Minions summoned from dead pile should have their original ability removed/ slienced, dealing with the same deathrattles over and over again is very tring and it actually broken the rule of have only 2 copy of each card, becaused resummoning the minion did not removed it from dead pile instead it made a copy of it, this is espcially annoying for reborn minions as they count as dying twice when killed, so every resummoning Spell or minion is not only resurrecting but duplicating too, however the duplication did not count towards its mana cost.
Therefore, i suggest that the resurrected minions to be slienced, making cards like ancient watcher can benefit from the effect, and give resr- priest more options.
On the other hand spells or minion that resurrect can give special states like taunt, divine sheild, double health or reborn, as this will create more combinations.
No, the real problem is that you shouldnât be able to resummon mutiple copies of a dead minion. It should be a one to one resurrection. I have no idea why on earth in this card game if one minion dies that it is automatically just added to an infinite pool where only that minion is summoned. The slippery slope is awful when you consider resurrections adds more chance that minion is resummoned.
The only counterplay is to transform and dilute the rezpool and pray to RNGesus. Why? Because there isnât a real graveyard in this game for some odd reason.
I agree, and on top of that i think maybe the minions that were resurrected should keep all the buff/ debuff, so it may resur a minion with massive buff or one with slience so i dont need to deal with it again.
Iâm less a fan of this idea.
Iâd be very ok with just a real graveyard, so that if a card that revives âallâ murlocs is played, and only 3 died, you get 3 back, then the next one doesnât inexplicably revive 6 if those 3 died.
Revives should delete the revived minion from the pool.
and it actually broken the rule of have only 2 copy of each card
Why do people even use this argument when Blizzard clearly intends for us to be allowed to have many copies of a minion. If they didnât want us to be allowed to have more than 2 copies of a minion at a time why would they ever print cards like Desert Obelisk or Mogu Cultist?
This. One of the big goals of card utilization in a competitive CCG is to do something that breaks the rules. So long as it isnât way the heck over the top in performance, that type of thing is encouraged in these games.
I am not against duplication in general but it should be done with a combo, for example a spell that put copies in to deck or hand and you have to spent mana to summon it again, however duplication of the dead pile did not need a combo, this can be done after the minion is dead and every time you res and kill it again automaticlly gives it a higher chance to be res again, and moreover atm this is a unique thing for priests in classic.( and 1 paladin legend spell for the mech).
I am ok if you res the same minion that was killed and use seance or any other spell or minion to make a copy, but it is bugish you res 3 copies of the same minion only because i killed the same minion 3 or more times. In the end resurrection should have risks like any other drawing or summoning skills, if you didnt have 3 distinct minions that died in the game you shouldnt res 3 copies of it.
this can be done after the minion is dead and every time you res and kill it again automaticlly gives it a higher chance to be res again, and moreover atm this is a unique thing for priests in classic.
Nâzoth would like to have a word with you my friend. Youâve clearly never seen a rogue use shadowstep nzoth combos to bring back a dozen deathlords or rotten applebaums in wild. Warlock does the same thing with expired merchant and can rez a good 20-30+ voidlords in a game if your deck has the staying power to last long enough to see all of them.
Yes i am going to have a word with nzoth too, why did he res a minion and make it 2, it is like res and clone at the same time, and you just pointed out how annoying it is thank you. So dont just get over it, we are better than this.
So long as it isnât way the heck over the top in performance
And where in this game does this not exist? Duplication, resurrections, endless value trains with buffs and mana cost reductions, two-three turns in a row, 35+ dmg one turn lethals, the list goes on.

This. One of the big goals of card utilization in a competitive CCG is to do something that breaks the rules . So long as it isnât way the heck over the top in performance, that type of thing is encouraged in these games.
Actually there are cards in normal Card games that makes dupe of them , 1 card for examples comes to mind is âPolyraptorâ and that how I generally see âResâ minions theyâre just copy/tokens basically, and we know token in this game can be bounced to the hand and etc and play as a normal minion, Jades were maybe the biggest example of this back inthe day, but we have so many example with cards like hunter and rouge âadd x card to the deckâ I just see them as extra tokens added that mimic the real cards⌠But itâs not so much a problem of res creature having effect but more of the line of âhow often x is hittedâ there should be a canât hit the same card as res , back to back so you donât get chaining cards of the same minions
Rez a minion is a combo. You need to play the minion and make it die, then to rez it with a specific card.