Pocket Sand, 2 mana spell
“Deal 3 damage. Quickdraw: Your opponent’s next card costs (1) more.”
Fan the Hammer, 4 mana spell
“Deal 6 damage split among the lowest health enemies.”
Gunslinger Kurtrus, 5-mana 4/6
“Battlecry: If your deck has no duplicates, fire 6 random 2 damage shots at minions in the enemy’s hand.”
Kurtrus almost makes up for the 2nd DH reveal being so bad! In the video reveal, it literally destroys the minions like Patchwerk does. So you can damage, or even destroy enemy minions before they hit the board. Very cool, if stuck in a weird class for Highlander.
Fan the Hammer just seems a bit weak. It’s a Fireball, in 2023, and isn’t even Fel. I guess it’s a board clear of sorts? But the 5-mana AoE from FoL is much stronger. I suppose this goes face for a finisher. But it’s too expensive to work well with Blindeye Sharpshooter.
Pocket Sand is funny but seems unlikely to be very impactful. A weaker Cult Neophyte/Speaker Stomper.
I’m very skeptical of any Highlander DH deck. Every strategy revolves around accessing particular cards that work well with themselves (Naga synergies, double Momentum, Relics, Outcast cards, etc). Plus DH doesn’t currently have a single satisfactory archetype, let alone one that can afford to run single copies. There’s nothing binding anything together yet.
Overall this set seems like another dud for DH, and is highly reminiscent of Warrior from Sunken City through Festival of Legends. A smattering of cards for different archetypes with no unifying strategy or theme.
Outcast DH was the best deck in the game in FoL but quickly got overtaken when literally everybody and their moms got great control tools (cough Star Power cough). As long as Hunter and Warrior are good and relevant, Outcast DH won’t be a thing. And there’s no other archetype that can stand on its own - Relics are outdated. Plague DK practically deletes the whole class. DH needs the standard rotation more than any other class, imo.
