Mercenaries Mod: Is it rigged?

Is it just me or does the Mercenary mod seem rigged to you?

I’ve been playing this mod for a few days now and am currently at a rating of 7042. I won about 99% of the games I played up to this rating. and I would say most of the games I played to this rating were all against about 5 or 6 different Opponents. Literally the same names came up. Is there really only 5 people playing Mercenaries with 7000 rating or less? Seems rigged

Also Now that I have a rating of 7000 I have run into the same guy 4 times in a row Literally back to back and he just annihilates me in 2 rounds. Now i can understand running into the same guy twice… but 4 times in a row 4 major beat downs in a row taking what used to be my rating of 74xx down to 7042. Seems rigged to me.

anyone else have this same experience in Mercenaries arena?

You can check from leaderboard how many are playing mercenaries. Mode is not popular.

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Lol mercenaries pvp.

I forgot this was even a mode. Like 5 people total play that mode, right? Lol

The top 2 leaderboarsa had rhe SAME 2 people fighting themselves in luteral diablo carne coin flips of. “Whoever goes first, immediately kills 3/6 of the enemy’s team and wins.”

Im surprised months later it even has players. I called mercs pokemon if catching pokemon required 10000$ in coin packs and had no targetting. Only 3 moves, and 2 irrlevant ones.

And strategy often devolved into cookie cutter first turn team combos and praying you went first or literally spent more money/grinded a dead mode for +1/5.

You afk it for exp or play it to see the geniunely kinda good card arts. Gameplay used to crash your phone with memory leaks and frozen screens. (Fixed(?)).

I spent thousands of hours to grind fire combo and coins were always awful anf only got more dilluted. No dupe protection. Little targeting, It was faster to firehose 500 random coins than open a leg.

F2p monetization is terrible, gameplay is terrible, pvp is teribble, pve is too unrewarding or ridicolously 1000+ hr EVERY 3 month absurdly grindy with 30m of new gameplay a… Month.

It’s good for afking if you want 10 cents of gold a hour to bait you into buying a 20$ tav pass for skins for 12 cents of gold a hr. That’s about it. Even people who mained pvp in mercs asked themselves the point.

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It does not seem rigged, it’s just dead.

It was a bad execution of a good idea. The monetization was awful.

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And the emmy goes to neonghost, who just accurately described everything acti-bliz has done for the past 5 years! Bravo.

They literally stopped supporting the mode. Why the hell would they rig it lol.

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Ratings are based on you vs every other player currently active. There are about 20 active mercenary players.

Game mode was dead on arrival my man, play something else for your own sanity.

By the time they cancelled it, it was pretty good I thought.

But… they cancelled it. I’m a big fan of it, and even I haven’t played it since they did that.

The single biggest issue with the game was the disincentives to buying packs because you could just get coins upon coins for maxed characters. Even when they tried to give us a way to spend them to get what we needed or wanted, it was still so awful as to be unplayable.

It was monetized like a bad mobile gacha game and just wasn’t going to ever work.

Well it was super easy to farm the coins you wanted/needed, the packs were usually just a bonus.

Also at the end it was super easy to get piles of free packs from tasks and getting excess coins also was more of a feels bad thing than an actual issue. Especially because with mercs there was way less to collect overall.

We will have to agree to disagree. The coin system was/is awful. Flat awful without caveat.

“Farming” coins by killing the same bad content for days and weeks is not interesting. It’s particularly annoying when large swaths of your haul continued to be useless coins for maxed out characters instead of feeling like your efforts were worth the time investment.

I don’t think you fully grasp how much time and coins were required and how often they were making content to collect. The mode is and was a scam on par with typical mobile gacha.

The sole reason it died was that no one spent money after figuring out how bad the packs were. If no one buys packs, they don’t have a game.

Yup, and don’t forget the part where it was literally a 1000 hour grind, with no duplicate protection. You had to repeat for each release for each new merc.

It was grindy in the worst ways possible. The exact same content, done a thousand times. You could target spot coins but often the inherant flaw was like a firehose method to get all the 500/2000 coins for base legendaries…

By grinding 1000 hours on the easiest heroic legendary coin rewarding bounty you could one shot in 5 turns with the fire comp.

Then a new hero would release, like Garona. Okay, regrind. Oh, new hero, and the real bounties would target coins but have like a 1/9th chance of giving you what you wanted and take longer.

The mode might have been okay if the coins were more accessible or even retired if they majorly buffed the coin rates and added dupe protection.

  • But they designed monetization first (in the 1000-10000$s/ 3 months that was worthless the next month to complete mercs on $)), FIRST.

  • Rather than make a good game first.

  • It was the worst of every world, worst monetization to pay for, worst f2p experience to grind for. Worst nonexistant dupe protection to grind for. The grinding was so bad you didn’t even get to enjoy your +1/5 cards.

  • And the 2 people left playing the format were also whales playing mirror Cairne Diablo matchups of whoever rolled first rng, autowiped the opponent’s enemy team like pay to win coin flipping.

  • NO player base, no generous monetization, also the client used to literally have a NOTORIOUS data leak that would crash it over 5 hours. I literally only played it for all the people who went “You can’t judge it off a week, you have to play a month”, and surprise, they quit it faster than me.

I won’t blame blizz for making a game mode people didn’t go crazy over. After all, the portraits were legitimately nice and it’s well worth checking out all the talented artist’s artwork for the cards.

But that’s about it. The art is good, gameplay is laggy, monetization is awful, and it’s best enjoyed looked at for 20 minutes, see all the art, play casually, but never invest 100s/1000$s into.

Unless you want to and playing with yourself because you legitimately like it and don’t want to play one of the many free pokemon mobile knockoff games out there with fun fakemons sounds appealing.

5 word summary of Mercs:

- Fun in Theory, Poorly Executed

Alt: Run Away, Don’t play.

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