It’s been months since the Mythic Boss Rush mode came out, but with all the Mercs equipments bugged and acting as if they’re always still at lvl 5 it means we can’t compete in such a mode without the improvements literally designed to beat it.
So, really, when is it scheduled the actual release of this new mode via the bug fixing?
Yes there are many bugged equipments, but still you can beat it and without no big problems. Even some Mercs with bugged equipments are still useable.
Artillery Strike is the best you can get; I leveld it that it makes 300 dmg; so after the first boss it oneshots everything and you dont really need to play Mythic boss rush after first boss.
Fokus on following Mercs: Bwonsamdi (no higher lvl needed); Balinda; Geddon; Khadgar; Celestial Mercs like; Yulon; Chi-Ji; Xuen; Niosao (Celestial Protection is nuts) and the biggest and important Mercs are all with Atillery Strike (like Eudora; Sky Captain Rodgers and so on); Also Genn with Atillery Strike and the Healing equipment is kinda insane good).
Also usefull mercs that dont really need upgrades are Elise; Drek’thar; Malcharza
For me exspecially on higher Mythic Boss Rush, the Mercenaries Discord where really helpfull, because there we where disussing Comps and share Videos and Ideas.
With that it was no Problem to beat MBR, even on lvl. 500 and yesterday on 540.
Many of them are (reported here, use the search function), but not all.
Except when it doesn’t work: deathrattles, bench ‘reinforcements’, immunity cases…
Actually, the trio of Xuen, Chi-Ji and Niuzao are the most useful — and arguably used — of them.
Yeah, except that they don’t need to be upgraded, apart from Genn, which has other uses: working with Geddon (a very important merc for a number of approaches), summoning occasional singing girls and also healing.
Not quite right. Elise benefits from upgrades, what’s more, she’s been playable in an Explorer party, which is similar to Celestials due to their treasure (‘Teamwork…’). Drek doesn’t do much without upgrades, as far as I know. As for Malchezaar — it’s currently unclear whether he’s better off upgraded or not, considering the survivability factor.
Really? That was an annoying first boss, if memory serves — most of them are at such levels, requiring a lot of rerolling and so on, which hasn’t seemed worth the time for me, so I switched to skipping these, instead of completing them all, and doing easily farmable ones occasionally.
PS You forgot Medivh… There’s also that annoying Hooktusk for several tricks, but it’s currently unclear to me whether this one is worth upgrading.
I’m not mentioning some options that were quite playable at lower levels, but seem to be falling behind in terms of scaling.
Oh, there’s also Nemsy (mostly the ‘peaches’ path and ‘Can’t touch this’), possibly Aranna (she needs those HP at least) or other situational mercs.
Ironically, I don’t think lots of upgrades help against annoying first bosses, unless you ‘invest’ — or rather waste — millions of dollars into this bad design case, since those ‘+9000 shadow damage’ anomalies are gonna just delete your party anyway.