Monetization is too aggressive

Agreed. Switch to eternal… it’s really fun. Free on Steam

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I swear if someone else posts about Blizzard having to pay “server fees”. Believe me when I say they are making hand over fist on these games with the rate of players spending upwards of 200$ a year. Ontop of that. This isn’t a highly demanding game for server load as many other multiplayer games are.

The people who are targeted by the marketing are most likely the same people who have no earthly idea that the forums exist. There is a new realm of casuals. People who pick up the game from the app store and havent the slightest clue about the Blizzard universe.

If you havent noticed over the span of the last half decade is that games which feature a collectible motif are gaining popularity because it targets people wh feel a strong need to “Catch them all”. Look ay what you spent when you first started playing Hearthstone and look at what you spend now.

If this game(and many others for that matter) needs anything desperately is more avenues for gameplay. More modes or achievements and reward systems. Put the value back into the player please.

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It would be better with more win rewards, Like 30g for three wins and capped at 300g per day. Heaps more people would play more and not just to do their daily quests.

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good tip on eternal, thx for that

never would have found it otherwise

How is Monitization Aggressive?(TL;DR at bottom) If anything it is less aggressive (although I hear they are experimenting with adventures again) it used to be that almost all of the good/fun cards were locked behind a paywall of adventure after adventure, causing me to leave the game until it was gadgetzan and I gave the game another shot, not mentioning how they have added a pity timer, no duplicates, legendary within first 10 packs, legendary at the beggining of new year, and legendary when a season STARTS! It’s also a card game so you probably shouldn’t expect every legendary card because if you have ever played yu-gi-oh, or pokemon you will know that it is next to impossible unless you spend thousands of dollars to get everything.

TL;DR- Hearthestone is really cheap adding different changes to the game that are basically making it cheaper in many ways, I actually quit for a while because I couldn’t really get anywhere, losing basically any match I tried to play because the power level difference was that high.

EDIT: They also added free packs per expansion, and made quests easier, give more gold…

Hearthstone is also fun and free. :slight_smile: I very much doubt that the Price Whiners will be happy no matter what CCG they go to play because once you get past the Honeymoon phase? Yeah - they all pretty much cost the same and all have the same issues. A person who is blubbering about how “expensive” Hearthstone is will be blubbering about how expensive Eternal is as well.

Don’t believe it?

https://www.reddit.com/r/EternalCardGame/comments/5teaax/is_eternal_too_expensive_to_be_widely_successful/

There is no free lunch.

Seriously?

20+ legendaries every 4 months, do not count the epics later …

Uhh, but they give us a legendary, usually random.

There are people paying more than $ 200 per expansion and even then they can not complete it.

The only way you can monetize the game well is if you are like me and you play only one hero. With that you can even create all your golden cards.
But if you want to collect cards of various kinds, the game is very expensive, even buying with $

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Probably because the game is meant to be played with an incomplete collection. Or is your gameplay experience that much worse by not having Millhouse Manastorm available to use?

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Not to put too fine a point on it … but such people are overspending for no good reason. They can get over 80 packs & freebies every 4 months and have PLENTY of content for both competition and variety.

A person can CHOOSE to spend 200 bucks on every set to “catch 'em all” if they want to, but no one has to do that. Anyone who thinks they have to spend 200 is lying to themselves.

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You don’t NEED to have every card, it’s a ccg. You get what cards you can and make a deck out of them. If you don’t like paying 1200$ then don’t.

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Well said. Sadly, there are some who seem to be unable to accept this very simple, common-sense, and obvious solution.

“I have to spend $250 on every expansion. There is no other way…!”
“Uh - no, there’s actually a lot of other things you could do besides that. For example you could…”
There is no other way…!

People, you should read carefully before you comment. It seems that you do not understand that I have everything I need and also golden (no need to buy lootboxes). Learn to see things from a neutral point of view.

Nobody said that you are forced to pay 250 for expansion, nor that doing it is something healthy. Nor that someone may need all the content, which would not be logical.

The point here is that if 250 per expansion does not get a collection of 150 cards in that period … there is something that stinks.
The monetization is stinky where you see it, nobody said it is mandatory. It is aimed at people who believe they need more than they really need or simply those who do not know how to control their expenses. That also stinks.

Regarding if the game does not aim to have a complete collection, well, all the content that is achieved is random among the entire collection, so the game is based on the entire collection.

It is true that we can make dust what we do not want, the value of that is 1/4 of the original … that also stinks.

If someone offers you poop for breakfast you can eat it … or not.
Still poop anyway

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This post is argueing that the monitization is to aggressive, but it used to be SOOO MUCH WORSE! I mean seriously they have added so many things to the game that improve the state of monitization, also in real life you can’t just replace your cards with a card you want… Also the people who spend all of their money per expansion for a full collection clearly know what they are doing, if they have an addiction to spending all of their money on things they don’t need then as soon as they have everything then they will just move on to the next cashgrab.

Pfft. I just wouldn’t play if there were only two expansions a year. It would get boring. Wait and see how long until the dominant deck makes itself known, and then dominates forever!!! Until ONE freaking expansion comes out, changes a few minor things, and then we’re back at square one.

The way they’ve got it set up now, by the time it starts to get too boring. There’s another expansion on the way, or soon to be on the way. You have various game modes to play until that time comes. So, I just mix it up by playing games other than Hearthstone. So that HS doesn’t become too dull. Works like a charm!

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According to what standard?

A person spending cash to get all the cards in a Magic: The Gathering set (including Mythics) would need around 68 boxes of cards. At around 85 bucks a box, that’s somewhere on the order of $5,780 to randomly get 4X of every card in just one MtG expansion.

Digital CCGs have a much more forgiving curve (thank goodness), and so they’re a different beast than Paper CCGs. But you can see that the typical pathway for a person trying to collect all of the cards in a CCG set - digital or physical - is steep. That’s how CCGs have always worked.

So the marketplace reality is that dCCGs have always had steep curves for 100% ownership of a set. That’s normal. That’s standard practice. That’s what you should expect. To get salty over this reality is like being angry when there is sand at the beach.

But - good news - CCGs don’t require anyone to get 100% of the cards. You can fully participate, compete, and enjoy a CCG with only a fraction of the available cards.

So why worry about what $200 does or doesn’t get you if you don’t need to spend that much money, and you don’t want to spend that much? Who cares? No one needs to spend that kind of money.

“But but but I waaaaaant all the cards…”

Then learn how to budget. All human beings have to budget their time, money, relationships, and the many other aspects of their life. If you determine that 100% ownership of a CCG set is something you want to accomplish (for whatever reason) then apportion your time & resources around the reality of the required cost.

In short … if you want 100% then pull up your britches and pay the price for it … whatever that price happens to be. Rather than whine about the price it isn’t, deal with the reality of the price it IS.

Nice bible. 0% reading comprehension.

It’s funny that you think you’re contradicting my point when you’re reinforcing it. :wink:

If someone tries to sell a bicycle wheel at 2m dollars … the price would be a robbery, you can buy it or not, that does not change the logic in the reasoning. Can you understand that?

It seems very easy to understand, try again and read more slowly.

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I comprehended several levels past where you’re at. Go back and read again … and apply understanding. You’ll get to where I am eventually.

You aren’t complaining that someone is selling a Tricycle for $2,000,000. You’re complaining that someone is selling a Tricycle for its NORMAL PRICE. But instead of accepting that Tricycles cost $29.99, you’re whining because paying $19.99 only gets you 75% of a Tricycle.

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Actually you think you’re somewhere different to accept ridiculous prices for products that do not even exist.

Hey, but you’re happy because MTG stole you worse. : p

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If you are this upset about the terrible monetization, don’t partake. End of story

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Follow your rules :rofl: