More Priest cards that are anti-synergy garbage

I swear, it’s practically an archetype now.

Seriously, wtf is this?
Rare · Minion · The Lost City of Un

Because Priest has all sorts of ways to…heal the enemy, right?

Have fun getting this as your discover and you’re unable to do anything with it because you don’t have a supported deck to make use of it.

At least some of the other cards seems fun. But it wouldn’t be a Priest reveal without a card that makes zero sense.

Get 4 bandages that cost 0 and your HP(the only ways to heal the enemy hero with Priest cards btw) so you can heal the enemy for 14 damage and then deal 35 damage (-14) so in reality only do 21 damage…
21 damage to face for a 9 mana 7 card combo. lol ok

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I’m not putting this card in a deck ever, but if I discovered this from imbue I’d be more than fine tbh. It’d be a discounted 7/7 with lifesteal with the potential to do something extra if I happen to have a heal (probably won’t).

I will be thinking in terms of ‘does this make imbue priest better’ moving forward, and in this case (and in most of the other cards this set) is mostly yes imo.

But yeah I am never putting this in a deck.

2 Likes

I mean, this is the biggest thing. You never will aside from the bandages. They made a card that has no support.

It would be like giving Druid a card that says “When you give the enemy hero a mana crystal”…I can’t think of anything dumber.

This does not. You don’t want to spend mana on this unless your Imbue is super high and it doesn’t matter. Allow me to explain:
If you have a 4 mana imbue discount (the current meta deck discount card inclusion) then you are paying 5 mana for this. 5 mana for a 7/7 lifesteal with zero effect (you will likely never see the effect work since there is almost no way to do it) in game that’s likely in the turn 8-10 range is…well, really bad. You need all 4 Imbues on turns 2,3,4,5 so that you can, at best, play this for 5 mana on turn 6. It’s bad man. Really bad. Is it the worst hit? No. But it’s bad. You don’t want this in the pool.

But this:

Is very true. The other cards in this set, nearly all of them, are great Imbue hits and will help the deck out imo.

This is the 1 card of the set, aside from the quest that I don’t think you can discover, that you really don’t want in the pool.

To drive that point home, you’d rather hit this:
Common · Minion · The Great Dark Beyond · Taunt Divine Shield Lifesteal

That’s 1 mana less and absolutely 10x better than the 7/7 with lifesteal for 7 mana. And this card isn’t even considered a great hit if we’re being honest yet is way better. You want to hit this 999/1000 times as opposed to this 7/7 card of junk.

2 Likes

Huh… I really like the new card. Priest needs better beat-stick minions an that minion is pretty sweet at 7/7 stats + Lifesteal.

An the effect that it could attack an enemy if healed seems like another bonus. Like bro if Circle of healing was re-printed? Lmao. You picked the wrong card to be upset over.

That just heals enemy minions, not enemy hero. 2 card combo to have a 7 mana 7/7 attack enemy minions isn’t terrible, but it’s also not as good as you are making it out to be. Ursoc can do better than that and sees no play in deck lists.

This card is really junk in Standard. Maybe in Wild it has some OTK potential, but I’m not judging the card based on Wild. This is junk in Standard. If this was a Warlock card, I’d think you’d admit you’d never run this either.

If we’re being honest, this card is basically same power level in standard as this card is:
Common · Minion · Into the Emerald Dream · Rush Lifesteal

At least that has rush. Both of these cards are basically equally powerful. And by powerful, I mean not powerful at all and will see no play in any deck list in Standard.

What’s my track record for guessing Priest power level of cards now? 99/100? You really think I’m wrong about this card?

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i thinkt he bandages+ wilted shadow combo is more meant to be used to heal yourself than to pull otks

I’ve given up on Blizzard making a viable Priest deck that doesn’t end up getting gutted in short order. They truly have no idea how to synergize Priest class cards, yet they do fine with classes like Paladin getting cards that always just seem to work so well with one another. Even the worst Paladin class cards are miles ahead of your average Priest class card. The fact that you have to waste cards on enemies to get this sucker to hit them…and that’s hoping that you have your enemy low enough on health that 4 free bandages can finish them off, which in this day of so many people playing armor decks isn’t easy to do…thanks Blizzard. You can’t even use it to help clear a board because its health just plain sucks. Barely vanilla stats on a 7 drop…are we back in 2015?

Only way I can see this working is if you’re playing against a non-armoring deck, going with aggressive minions to chip away and having the bandages already in hand when this comes down on 6/7. I’m sure someone will make a meme deck along those lines just to show that it CAN work.

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Eh, I wouldn’t say strickly better. This and circle would Reno you back to full hp against aggro and could drop earlier. This card is a bit meh, but it does have OTK combo potential, even as early as turn 8 in standard. But still, probably won’t seem much play, no.

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Even with 4 Bandages, 2 Regenerates and 2 Desperate Prayers you just barely OTK if you order it right. IE you start with Desperate Prayer when they are 30 so they don’t get that first 5 healing before they take 7 damage. Best Case for this seems to be just a random spot removal, surprise extra face damage or Circle of Healing combo to board clear while you also probably fully heal.

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Missing the forest from the trees here… its a 4 mana 7/7 with lifesteal in elemental mage (after casting a bunch of fire spells).

Come to think of it the 10 mana card priest got is pretty good for no minion mage as well.

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They did the same thing with mage for years, and when I complained, alot of people told me, “wait until next expansion, it will get support” implying that Team 5 was thinking ahead. At best I can say, they were right about that, hmm. Maybe a few times. Mostly the cards got abandoned,

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That’s because (imho) Pally Druid Hunter Warrior and Rogue get straight- forward cards that simply work. it’s always the spell casters that have to jump through hoops to make anything really good, with the exception being the wisp deck, which everyone wants dead.

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Pretty much that Mallenroh. Blizzard is so afraid to give Priest an easy to pilot strong deck because the crowd will come out with pitchforks and their boxes of kleenex when Priest is “too strong.” On paper, Priest’s imbue looks like it SHOULD be strong, until the fact that you’re choosing between a random minion and a random spell comes up and priest spells mostly suck. Even Protoss Priest had to wholly rely on RNG and abusing copy mechanics to even stand a chance. So now we have another expansion with cards that are not intuitive and MAY have a chance to work if the stars align and your opponent isn’t one of the million playing armor decks.

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Hasnt that been the problem with hearthstone forever though… theres hardly any continuity between expansions… They introduce a concept (for example imbue) and then it disappears until years later when they mabye reintroduce it long after it has already rotated out of standard.

I wish they would devote at least 1 card every expansion to add to an existing rotations concept.

They somewhat do it for tribal decks but I think they need to do it for various mechanics (such as imbue or dark gift) as well.

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I am curious how it works with something like Shadowtouched Kvaldir and similar effects in wild. If you play a card that says heal, does it attack the target if the effect is switched?

But something as simple as Critter Caretaker would allow it to go face.

I think the fun of priest is cobbling things together. It is not supposed to be good, it is supposed to be interesting and challenging.

I know that if mage is unplayable, I can always resort to Shadow Priest in Wild.
It is almost exactly what old school Burn mage used to be. I have more mage cards, and way more experience with mage, so I almost never go there though.

People have already come up with the OTK combo. You drop wilted shadow on 7, it dies. Then next turn you play

Rest in Peace – Rest in Peace – bandage bandage bandage OTK

You can add tyrande to double cast the RIP to summon 4 elementals that all hit with one bandage to extend the damage. I don’t think it sounds viable, but its there I suppose. There’s probably worse otks out there tbh.

Legendary · Minion · Into the Emerald Dream · Battlecry: The next 3 spells you play cast twice.

Rare · Spell · Perils in Paradise · Each player summons their highest Cost minion that died this game.

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Most of the new priest cards seems to have control imbue priest in mind than actually running them in a deck (not that OTK combos aren’t theoretically possible, as others have already metnioned)

If you’re going for the long game, lifesteal is one of the few ways an imbue priest can keep their health up. Even if you can’t make use of the attack effect, it’s still a 7/7 body (there’s also a 4/7 lifesteal naga for what it’s worth), and in a long game your imbue level should be high enough that it may be playable at a (very) discounted cost.

That said the low cost minions seem to still be ok for the current aggro/tempo imbue priest. The 1 and 3 drop DRs give you spells back so getting them off imbue lets you flood the board but still get value. The 3 drop gives random spells, but the 1 drop in particular gives a spell that should be very good for fighting board

What’s the combo? Bandages on yourself with a wilted shadow in play does…absolutely nothing. Are you sure you understand the card?

What?

Name it. I see people talking about minions that heal. Are we not all aware that this card specifically states YOU have to do the healing? Minions won’t count. What’s the turn 8 combo? This + 9 bandages? Are we being serious?

I mean, sure. It’s, yet another, priest card that is disguised as a Priest card but is really a card for another class.

It won’t work. This is part of why I’m saying it’s anti-synergy. It has practically zero support.

Nope. The minion is doing the healing. Not you. The card does not read “when the enemy hero gets healed” it’s when YOU heal.

See why it’s bad now?

Tyrande OTK already exists and no one is doing it because it’s so bad and slow. You’re just adding in more cards to the combo here. This doesn’t make it better. You’re talking about a 5 card combo that requires you hold 5 cards in hand, 3 specific minions die AND play a 7 mana wait 3 turns…this is the longest combo hail mary I’ve seen in like 5 years.

This is fine. The minion may as well be a 7 mana 7/7 Lifesteal. With Imbue, you will practically never see this effect go off. Like, ever. The only thing to proc it is literally 1 Priest minion.

So let’s just call this minion what it really is.

This is a 7 mana 7/7 Lifesteal. That’s it in reality. No one really believes that’s good.

That combo also requires the Priest to be able to survive another turn, not have the minion get polymorphed, the opponent not to use something like counterspell/frost trap, or again…not to have gobs of armor by that point. I’m sure people will make it happen in Standard, in Casual.