This deck is pretty oppressive and frustrating, espeically if you don’t have the right counters. So rather than just whining about it until blizzard nerfs it next week, here are some cards I’ve found that work really well:
- Sleepy Resident – my favorite counter, sleeping all the murlocs is so fulfilling, who cares if they are buffed 10 times if they are asleep!
- Bob the Bartender – same idea, what are frozen murlocs going to do?
- Blizzard – freeeezzeeeee
- Kaldorei Priestess – same idea as above, not as affective in later rounds but this is a good early game drop
Board clears aren’t the most affective tool against them. It is better to freeze or sleep, because then they can’t trigger deathrattles that draw cards and drop more murlocs that give them bigger buffs. Also, if their board is full then they are locked from playing anything at all. IDK about you but the people that just copy and paste the monotone decks like this drive me crazy, but also give me something to think about and counter. Saying as atleast half the decks you play against are this deck, it is easier to climb by target countering it.
Drop some counters you use below. Keep up the good fight!
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Imbue Protoss Priest with some proper support cards.
Didn’t go out of my way to make a counter for Murlocadin, just noticed it does well against it.
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I am yet to find a deck which loses to Murlocadin. I’ve beat it with Elemental Mage, and I have 30% winrate on that deck, for the sake of Lord Jesus Savior. I think it might very well be the only class I have won against.
If it has 30 cards, it’s probably a better deck
But the higher I go, the more Sleepy bastards I see, so it seems to me you hit that one spot on
Bob is just a staple card for any control deck, Blizzard is so easily discoverable that I wouldn’t run it, but I’ve seen Protoss running it a lot (probably because it can get tutored and discounted to 0 with the 3-drop), and Kaldorei Priestess…no comment.
Suffice to say that this is an understatement. Played in the first 3-4 turns, pretty sure it autowins games a lot, especially when on the board with the 2/3 that buffs a minion every turn
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Mage can take advantage of the first 3 cards, shame it’s not very strong in standard outside of Protoss
If I’m not so adamant in playing around with Umbra and thus don’t want to dilute my DR pool, I would totally run sleepy resident against murlocadins.
And if I’m not so adamant with playing around with bonechill stagedon, my DK list probably would have an easier time too. But I’m still getting win as long as I don’t mess up the early game.
What I am worried about is if paladins figure out a quest deck that isn’t completely vomiting minions. A new way to use the quest that lets them compete at higher levels (even if it might lose more to conventional vomit murlocadins)
Kinda like imbue pally vs drink pally. Former is the easy mode that rolls over people at low ranks. But the latter is the real performer.
Like just now I beat another murlocadin cuz I happen to be experimenting with dissolving ooze. There are probably more ways to abuse the quest/growing murlocs than just HERPA DERP VOMIT VOMIT
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Murlocadin has to run mostly minions and anything that gives more murlocs or buffs their murlocs to be a threat, even then it’s open to attack. I tried this deck out and I find it weird none I’ve seen runs City Chief Esho, sure it’s 6 cost, but with a +3/+3 to all friendly minions of a type makes it worth it in a single minion type deck like quest paladin
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esho is only +2/+2
dunno if worth
Pretty simple really… the quest deck lacks good from hand finishing damage. 2x weapon, 1x ursol, 1 or 2x renewing flames.
There you go 4 or 5 cards… which should be pretty easy to put in place of some of the awful murlocs
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yeah thats why freezing and sleeping works so well – because if they cant play minions they are hopeless. Adding those cards though also slows down the murloc vomit train.
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I wanted to add in here how hard Bob the Bartender counters Murloc Paladin
Think of Bob the Bartender as Time Warp for mage. That’s basically what it is.
When they go with a big board, drop Bob and freeze and lock them out for an entire turn.
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dude i win EVERY game against murlocs
I just bob - panda - bob - panda and they cant do anything
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The easiest counter was Colossus mage (it just wipes them and gets a lot of armor early). The most annoying to them counter was Demon Hunter with the sleep Taunt minion (it resurrects it the whole game).
But I wouldn’t bother countering that Paladin if the goal is ranking because if you want ranking there are at least a dozen better decks.
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Sounds great but other than rezing with Demon Hunter how does that save you beyond the one turn that card takes effect? I guess the priest card resuscitate as well. Bob brew? Could work if you live that long but murloc pally ussually wins by turn 6. Super toxic imo. I should not be forced to run specific cards while not being able to play around with most of the new cards just to stand a chance of winning
Yeah the Hearthstone devs made a bunch of fun quests and one way overtuned Quest that outperforms all of them and it doesn’t allow you to actually experiment and have fun with them if you want to live long enough to complete them because half the people playing want that easy rank up with the overtuned quest it doesn’t matter they’re going to Nerf it anyways my idea for a perfect nerf would be just change the word summon to the word play now they don’t make Quest progress from reborn or murlocs that create other merlocs via battlecry.
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Excellent thread, we gotta handle this mindless murloc paladin invasion that keeps coming back for some reason, if we are to retain sanity.
I modified my Imbue Priest deck to have fewer late-game cards in favour of putting 2x Sleepy Residents as OP recommended.
I’d also recommend arming yourself with a strong mindset - I find muting them (they’re barely human anyway, playing murloc paladin) and methodically slaughtering their stupid murlocs while spamming “I will pray for you.” works best 
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Quest Paladin will eventually become more of a midrange. Especially, when Tyrannogil gets nerfed, which will basically kill the vomit strategy with it.
However, when that happens, it will just be an inferior midrange deck from Imbue Paladin, and still be inferior to Drunk Paladin.
I play my own version of quest discover hunter and my record against murlocnoobs is 7:1.
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City chief only buffs played murloc cards that started in your deck. it doesn’t buff discovered, summoned, reborned, randomned etc murlocs unfortunately. I experimented with him a bit and quickly found him to be rather slow and underwhelming.
i dont play the game anymore due to this deck , its a retarded deck to pump up peoples at gold ranks
Murloc Paladin counters: every meta deck you can pilot well.
Murloc Paladin non-counters:
- your homebrew Quest Mage
- that Quest Rogue that your friend posted with a statement that he has 80% winrate without mentioning that he never was higher than Silver 5
- Control Wheel Warlock that not all players of the top-1000 pilot well and you have no idea how to pilot
- any meta tier-1 deck if you pilot it by rolling the face across the keyboard bc HS is still the game that should be intellectual at least a bit, if your idea of fun doesn’t include thinking at all, choose another game