Murloc paladin, devs don't learn from old mistakes

I’m well aware that there’s ways around the deck. It’s annoying but possible.

The point of this is that the devs have just managed to make the Zerg Death knight again but even more obnoxious as it’s from summons and not reliant on a death rattle.

Like why? Is this just going to change to only plus attack again and utterly kill it? Double the murloc costs? Im baffled the exact same mistake but even worse even managed to get made.

Several ways. It ain’t even hard.

Also congratulations, this is the 100th thread on the easily beaten deck.

You get an cookie. :cookie:

1 Like

Way to miss the point. Pro design means having to create decks just to beat one absurd deck because the devs should be flipping burgers. And if your opponent isn’t a murloc pally, jokes on you! So good.

This is just spam at this point, every other thread is a complaint about murloc paladin because instead of posting in an existing thread people choose to start a new one

Remember the devs you’re talking about. This isn’t just the incompetents that create the dumpster fire in gameplay. They can’t even achieve basic functionality. The game can’t handle any latency whatsoever. And if you so much as tab out for 10 seconds to check a notification on your phone, you likely wont reconnect or lose a turn or two. The game crashes every 2-3 games on every platform with a cute note: “sorry this is third rate development, but don’t worry your game has been recorded!”