95 dollars and got 5 legends - most trash. 3200 dust. So much more to collect. Compare this to Magic The Gathering Arena and I spent 50 plus the new pass for 20. That would make it 70 bucks total. I have every single new card now for M20 the latest expansion for MTGA.
All I’m saying is that I feel like I got ripped off with the money I spent. Spending 95 and not even getting half the legendaries is insane in my humble opinion. I know MTGA has a phsycial aspect, but some of those cards go for upwards of 60 bucks each. So there is even a heightened sense of value when I could have 4 mythics that cots 60 bucks each for around 70 bucks.
I just feel that value you get out of hearthstone for the money invested is absolutely broken stupid.
I’ve posted countless times advising people especially new players to never preorder or preorder at their own peril. Unless the price changes to about $30 per expansion and there is an epic duplicate protection like legendary cards this is not worth a penny.
That seems REALLY high I’ve opened roughly 180 packs in M20 (I don’t think I can see exact # in MtG:A Pro Tracker) and have 60% of the collection by total cards (4x) and 75% by unique. I could maybe empty 7 Mythic Wildcards and 24 Rare (will be using 4 soon) and would still be fairly short.
I’m just curious if you did that through drafting or what?
Edit:
I do agree that I feel that I get a better value out of MtG:A overall. As much as I kind of looked at it with skepticism at first I do find the Wildcard system to be better than the dust system.
Well, my pack openings showed 297 common duplicates and almost *100 duplicate rares.
I opened:
Octosari (freebie pack)
Untapped Potential (freebie quest)
Phaoris
Activate the Obelisk
And one other legendary I can’t remember. This is the first xpac I’ve opened 80 packs and I have to say it was a bit underwhelming. There was one pack that had two copies of Holy Ripple in the same pack!
It was bizarre how many duplicates I received. After I disenchanted golden spares, I had a little over 3,000 dust. I crafted Loatheb and I’m sitting on 1200 dust atm. I have 595 gold leftover. Unfortunately, my last legendary was my second to last pack so I’m nowhere close to pity timer.
I’ll keep up with the legendary quests and see how the wild metagame shapes up before I craft anything else.
Aside from Hearthstone’s use of random rarity distribution instead of flat one, it’s costs are fairly standard for digital CCGs. Getting a bad run when paying with cash feels bad of course … so the logical solution is to not use cash. I’ll be opening about 90 packs tonight … all free … and so whatever the outcome is it won’t be galling.
But opening CCG packs in any CCG is kind of a risk. That’s the nature of Booster Packs. Go in with eyes wide open.
You don’t need to be humble about this, it is ridiculous. And they are going to serve up the adventure next, which they’ve been hushed about so people don’t realize so much the credit card creep.
Well, that’s unfortunate. I opened 78 packs with gold + freebies and also got 5 legendaries + 1 free legendary quest. Nothing spectacular as it seems, but it’s too early to tell.
I do feel sorry for people that preorder because there are really no guarantees, and the drop rates/pity timer is not amazing.
OK dont get me wrong, in general i find Hs expensive as well.
BUT you knew what you were about to buy so why so angry now? Its not like Blizz promised you something else and fooled you…The only way to send Blizz a message is by not buying stuff you consider unfair. Why would Blizz change policy if with the current prices most of the playerbase buys stuff?
Hmm … conduct a thought experiment with yourself. Instead of getting all those packs with cash, you instead got them with gold you’d saved up. If you spend 9,500 gold instead of $95 dollars to get 95 packs, would you still feel that you were “owed” over half of the Legendaries?
The question is … why do people feel that because they spent cash instead of in-game currency that they should get more stuff?
Or - the reverse of the question - why do people feel they deserve “more value” when they spend cash instead of using the in-game currency?
Consumer feedback is used to describe if a product is as good as it was expected to be.
In Hs s case things are crystal blue. You give certain amount of money and you buy certain amount of packs. What the packs are gonna give you has nothing to with the actual deal.
You knew what you were buying in first place.
So lets say you opened 20 legendaries; would that make make the deal better? No, it would be making you more lucky.
I found the deal to be bad in first place therefore i didnt preorder but collected gold. End of story.
2 legend in 85-90 packs,its very expensive yes. Some rng is fine but its lame that it can be this bad,its less then halve of the expected value for a quiet a few packs.
I would be fine with the price if I got the expected theoretical value but I rarely ever get that so ya.
That’s a really cool story. My favorite part was where I really didn’t give a poop.
I’ll continue to complain and talk about how crap the drops are in this game. How for 95 dollars you get completely rolled. Nothing is crystal blue when it comes to gambling.
I gambled my money away and now I see that I was in the wrong to do so. Still, I’ll make sure to complain how bad the odds are and why I think they should improve.
It’s also helpful to state how well you did on here to give people a better picture of the range of outcomes.
I’m still curious on your MtG:A stats… care to elaborate how you have 100% collection that inexpensive. I play MtG:A and my only thought is that you’re doing well in drafts (better version of an Arena system for HS only players). Really, really curious.