Mechathun will become a huge issue at some point in the year of the dragon.
The thing that separates mechathun from other powerful cards is that it, if played as the main win condition, encourages or just outright forces an extremely passive and defensive play style. This is an extremely boring experience for the player on the other side. The amount of skill required to play the deck is irrelevant. It is extremely boring to play against. For that sole reason, mechathun shouldn’t have been printed in the first place.
So when inevitably mechathun becomes meta, it is going to ruin so many people’s experiences on ladder. It’s bad enough when it is not even meta, so imagine how much of a negative impact it will have when it is meta.
In terms of lack of ‘player interaction’ (which in this context means the reluctance to fight for the board, make good trades, attack the enemy with minions- essentially everything that hearthstone is about), mechathun is arguably the least interactive archetype in the history of hearthstone, even less than things like freeze mage or mill rogue, which, while boring to play against, still had to bring the enemy’s health to zero. If ‘player interaction’ is a key aspect in making a game be fun for players on both sides, then mechathun is the least fun card to play against in the history on hearthstone in that aspect.
There are two solutions to this.
- Nerf mechathun to make it a more fair, plausible effect such as ‘deal 29 damage to the enemy hero’ instead of ‘just win the game no matter what’. The example I just gave is probably not good enough since there are plenty of ways to make it work without solving the main issue, but at least it almost always loses to warrior.
- Hall of fame it. I honestly think mechathun should’ve left standard along with genn and baku, solely since it kills the fun in the game as much as the other two.
I will be playing standard this year since frozen throne is leaving (thank god), but things are looking pretty grim right off the bat, specifically because of this one card.
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Even with manmoth card. Mecha’thun cannot become meta, what’s cards you expecting to make mecha thun great?
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This whole thread is about a day late. Sure, Mecha’thun as a meta-dominating deck was already kind of an unlikely scenario given all the cards it was losing from Mammoth and the lack of replacements. But claiming Mecha’thun will somehow dominate the meta the day after a new anti-combo card is revealed (Hecklebot) shows particularly bad timing.
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Oh really? Well, let’s see…
Mecha’thun Druid is not going to be a thing because Naturalize is being Hall of Famed.
Priests lose Ticking Abomination, Hemet, Jungle Hunter and many stalling tools, like the Quest and Psychic Scream.
Mecha’thun warlock most likely is not going to be a thing either because they lose Bloodbloom and Cataclysm in the rotation. Unless they get new cards enabling the combo more reliably, the only way Warlock could theoretically win with Mecha’thun is playing it, hope it doesn’t die on your opponent’s turn, which is very unlikely, and kill it with something like Siphon Soul or any other card that destroys a minion of your choosing.
Not to mention the just recently announced cards that counter the deck archetype HARD. Cards such as Hecklebot, Duel and Unseen Saboteur can also potentially screw over some possible Mecha’thun combos.
So pray tell me, how will Mecha’thun become “inevitably” meta…? Do you have a reliable combo in mind no one else has figured out or I just missed?
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Mecha’thun doesn’t seems like a problem any more.
The amount of combo-disruption is overwhelming, there is even a spell disruption combo. Besides that, the only one who can activate Mecha’thun combo is Warrior and Hunter.
Mecha’thun Warrior is pretty good and definitely viable for climbing to higher ranks, but if every deck runs Combo disruption, it’s going to be very frustrating for the Mecha’thun Warrior.
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If mecha’thun would ever become a problem, which is unlikely. People will just start playing aggro to rush a mecha’thun deck down, or you can tech in on of the many combo disruptors revealed. Also hakkar will still be in standard, this almost always works against mecha’thun aswell
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But it still can play Floop + 2 wraiths as a finish-combo.
That’s true, yeah. Think I ran into and lost to it once a long time ago. And I sure won’t fall to that same trick again.
It’s way more unreliable, and more expensive, combo compared to just killing Mecha’thun with Innervate + Naturalize combo.
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Mechathun wont be a huge problem after the new card (unseen saboteur) is released (your opponent plays a spell from his hand) since mecha thun needs to team up with a spell in order to be effective.
Still i dont understand why such cards must exist in general…
Priest can still do it.
2x Galvanizer…
Reckless Experimenter, Voodoo Doll, Mecha’Thun
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I received mechathun on a preroll account. Each account I have now has 3000 gold, not much compared to P2Ws and those that decided HS is a way of Life have have 90k of both gold and dust. But it might be enough to make the next best hahahahahahahha! You can’t beat my patternstone deck neener neener neener. Sit there and watch me drop my cards to victory and there is nothing you can do. 80% winrate!
Because they provide a counter to mass-removal-and-wait style fatigue decks.
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In general mass removal and w8 style is the main characteristic of OTK decks.
Problem with OTK decks isnt that they exist, but how the actually work. And im gonna bring my usual ex of C’thun decks. C’thun decks kinda resembled OTK decks in a way, since a huge C’thun drop usually meant game over. Still the game was fun cause a) you were actually fighting for board controll with minions b) the combo pieces were many
Decks like Mecha’thun is what the community hates the most. They try to simply stall the game long enough (without caring about the board of course) till they win. Especially in a game like Hs, where you cant play in your opponents turn, such things make the game quite unpleasant.
The meta is going to be way better for aggro and midrange decks. Mechathun decks are going to get butt pounded into the ground before turn 5 even comes around.
How are you playing Reckless Experimentor for 5 mana and Mechathun for 8 on the same turn?
In term of overall game design, I understand why the need for Mechathun to exist. When decks that have so much removals, delays and value generation, the game can be force into a tiring experience for some players. Mechathun allows a counter to such deck which in turn balances the overall meta. Thus, in introduction of cards like Hakkar again counters the mechathun strategy.
However, the above is based on current observation. In future, it’s is hard to say what the dev will do.
Reckless Experimenter reduces the cost of Deathrattle minions by 3… unless Galvanizer and RE’s discounts don’t stack?
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The combo should work as discounts stack unless there’s a specific interaction in play (not the case here).
Ordering is important in this scenario, as you need the Voodoo Doll to go off before Mecha’thun.
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Priest loses hemet, phycic scream, and ticking abomination. Priest probably won’t have a viable mecathun deck.
Druid is losing UI, Spreading plague, Branching paths, naturalize, oaken summons, spell stone, Malfurion the pesitlent. So much Sustain, deck cycle and stall is being removed. Not to mention recently ramp was nerfed pretty hard. I honestly don’t think druid will even be any good next expansion let alone have a viable mecathun deck.
Warlock loses bloodbloom and cataclysm which is literally how they got the combo to work. Not to mention warlock is going to lose a ton of sustain and board clear.
There are probably around 450 cards rotating out and only 150 or so coming in. Do you really think there are going to be way more viable mecathun decks next expansion?
Seeing the tech cards we got this expansion.
(battlecry : your opponent casts a spell from their hand (targets chosen randomly)
Or the new mech battlecry : your opponent summons a minion from their deck.
we can tech against it more reliable.
So no complaints from me.