Most Effecient Mercenary Grinding Technique

This is the best way I’ve found to earn a lot of coins while also leveling up a robust roster for the PVP and farming coins for new mercs. Using this technique I’ve farmed up coins for 3 new epics (with a couple more I am very close to getting) and a legend in a few days while also more than doubling the number of level 30 mercs I have in my roster.

Here’s the steps I’ve been following to get this far:

  1. Find a heroic bounty that offers coins for a legendary and epic that you want
  2. Put together a team of exactly 4 mercs that can easily clear that bounty
  3. Add 2 mercs you want to level
  4. Use the heroic air elemental bounty to get tasks for all 4 of the main mercs
  5. Once you have tasks for your 4 main mercs run the bounty you can easily clear until at least one of your tasks is complete
  6. Once one or more of your tasks is complete clear the bounty you’re working on
  7. Once one of the leveling mercs hits level 30 swap them out with someone else at the end of the bounty
  8. Repeat steps 4-7 until you finish task 18 at least on one of the main 4 mercs then sub them out for one of your other level 30 mercs if you can

You’re going to get a lot of coins and a lot of packs by doing this and your team of 4 is naturally going to get a lot stronger the more you do this because you’re guaranteed a lot of their coins from completing their tasks. You’re also going to get a lot of coins from random mercs which might not seem great but the large number of random rolls will let you expand your roster pretty quickly even if it’s not perfectly targeted. As an example, I am 5 coins away from crafting Brightwing despite only beating the bounty that has him once and not getting any coins for him when I did.

The 4 and 2 distribution is key IMO because 4 mercs is the most you can have at your task board at once (outside of the story mission and toki one) and it guarantees that when mysterious stranger does show up you’re guaranteed to have someone in your main group as one of the choices.

Which ones to target is entirely up to you. The PVP is still in the wild west phase where people are still figuring out what’s good so any advice I give could be out of date tomorrow. I picked as my first target Fallen Guardians because I wanted Voone for dragons and Malfurion. Some other possibilities for good targets though:

Garr for Jaina and Velen
High Justice Grimstone for Cairne and Sylvanas
Ursula Windfury for Thrall and Antonidas
Avalanchan for Natalie Seline and Ragnaros
Corrupted Ancient for Mukla and Guldan

It’s also worth noting that this process should get shorter and easier the more you do it because you’ll inevitably pick up coins for mercs you were planning on farming up later. There’s probably still some fine tuning to this that can be done but so far this has proven to be quite efficient for me.

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That’s a good detailed description. To simplify I would say, do PvP until everything you want is level 30. At 30, still do PvP daily for coins until you reach 5 win/ reward. then do the hardest heroic bounties you can.

I have a couple issues with using PVP for this:

  1. You gotta win and if you’re winning someone else is losing (can’t guarantee you’re against bots)
  2. You can’t target specific mercenaries in PVP, what you get is random whereas the PVE lets you target specific mercenaries to an extent

True but, to my experience, I’ve played against 1 actual person so far in a few dozen games. I know because they conceded.

It’s pretty obvious when you bring a mish mash group of various levels, and the enemies just so happen to be mirrored in levels.

Also, bots - no matter what level, always have maxed out abilities. To me this is a dead giveaway. I can’t imagine that literally 99% of people have full tier 5 abilities on even their level 12 mercs, at 1-4k rating.

I don’t know about using PvP to grind coins once you’re in true player V player scenario. But in the early stages, you’re against bots and it’s a farmers market.

I think the long queue time is because they’re really pushing to see if by some hail Mary chance, another user is queuing up with a 12,1,17,22,29,30 lineup as well. but it never happens. You wait your 1 minute and 3/5 times is an easy win.

I suspect they’re gonna fix that at some point and not have so many bots in the pvp

fix it how though? By making it impossible to play without bringing maxed level 30 META party?

That’s counterproductive to getting more users engaged.

For now you can game the system by brining an impossible-to-match party, to which the only match making solution is to give you a bot with mirrored levels.

High levels of pvp have 0 bots, but the system does need a change its too selective making it so it takes a lot of time to find a match at that stage.

Its time to take out the training wheels , those that grind non stop will have an advantage but matchs will flow rapidly and sonner or later everyone will catch up anyway.

Normalise all team members to level 30 or the highest, lowest, or average team member level and match based on that is an option. They could losen the requirements so they just need to mach average team levels within X number of levels. For now you can game it but I’d be surprised if they left it like that

nah, they can’t play with your levels like that. With speeds varying based on tier, combo’s might break if they normalized you to find a match.

I don’t see the problem. PvP is fun against bots. You still have to guess what moves they’ll use. It’s not like PvE where it’s projected. They have the ability tier advantage.

And yeah, eventually you max out, and play against real players. Then, just like regular Hearthstone, you are unable to play anything for fun, and either copy paste meta or gtfo. I wouldn’t invest too hard in money purchases for this reason. Owning the collection does nothing if only a “best party” and the “counter best party” mercs are viable.

There’s ways to make it work I’m sure. To help get to that point where you have a robust enough collection to compete against people I still think grinding the PvE and tasks is the best way to go.

Personally I don’t want to do PvP until I know I can reliably compete in it which is why I’m doing all of this. It also gives the meta more time to flesh itself out as right now what’s considered OP varies wildly from person to person as the meta evolves. The only consistently high rated mercs I’ve seen thus far are samuro and cairne and I’m talking purely from the perspective of high ranked players.

And I would just like to point out to you and anyone observing, that PvP against bots gives way more rewards than PvE. So try not to worry about being competitive.

Make a party of all your lowbie mercs and queue up. You’ll win at least half the time. It’s more engaging that auto-pilot PvE, and the exp you get is like finishing an entire hardcore map + legendary encounters.

PvE is useful for getting addition campfire visits. That’s about it. ALTHOUGH I am talking about lowbie stuff mind you. I just unlocked winterspring, and am at ~4500 PvP.

Just saying for newbs - get into the fighting pit.

Ya, this is true for the absolute lowest basic, but you aren’t going to be able to unlock an anduin as fast as you could be targetting his heroic pve encounter.

And PvP is a chore for grinding when your teams get good. You’re more likely to get face stomped by a whale than win rewards.

Edit: The tasks are a large part of why the pve route is preferred. Until those are finished for you mercs, there’s ample extra to be had there.

Their name is always “Your Opponent.” While there’s a slim chance that a real human is using streamer mode to hide their screen name, it’s unlikely. I always assume anyone generic is a bot.

No.

But if you choose to queue with a level 25 team, you shouldn’t expect the system to go easy on you and mirror your opponent’s level.

Honestly at a certain MMR the system should only match you with opponents of similar MMR and forget about ability levels and gear.

It’s very annoying having to wait 5 minutes per queue or getting a freaking bot.

Yeah you should. Otherwise you’re effectively barred from playing anything other than maxed out META party…

How many people are PvP’ing with maxed party at this point ?

You are delusional if you think most ppl are PvPing with maxed optimized comps.

After a certain MMR the game should be less strict to have faster games. If you want to fight for a leaderboard position, expect to play against people with maxed comps, pretty simple.

If someone has maxed everything he will climb the ladder insanely fast and get opponents of similar level in the blink of an eye.

There is no doubt this system is good when you start to prevent a noobie from getting stomped every game but once you hit like 6K+ the game should be less strict.

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It seems like it should be like BGs in that respect. Over there you can finish top 4 while AFK is your MMR is low enough.

It would be nice to see a similar setup in constructed as well. For example, I have pretty much every standard card available and can build any meta deck with no substitutions needed. Someone who just started and can’t even complete the deck recipes shouldn’t necessarily have to square off against me regardless of our relative MMRs. It would need to be more in depth of a system than that but I think it might help retention if the filters were good enough while also being fast enough.

If it turns out anything like standard, even bronze 5 equivalent MMR will have complete P2W parties.

Hearthstone typically has it’s meta solved within 9 seconds of release thanks to streamers.

I’m at 5k, just facing bots with my rando parties, leveling up, having a good time. If you 're telling me 5 wins from now I’ll be facing tryhard hoomans with higher levels & meta builds, just for the sake of hooman to hooman matching, I’m out.

Without PvP, the only way to level up random lowbies is to carry them by smashing unworthy PvE encounters. That’s too boring, i’ve tried it for a few days now.

Since every last person appears to be a tryhard copypasta on ladders, the longer I can avoid facing them the better.

But bots are basically PvE encounters

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Fighting pit is better. The encounter is random, and you can’t preview their attacks. You still have to plan, gamble, risk, mitigate.

PvE you plan your route, which is risk reward too, but not my preferred kind.

Bots don’t have much intelligence, but still they prioritize critical hits, so it’s not really that different than playing a human who chose a random party.

To offset the lack of AI, they get maxed out skills.

My issue is that human players will never play random parties. Like people already confirmed since day 1 : all you see is the META F2P build (Xyrella Samuro etc), or a couple higher end variations copied from top streamers (that include at least 3 legendaries).