Miracle Rogue.....finds a way

Nope, instead, I see a bit of a bandwagon fallacy.

Sheep must be thinking that they are much smarter than a shepherd, for there are many of them, but he is alone, and theirs is the right direction to move in — that’d be the ‘netdecker’ fallacy, if you will, with a ‘homebrewer’ being a shepherd. The real question, then, is: which of the latter brews a ‘better’ recipe. More on that below…

Except that it’s not what happens, in my experience. What’s more, ‘most refined’ is not absolute — in fact, if you fine-tailor your list against what ‘everyone’ is playing, yours can perform better (limited by the constraints of class design and so on, of course) — and those ‘statistics’, especially for most-played decks, might not even reflect it.

Quite the opposite: few innovate or make adjustments, those netdeckers just copy, as far as I understand.

But would you go to your hillbilly neighbour who hasn’t got any degree either, but ‘everyone’ seems to go to him? That’s more or less the bandwagon fallacy mentioned above.

Ugh… ‘I swam in your pools and lay under your palm trees’, seen that ‘piloting skill’ in action — you could, perhaps, farm the netdecker’s ‘meta’ or such, but otherwise, it’s not much more than the ‘skill’ that ‘pilots’ the molecules to the outlying ‘tails’ of Maxwell distribution.

That’s questionable, by the way. This forum is rife with examples of rather dumb bots (clearly, not AlphaZero or something like it) playing to high legend ranks — and there are not many players who can ‘beat’ that ‘achievement’.

I don’t think that one bot does it, although I haven’t looked.

An AI that would, among others things, collect data about a large amount of games being played, if not all of them, would be unbeatable, though. That’s why I’ve written this:

:rofl: :rofl: :rofl:

That’s regarding the notion of ‘eSports’ relating to HS in particular. Invited clowns performes putting on a show — perhaps, but if you’ve seen the level of play there and what decides the outcome of single matches… Even putting human mistakes aside (that’s fine and understandable, I don’t even wanna nitpick), it’s hard to consider such tournaments as little more than ‘roulette championships’, HS being the game that it is…

I have heard of those that’d specialise in this and whose recipes so-called ‘pros’ would often borrow.

Is it? Starcraft, for instance, has been praised for its balance, primarily skill determining the outcome of games. Why couldn’t Hearthstone be like it, but in a different format (turn-based card game, as opposed to a RTS)?

Nope: just because they are asymmetric, doesn’t mean that one is superior — that’s the whole point of ‘balance’. Even the rather dull example of ‘rock-paper-scissors’ illustrates this.

Dunno… I’ve never liked that much, as haven’t I playing at lower ranks during the beginning of a season, since it’s unpredictable and you never know what surprise that undoubtedly creative person is gonna present you with: for instance, in case of lower ranks, a ‘troll’ deck that is generally horrible, so you wouldn’t even generally meet it in ranked play since it doesn’t climb, but might pull off that one-in-a-thousand-times combo-wombo just for you. Regarding a release of a new set — dunno, if you do some deck-building yourself (some people see fun in this — imagine that…), rather than just copy like a hamster, then it might be quite a toil in such an unstable environment. Hey, at least those netdeckuhs are predictable…

PS

I dunno about that one, but I think your favourite :grinning: ‘Old Guardian’ had a video (from early theorycrafting or something like it) calling it ‘bait’ — haven’t watched it, though, Standard being generally not my cup of tea nowadays, but you might if you wish. :grinning: