We already get some revealed cards for next expansion, and I am kind of disappointed…
Now we are in scolomance/darkmoon/barrens era and I, personally, thought that the game (gameplay) is not fun.
Every turn, we just play the most obvious best cards. We create a board that opponent cannot answer. Win. That’s it. This game is like yugioh now… Whoever create the board first and opp cannot answer will win the game. Whoever roll the big dice first will win.
Already more that 3 years, I think, the game is like this. No change… HS just prints new more cards with power creep… But, in the end, there is no change in the gameplay. (Plus, they spice it with RNG that both players cannot predict the outcome)
I don’t say we must back to the old days, because classics combo is boring… Putting 4/5 vanilla minion is boring.
What I really miss is the cards to “answer” the boards. (Like control deck, yes). But, please no more Soul Mirror, or Psychic Scream, or the Amazing Reno, or Puzzle Box, or Yogg Saron (Because that cards are T^&Y*Y&l…)
I wish there are more cards (Control Cards) that allow us to react based on the board state. Yes, there is cards like that currently, for example: rush minions, expendable performer, perpetual flame, the lurker below, broomsticks. I mean the cards that react based on “if opponent have this”… But, many control cards right now are obsolete, because there is more other cards that is better, that is “If I play this”.
So, in other words, I wish they print more “answer” cards… Not the “bully” cards… Currently the “answer” cards available right now in meta are “Rush” cards (aka boring). Other than rush are not existent.
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UPDATE:
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I have just seen little cards on the next expansion. So, I think I was too rusty in drawing conclusion and post to this thread… After I take a look again at the cards, seems like the cards are okayish (for now).
I hate when HS introduce so many RNG cards, so many value cards. x mana that values 5x mana instantly. For example:
- Jandice barove that summons greybough and earth elemental
- play mankrik, next turn, draw wife.
- oh my yogg
- glowfly swarm
- sethekk → infinite values.
- yogg saron
- weapon… if we cannot destroy it or if we don’t have taunt, we will lose in 2 turns…
After I take a look one more time, I think HS realized that RNG and infinite value should be reduced which is a good thing. Also, they introduce tradable.
So, previously I am disappointed, but now, I am kinda hope the next expansion will be more enjoyable than this current meta.