I’ve been playing Hearthstone more lately, hitting up Merc mode in my down time.
The mobile app constantly disconnects if your phone goes into standby or lock screen. You can randomly touch through the screen and the app minimizes/crashes. The interface is sluggish at best. Opening multiple packs feel more like a chore than a fun experience.
The desktop app is insanely slow, somehow the interface is worse than the mobile app. It has crashed more than every other thing combined I have run on my PC in the last 3-4 weeks. In fact, the only other crash I had was WoW during that time frame…
Comparing to other “F2P” games, Hearthstone feels like it was made overnight in some dude’s basement rather than a title put out by a AAA developer that has been around for years.
For reference my PC is a serviceable machine, running WoW on med-high settings with no issues. Intel i5, 64gb ram, 1060 6gb, SATA SSD.
The phone I use is a Samsung S21+.
Nintendo makes better optimized mobile games. I have played plenty of stuff on mobile over the years and outside of the retro cash grabs companies like Square/Enix drop they typically outperform Hearthstone with better UI and smoother menu changes.
I enjoy Merc mode despite all theses shortcomings but I would love to see someone who understands mobile gaming come optimize the game for phones/tablets at least.
It must be something on your pc. I’ve played ton of solo mode mercs with zero problems. My laptop has worse stats by far.
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Agreed. I would scan that PC for viruses. As for the mobile app disconnecting, that’s likely down to bad cell service and/or a poor connection to the local router. I’ve never had the app crash on my PC, and while the mobile app does crash far too frequently, it only does so after a couple of hours of play.
The PC in question only has issues with running Hearthstone. No other software, games or otherwise, has issues like Hearthstone seems to.
I have a dual monitor setup, and Hearthstone seems to really hate me mousing into other windows like I do with every other thing I run on my desktop. But it is unrealistic, for my needs, to never utilize the other screen while Hearthstone is running and other games don’t have any problems with it.
The mobile disconnects only happen when my phone screen is locked or times out and auto locks. When I’m actively playing it has only ever disconnected once in an area with poor service.
The crashing is far too often compared to any other app I run on my phone though.
This is expected, at least on Android. Apps can and will be disconnected when the device sleeps. There’s a timeout but it can also happen sooner if the OS thinks battery is being drained too quickly as it deems the app to have gone rogue.
Yeah since mercs was inc to the main game, the game itself constantly crashes out and I play the game on a good base notebook, just waiting for new patch to somehow have a disconnect fm time to time. They are various instances that the game just crashes 4 no reason at all.
Now you also mention Square Enix 4 some strange reason, not to burst your bubble but they are a in whole different league compare to Blizz, as much as I like Hs or merc; Square Enix is the mother of all rpg related games, always has been and probably always will be; the japanese base giant has no rivals in this regard. Everything else is a copy of a long tradition of games and modes invented long, long ago by them.
iOS near instantly disconnects apps that aren’t media players when you lock the device; it’s not Hearthstone specific.
It will also close apps without warning if it needs to recover memory (back on older tablets like the iPad 2 that used to happen sometimes).
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Android does the same. I didn’t mean to imply it’s related to Hearthstone at all.
I didn’t mean to imply you were saying that, just clarifying for anyone else reading it.
I actually thought Android allowed apps to run in the background while locked more than iOS did so TIL.
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It does but will still shut things down depending on what permissions they’ve declared, whether they have background foreground services running, battery life, network traffic, and lots more.
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