Does anyone have any tips for beating monster hunt with each class? Even the smallest tip would be appreciated
At least in the later battles, it is very important to know your opponent’s deck list. That way you know what strategy to use, and what your opponent will and won’t have a hard time answering.
Early board control is essential against many bosses, so don’t neglect your curve. But having decent answers is really important against a few, like Azalina.
I’m sure there are more specific answers, but I don’t know what classes/bosses you’re having trouble with. There are at least somewhat decent guides online.
As I like eggs said knowing there deck and mainly what cards they are built around really helps. Such as knowning gnomegrapper or w.e his name is has 4 copys of scack of gnomes that cost 4. So you know that there is something like a 60% chance he has one in his hand turn 4 so you know you “need” a aoe or some way to deal with it turn 4 or your going to take a ton of face damage. A taunt even works but got to plan for it. One option being getting cheap minions for turn 1/2/3 to get stolen by him and don’t break them out taking up board space on his side halfing the power of turn 4 sack and if he dose turn 4 sack the board clear gives you back 3 minions to deal with a turn 5 one if he gets two.
While knowing how each boss plays out and comes at each level helps alot. Using the above example gnome only comes at boss 5/6/7 so you know you need a aoe card for him or some ways to deal with him. So you know to grab one of the way at least in case you pull him. Knowing the other options and what they do lets you plan around for a given hero what your weak points are so you can cover them. Same goes if you know x hero can come for any spot 2-7 you know if you see it on slot 2 wont happen on slot 7 and can make your deck with that in mind. Knowing what you can face is as important as knowing what cards are good with your deck.
As for the heros in general on your side:
Toki take double time + choas. The quest when played with double time is three turns back to back witch right there will win you games. Choas makes the games rather easy to boot and abuses tokis hero power quite well. Esp what I considere tokis “core” cards unstable portal and primortal glyph witch will give you massive value.
The +5 spellpower power can be good also but double time is so much more broken esp with 2 copy of it. double time and +5 spellpower thou can do a lot. but adding spellpower often can cause negitive results if the 2nd cast via double time has bad rng.
Houndmaster the +1 attack to hero power wolfs is prob your best bet. It makes a lot of the fights esp his final fight just that much better.
The rogue the gloves that make hero power cost 1 and usable twice per turn is def your best. It allowing for some vary cheesy stuff than you can just fill your deck with board clears and buff spells allowing you to clear the board on demand with the hero power + cards in your deck use your buff cards to get better trades with few minions you got and use there spells for direct removal and other needs.
Cannon guy +1 cannon damage is a bread winner it makes your hero power into effect a board clear as its easy to kill something with 2 damage esp when put between two cards allowing you to fire again and again. Making a deck with a lot of taunts and inspire cards and hes prob the easiest win. Thou rogue is close. Toki is “norm” the hardest.
Otherwise tell us what hero your really having issues with and can narrowing down the advice for another day.
At the moment I’m about to start the glinda crowskin boss for Shaw as for treasures I have the 1 extra Mana crystal and the lunar signet (when I play a d rattle minion it activates its effect)
Shes one of the most annoying end bosses and why I really recomend rerolling for shaws +2 attack to hounds passive if going for a first win. That alone allows you to clear the most annoying card easy for 2 mana via hero power and maintain constant clearing power.
Main thing to watch for her is dont overcommit as she has doom to clear the board.
Cant give much advice on her without the deck list you got thou. Shes a long annoying fight thou so hopfully you got alot of value cards for the long game. Shaw you either need +2 attack on hounds or alot of value in your deck to deal with her I’ve never heard of anyone having luck with rushing her down.
Shaw tends to be the easiest hero to get to the final boss with but the worst for dealing with the final boss. Toki thou considered harder is harder to constantly get to the last boss but last boss is overall easyier. Shaw I find it have the hardest fight vs the last guy of the 4 so you really need to be constantly making you deck around that one fight as the other ones you can rush down so easy as shaw.
One thing you can do vs her that helps alot is when she plays cult master never kill it. Kill everything but it. This allows you to mill her killing of the faithfull via overdrawing. Only realy way to get rid of them other than silence (that you should take any you manage to see in buckets). The 2 attack they have is meh if they hit you vs the value of being able to burn her deck and lots of it. Eg if a feasterroot is on the baord when she plays that kill it the 2 minions from it and the 4 from them to burn 7 of her cards (if shes at 10 cards and she likely will be). Bonus points to kill a crowskin faithfull first making her draw 2 cards likly filling her hand than the feasterroot or other minions to try to burn the faithfull you jsut added to her deck.
Commit yourself to replaying a lot until you get lucky. You need to get lucky with the treasure choices, lucky with the bucket choices (the choice of three 3-packs of cards), and lucky with your draws once you actually get what you need. Conceding when you don’t get lucky is a time-saver. You have to get through 8 battles without encountering an unwinnable situation, which is hard enough without your build being random as well.
I still say this is not the major factor. I’ve won at least 50% of my runs with every character in Monster Hunt. If I remember correctly, I have at least 4 wins with each, and significantly more with Tess and Toki.
The probability of the “optimal play win rate” being less than 1/3 is incredibly tiny, and I estimate it to be at least 1/2. That means that in at least half of all runs, player decisions are the deciding factor.
In my opinion, they did a much better job of this in Monster Hunt than in Dungeon Run (at least for certain classes).
Interesting. My losses are usually unwinnable situations, or situations that would be winnable if I could go back in time (literally, not just with Toki’s power). I’d say most people would have that experience (based on multiple Hearthstone forums), which is why I warned the topic creator to be aware of it.
Most people recommend using the hero power to your advantage, but for me, I beat the witchwood with Toki and cannoner just by taking legends and scepter of summoning. For the cannon guy at least, it only took me two attempts when I actually got the scepter on my first passive treasure pick to win. Besides, legends is really fun and underrated in my opinion, especially so in witchwood. If you do take legends, I forgot the name of the card, but it has the battlecry: draw three cards, put any minion drawn directly onto the battlefield. He is your best turn five play, and especially late bosses, when your deck is full of amazingly op minions, getting 4 of them on turn 5 is amazing, and with a bit of luck you might get the one that puts a minion from your deck on the battlefield at the end of your turn, making you prime to do 40-50 dmg to enemy minions/face on turn 6. For toki, just remember that infinite toki, (the last boss you always fight with toki) has an overpowered and overwhelming 10 drop, which restarts the game but keeps your remaining health the same, in the situation I was in at the time however, this helped me win the game.
As for other passive treasures, for your second treasure, consider taking crystal gem if you get the option. It gives you an extra mana crystal to start of with, and then you can get big minions down on turn four instead. Just remember that as you go further into the witchwood bosses start with more mana. At the start, if I didn’t get the scepter option, I would pick whatever and then concede to the second boss. I reapetead this process a few times until I got scepter.
Hope this helped and happy hunting
I’ve beaten it with ever class but tracker. For the hound guy, take the buff to the hounds and +2 minion health. Focusing on deathrattle minions will also help as you’ll be offered Princess as a companion, which copies the deathrattles of other minions in your deck.
For Toki, you definitely want the double time buff or whatever it’s called that casts the first spell each turn twice. If you can get the minion that refreshes you hero power when you play a spell that’s good too as you basically have infinite do-overs to get your RNG cards to fall the way you want.
For the cannon guy, take the damage buff to the cannons and any minions that duplicate them. I killed the final boss of his run almost soley on cannon damage, as it was pretty hard to get minions to stick.
Tracker is giving me agony. The encounter with the infinite wisp boss is KILLING me, but if I take the 1 damage to all enemy minions buff I miraculously never run into her. Unfortunately it’s completely useless against every other encounter, and actually makes cards like backstab and other “undamaged minon” targets worthless. I’ve only made it to her final boss twice, and I got completely destroyed. I’ve almost almost always taken the 2X hero power for 1 mana and cards from outside your deck cost one less buffs as they synergize great with her hero power (and the hero power was an important victory condition for the other bosses) as well as cards that let me copy/steal cards from an opponent’s class, but obvious this is not the right way to go as it hasn’t been working for me.
Tracker was pretty hard for me too. I would recommend jades 100% with cult of wolf (hero power x2 + cost 1) and stick fingers (cards that did not start in your deck cost 1 less). With jades you can loop 1 or 2 jade shuriken every turn and snowball advantage. Once you get lots of jade shurikens and those treasures, it makes most bosses pretty easy.
Tracker: go with Cult of the Wolf and/or Sticky Fingers, together with Jade Shuriken (other Jade cards don’t matter as much). You’ll then keep recycling Jade Shuriken with the Hero Power (of course, don’t ignore your other cards). It’s still going to be tough though.
Cannoneer: a typical mistake is to make a deck focused on the Hero Power. It’s very powerful against almost everyone, but it’s weak against the important enemy, the final boss. His deck completely 100% counters such a deck. Instead, go with the Legendary bucket and other buckets with powerful minions as much as you can, and combine this with the Passive that makes everything cost no more than 5 mana.
Houndmaster: take the +2 ATK passive for his Hero Power dogs, so you can counter those insanely cheap 6/3’s the final boss has. Other than that I don’t really have tips: I won this the first time (and only because the final boss messed up: I was about to lose from fatigue damage).
Toki: double Spells with Spells that always do something benefitial regardless of target (so, stuff like Arcane Missiles, rather than stuff like Fireball). Also, take note the final boss always has that reset game card at 10 mana, so if you can’t win before that, play defensively as your life won’t reset (the reset card’s then removed permanently, fortunately). Also, she won’t use her Hero Power until she has used Time Warp or can use it to finish you off, so until then don’t worry about the Mega-Windfury.
Finally beat tracker. I took the extra mana crystal buff twice so the final boss didn’t start with such a huge lead, and built a secret based deck that abused professor putricide so he got punished for doing basically anything. I also took the scroll that restores your minions to full and lets them attack again (which actually won me the boss fight where I otherwise might have lost it) and the minion that got extra spell damage for each spell you played (which made the rest of the run easy).
The final fight against Hagatha with all of them was WAY easier; I didn’t even need to use the canon leader. I stuck with hunter guy until I drew call of the wild, took double time buff with toki, and then kept re-casting it with tracker power (I took the buff that has it cot 1 and can be used twice). Only took like 2-3 tries. Though all that pain and suffering for a card back feels pretty lame, I miss there old aventures where you actually got good legendary cards for clearing them.
The easiest deck I beat it with was kingsbane tess with lifesteal. You make sure you get the 1-cost hero power that can be triggered twice and either your spells cost 1 less or enemy minions cost 1 more. Spell damage is also good since it can help with your hero power.
Okay. Personal advice, from someone who’s beaten this with all of the classes (Toki, Tess, Crowley, Shaw, in order), one of the best Vanilla treasures is to take First Aid Kit. Toki works great with double time, Tess is great with cult, Crowley, I think I won by getting the one minion which summons more cannons and just hero powered the final boss down, and Shaw, was an absolute nightmare. But the + attack on the hounds does well, in fatigue, but I managed to get a lucky win off of her playing cult master and amping up the fatigue damage to max.
With toki I just got as much spell damage as possible and the treasure that makes you cast spells twice
Tess, abuse the hero power if at all possible, Jade shuriken can basically be a single card win condition, against the wisp chick I think I used fan of knives every turn after 3.
Shaw, get the dog buffs if you can, 3 3 rush for 2 is killer, addled grizzly, houndmaster, muklas champion, hyena. The rest of your cards won’t really matter.
Cannon guy, I just built big with scepter of summoning, I think he hero power sucks and I purposely built the deck to not use it, grim patron against the final boss is awesome though, if you position it correctly he will keep supplying you with fresh minions
I hope this write up proves useful for those who take the time to read it. I tried not to be exhaustive, but failed. I had an absolute blast playing Tess. I recently had a run with a pure “Flawless Victory” (ended the game with my starting health on all 8 Monsters).
Monsters Defeated: 4305
Runs Completed: 336
General Strategy:
Tess is most powerful when her deck is loaded with small cost spell/minions. It pays to be patient with her. Her HP allows for a large build up of cards in your hand so I avoid all “Draw Card” cards. She’s surprisingly vulnerable in the 2nd and 3rd round due natural exhaustion. I’ve lost too many battles early on simply because my opponent has more cards than I (dumb way to lose). I’m always careful not to saturate my Scavenge with weak spells as it lowers the probability of drawing good spells.
A. Passives:
- Cult of the Wolf
- Entrenchment
- First Aid Kit
- Sticky Fingers (I only like it with a Cult of the Wolf combo)
- Glyph of Warding
1. Cult of the Wolf: By far the best Passive. Tess has access to a large quantity of excellent low cost spells. Getting two per turn allows you to control the game against even the most powerful enemies. It also increases the probability of drawing specific spells since you have two chances.
The small rock is more powerful than it appears. I stock up on these as they are beneficial for both damage and early 0 cost spells to trigger Combos. I often avoid playing any spells early and fill my hand with them. Immensely powerful when comboed with Hunter of Old. Also ok for stalling early against Azalina. (Auto 1st turn win vs. Whisperer).
Ideally comboed with #4 Sticky Fingers, but does really well with any of the other top 5 Passives.
2. Entrenchment: Tess has a lot of 1-Health minions. The +2 assists in early control of the board. Much love vs. Groddo, Azalina, and The Scarecrow.
Obviously ideally comboed with #3 First Aid Kit.
3. First Aid Kit: You can pretty much ignore all health gain cards with this. Doesn’t quite fit with Tess’s low health minions, but great with her Jade Shuriken.
4. Sticky Fingers: A good passive when you consider all the non-original cards you obtain through your HP. That said, I’ve fallen out of love with it over time. I see it firmly etched as my #4. Echo cards become insanely powerful like:
Cheap Shot
Pick Pocket
Exterminate
B. Treasures:
- Cartographer (Low cost 1/4 with a new Treasure. Gang Up or Shadowstep combo is fun)
- Hunter of Old (SOOOOOO powerful. The ultimate closer.)
- Tools of the Trade (Great against Azalina. Wicked good with Weapon upgrades)
- Gilnean Vigilante (Shadowstep makes him unstoppable)
- Exterminate (Ideally used with Sticky Fingers)
- Beastly Beauty (Incredibly powerful with Gang Up. Creates three 2-cost 8/8 minion.
C. Cards:
Spells can be extremely powerful with her Scavenge. I try to gain a healthy mix of the following.
- Explosive Trap (closest thing to a must have. Needed against Azalina)
- Freezing Trap (Great for stalling and eliminates all 9+ minions from being recalled)
- Jade Shuriken (Lots of 0 cost spells will combo the Jade out)
- Cheap Shot (even without Sticky Fingers this is powerful)
- Shadowstep (So very good with Jade, Health gainers, and minion Treasures like Gilnean Vigilante)
- Gang Up (Anti-exhaustion and loads up on minion Treasures)
- Deadly Shot (Needed against Cragtor and Amalgamate)
- Sabotage (Auto win vs. The Scarecrow and a good alternate to Deadly Shot)
- Sudden Betrayal (Let them kill each other)
- Snipe (Good for board control but terrible against quick strike decks like Azalina)
Best minion is Questing Adventurer with all the small spells. Minions are less important to Tess than most decks. I only aim for ones that compliment Secrets like Secret Keeper, Cloaked Huntress and Professor Putricide. The Jade Minions are OK as I’d rather rely on Shuriken spell.
Cards I avoid:
Mad Scientist: While he brings out the free Secret, he also disallows your HP from recalling the spell. Secrets are POWERFUL with Tess’s recall so I almost never play him.
Gadgetzan Auctioneer: Too expensive and you already will have too many cards
Old Bones Bundles: Tess is not a DR friendly deck
Any Weapons: Kingsbane isn’t bad but difficult to rely on.
Sprint: Too many cards already
D. Bosses
Azalina - Almost pure RNG. Fan of Knives, Explosive Trap, and Tools of the Trade almost HAVE to be drawn to have chance. Small rocks are useful early. She also saturates your Scavenge with poor secrets. Keep her board clear. Be careful not to fill board with large creatures as she’ll use Soul Assimilation to steal. I pilfer her Whispering Woods ASAP with Scavenge and keep my board full of 1/1’s until she loses her 2nd Assimilation. Patiently aim for her exhaustion.
Groddo - I avoid playing small minions and Snake Trap. Frozen Trap can single handedly beat him. Be cautious against loading up with Jades as their deaths will summon his minions. Small rocks hold off early minions.
Captain Shivers - Timing and luck is everything. Load up on small spells like Small Rocks. On his fifth turn he might play his Fel Reaver at the same time he loses his weapon. Play as many cards as you can to bleed out his weapon and exhaust his deck. Keep your board full of minions and he’ll avoid face to eliminate them.
Cragtorr - Deadly Shot is good. Fill you board with minions to draw out his Poison Seeds. Then Scavenge it and control the board. A timely kill on Anaconda will draw out Barnabas nullifying his BC. He has an AI flaw that will play Poison Seeds even if he’s about to win.
Experiment 3C - Frozen Trap is excellent. Deadly Shot and other minion kill cards will counter Amalgamate. I keep my board minion count low.
Face Collector - Deadly Shot is great. So is Frozen Trap. Keep his board clear at all costs.
Forlorn Lovers - She’ll try to exhaust. Scavenge Gang Up and play on low cost minions like her Gnomeferatu. Keep Coldlight off the board.
Gnomenapper - Tess is surprisingly strong against him. Call out minions early to get napped. When he silences the bag just let it take up a spot. Fan of Knives, Cheap Shot, or Explosive Trap can mitigate his Bag of Gnomes. Scavenge Seals after he plays Rin to beat him to the punch.
Raeth Ghostsong - Play 1 health minions early and kill them off which will weaken his Shallow Graves. Fan of Knives, Explosive Trap and Cheap Shot can clean up. While it’s difficult to lure out his Twisting Nether, he tends to use it when you have a lot of minions or Hunter of Old. Scavenge it and control the board after Shallow Graves.
The Scarecrow - Avoid summoning small minions. Keep his board clear with Small Rocks and other spells. Don’t nick his Smith or his weapon will become too powerful. Sabotage is an auto win. There’s an AI flaw with his Zap! as he’ll play it AFTER he hits with his weapon.
Vitus - Keep his board clear. Small rocks help, Fan of Knives doesn’t. Backstab, Jade Shuriken, Explosive Trap, Eviscerate and Cheap Shot are great. Once you control his board, he’s dead.