Mean Streets Vs Kobolds & Catacombs

Which one was the most degenerate, overpowered, and completely broken expansion Hearthstone has ever had?

I figure a lot of people will say K&C cause it’s easiest to rememeber but don’t forget MSG gave us Patches, Small Time Buccaneer, Jades, & Kazakus, Kun, Raza, Dragonfire Potion, Drak OP, Devolve, & Dirty rat

Jade was rly nasty to. And everyone except aggro hated patches to their core…

KnC got Kingsbane :smiley: level up :oden:
Call to arms priest spellstone… duskbreaker… pshycic scream all the ingredients to make a cubelock…

I think KNC wins

Eh, I’m sure if you added Frozen Throne, you’d’ve gotten some people going that way too.

Still, some things didn’t get OP until another expac made an old card broken. Raza was decent, but it was together with DK Anduin that it became silly strong. Jade Druid were a t2 deck that relied on Aunctioneer + Idol at the end of the deck to cycle, but Ultimate Infestation made it so much easier, and pre-nerf Spreading Plague gave them great anti-aggro. Even the dreaded Aviana+Kun was not too common, primarily used for Malygoose once in a blue moon, but Psychmelon and Star Aligner went and ruined everything.

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Patches is hard to beat
But

Dusk Breaker by itself is one of the most Bonkers cards ever made
That card is the epitome of power creep
Also Cubes

Nuff said IMO

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KnC had more balance changes to cards since its release, but they’ve gotten more active with balance patches over the past year so that might not be a fair comparison.

Mean Streets of Gadgetzan had the meta constantly warped around its cards for a full year. Dring which only Quest Rogue challenged it.

This includes 2 months of K&C. K&C’s first op deck relied on MSoG cards.

5 Likes

Most overpowered expansion was clearly Knights of the frozen throne.
As for msog i dont think it was overpowered. The only overpowered card was patches.

‘‘Small Time Buccaneer, Jades, & Kazakus, Kun, Raza, Dragonfire Potion, Drak OP, Devolve, & Dirty rat’’
All these cards are one fine imo especially after small time buccaneers nerf

3 Likes

Knights of the Frozen Throne is disgustingly overpowered. That’s for sure, every DK is a good Legendy…

Picking the second one is more difficult.

It’s practically Jades + Kazakus + Drakonid OP… vs … Spell Stones + Cubes

  1. frozen throne

  2. mean streets

  3. kobolds

I don’t actually think kobolds was that bad. MSoG was without a doubt the worst expansion to ever hit the game. Jade was unchecked for about 8 months or so before they released geist which still didn’t do a whole lot. Patches was awful to deal with. pirate warrior flooded the ladder, WEe got the abomination known as kun which ruined wild for the longest time, and with all this crap all but like 5 legendary cards were even playable.

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Mean Streets of Gadgetzan, beyond any doubt. Current power level, unhealthy meta warping mechanics, design mistakes, and other apprehensions are consequent of this expansion; quite literally everything one might consider to detract from or be bad about the current game can be tied back to MSoG.

Warning: Wall of Text ahead! :yum:

Excessive Power Level

  • The Year of the Mammoth had to be created with MSoG in mind, and many of the cards were intentionally made under extreme power creep just to be able to compete with that expansion and not be entirely irrelevant. This is particularly true since MSoG was so broken it power crept and synergy crept itself; for the first time in the game’s history, many powerful or potentially powerful effects were introduced, often on vanilla bodies, but none of them saw play because they lacked sufficient raw power or synergy. Something had to be done; and the decision Blizzard ultimately made was not to nerf an entire expansion.

  • The Year of the Mammoth, and Kobolds & Catacombs especially, exacerbated this problem; but afterwards, power creep was abruptly ceased with insufficient balance changes to the YotM, so that aside from Baku the Mooneater and Genn Greyamen – themselves unhealthily meta-warping – the Year of the Raven has just been the K&C meta minus the MSoG elements.

Pushing Bad Design

  • Exploring design space is good. What is not as good is when doing so falls flat and diminishes the quality of game, yet steps to mitigate this phenomenon or preclude it from occurring are not taken.

  • Probably the biggest mistake in general was Mana cheating. Patches the Pirate was the main precursor to this; Kobolds & Catacombs took it up to eleven, yet it still did not break the game as much as Mean Streets of Gadgetzan. (For context, let’s briefly discuss decks rather than mechanics abstractly. Jade Druid and Razakus Priest had both achieved Tier 0 during the Year of the Mammoth; Knights of the Frozen Throne was what enabled them, but the ticking time bombs were a gift from MSoG. Indeed, MSoG had to leave Standard before Cube Warlock approached anywhere near that level, and even then, Even Paladin was what would have become the Tier 0 deck had it not been for the nerf in The Witchwood.)

  • In fairness, this is symptomatic of the developers’ lethargy as a whole; that is a distinct discussion.

Death of Midrange

  • This is indubitably the biggest sin of them all. In any card game, a healthy metagame in terms of balance, equitable representation and diversity, and lack of polarity necessitates midrange being prominent because of its inherent malleability and relatively honest play style.

  • MSoG essentially initially made everything except hyper-aggro (face) and hyper-control (fatigue) decks nonviable; later, this trend continued and developed, staying similar but for the addition of combos and infinite value as well as the targeted destruction of aggro and tempo. The current meta is a consequence of this: excessively powerful control decks that also resulted in the rise of similarly powerful combo decks that abuse the same control tools, aggro that is degenerate in it ability to refill the board, and almost anything resembling midrange primarily being tempo but for Genn (Standard) or virtually nonexistent (Wild).

  • The next few points are really nothing more than addenda to this one.

Reliable Infinite Value

  • Jade Idol was the first of many reliable infinite value generators. Everything from Kingsbane to Death Knights – especially Deathstalker Rexxar’s absurd infinite value machine in the form of his Hero Power – is due to the original. Infinite value had almost always been an option, albeit rare: what Mean Streets of Gadgetzan did was introduce it at unprecedented levels and with direct support, such that the game proceeded to release more and more immensely powerful options of this kind.

  • Granted, people commonly think face decks do not have the right to exist; if this is so, neither do fatigue decks. Yet this approach was not the right way to resolve that: introducing attractive but finite win conditions for control decks would have been.

Broken Control Tools

  • All the board clears from Mean Streets of Gadgetzan were apparently considered catalysts to create more. Furthermore, Pirates led to an extremely heavy influx of insanely powerful Neutral Taunt minions and other control or stall tools. The rest followed: more infinite value, one-card win conditions and other swing cards, extremely effective draw and tutoring, flexible combo pieces, and so forth.

Overly Effective Combos

  • Because Hearthstone is such a simple game, combos were completely marginalized in the start: they tended to be difficult and costly, and were quickly nerfed when they were consistent to any extent, even when they were fair (e.g., Worgen OTK Warrior). MSoG changed this approach. Nothing in the expansion itself did this, to be fair; Aviana-Kun was not even relevant until a year later in Wild, and never problematic except for Star Aligner Druid during The Boomsday Project. It was the precedent they set that proved so problematic. Combo Druid and Combo Priest in general, Mecha’thun decks, Exodia Paladin, ways to reliably cheat out Malygos and/or Prophet Velen, and the like, is due to this paradigm shift.

  • I would like to point out here that combo is a perfectly acceptable archetype and is an important part of a balanced meta, but Hearthstone’s excessive simplicity removes much of the interaction that would make them seem fairer, although they are generally among the most skill-testing of decks. We can see that when combo decks are viable, they are utterly despised by a large proportion of players, whether or not they are out of control by any objective metric.

  • Combo decks are now overly potent against control decks, in the same way control decks are overly potent against aggro decks: All because of the Year of the Mammoth, which can be tied back to Mean Streets of Gadgetzan.

Aggro Degeneracy Necessary for Competition

  • With the broken control tools, and in particular many combo decks actually being combo-control for this reason, aggro and tempo decks have had to be utterly degenerate to even compete, especially with midrange out of the picture and combo taking some time to instill into the metagames. The extreme aggression and board-refilling mechanics people often complain about is the result of the control tools allowing nothing less.

Swing Cards

  • Things like N’Zoth, the Corruptor used to be limited and did require some deckbuilding sacrifice, but this has not been true since phenomena such as the Pirate package in aggro decks amd Kazakus rewarding Reno Jackson decks to make them strictly superior to traditional control decks. Death Knights in general have been the biggest offenders, but certainly not the only ones. This category includes overpowered value cards such as Carnivorous Cube.

Swingy Hate Cards

  • Tech cards have less commonly been created in the form of meaningful trade-offs and more commonly become hate cards that abjectly bypass resolving design and balance problems, such as turning the “lose if you don’t include it” concern into “win if you do.” As much as people seem to love Dirty Rat, it essentially provides control decks a very good chance to automatically win the game against combo while also being good against aggro. Pirate dominance led to Golakka Crawler in Journey to Un’Goro, a hate card that is particularly effective against Pirates due to how they operate and the greater possibility of expensive Pirates as compared to Murlocs. Jade Idol led to the creation of the most detestable tech card in the game in the form of Skulking Geist, an extremely inelegant “solution” that virtually auto-wins against certain decks, yet simultaneously did not suffice when it was most important – when Jade Druid was broken in Knights of the Frozen Throne. “Tech” just means “swingy hate cards” these days as a result, and the players have even come to expect and demand it.

Erosion of Class Identities

  • This is a more general trend that many people would posit is most evident in Knights of the Frozen Throne and Kobolds & Catacombs. I do agree to an extent, but Mean Streets of Gadgetzan was the reason, directly because it initiated the trend and indirectly because it induced the need to stretch design space so as not to itself completely dominate the metagame.

Basic and Classic Scapegoating

  • The campaign on Basic and Classic became clearer and more prevalent when Blizzard started to target class identities in Knights of the Frozen Throne. Jade Druid and Pirate Warrior, both created by Mean Streets of Gadgetzan, were the reasons Innervate and FIery War Axe were nerfed; this rationale was then extended to many other evergreen cards, most of them far more innocuous, and only broken by expansion cards rather than themselves being problematic by most any means. All of this has been accompanied with disingenuity to justify why these cards, which have formerly been mostly or entirely fine, have been nerfed in the stead of the cards to which the actual design and balance problems can be attributed.
6 Likes

Just got home from work so why not. Ok this took me an hour, and was super-educational along the way, answer at the bottom!

MSOG
Malfurion

  • Jades
  • Jade Idol (separate use, such as anti-mill)
  • Kun (since Avi was already-created, the spike hits at this point in time).

Rexxar

  • Piranha Launcher (just kidding)
  • A blank…that’s for sure.

Jaina

  • Kabal Lackey (although Arcanologist was-not made yet)
  • Potion of Poly (top-3 mage secret?)
  • Kabal Crystal Runner (Arcanologist was-not made yet)

Uther

  • Wickerflame (maybe…a stretch IK).

Anduin (Fasten ur seatbelt…)

  • Pint Sized
  • Potion of Madness (what a bombshell card this was/is)
  • Mana Geode! (just kidding, remember the Hype back then though!?)
  • Kabal Talonpriest (Mercy…this card!)
  • Greater Healing (Still see’s play)
  • Drakonid Operative (Will always be S-tier…it’s undercosted)
  • Kabal Songstealer (I know, a bit of a stretch)
  • Old Raza (Was just-fine and awesome, it was…that Knights thing’s fault)
  • Dragonfire Potion (self explanatory)

Valeera

  • Counterfeit Coin (I still don’t understand why all Rogues don’t run it)

Thrall

  • Devolve (cough)
  • Jades
  • Call in The Finishers

Gul’Dan

  • Blastcrystal
  • Krul The Unshackled
  • Abyssal (for arena)

Garrosh

  • Sleep w Fish
  • Alley Armorsmith (maybe…a stretch).

Neutrals

  • Patches
  • Rat
  • Small Time
  • Kabal Courier (maybe?)
  • Kazakus (who would of thought this would overshadow Reno)

KnC
Malfurion

  • Jasper Spellstone
  • Branching Paths (this is getting crazy already)
  • Ironwood Golem (maybe?)
  • Oaken Summons
  • Twig

Rexxar (Fasten ur seatbelt…again)

  • Candleshot
  • Wandering Monster
  • Cave Hydra (just kidding…I so wanted this to be the-card!)
  • Flanking Strike
  • Emerald Spellstone
  • To My Side! (Everyone was wrong about this card…literally everyone!)
  • Katrena Winterwisp (Nobody was wrong about this card lol)
  • Rhok (honorable mention…I think Rhok is unplayable personally)
  • Dire Mole (it’s a green-card if u look close)

Jaina

  • Arcane Artificer (who would of thought too)
  • Explosive Runes! (spare vom-bucket anyone?)
  • Dragon’s Fury (maybe?)
  • Aluneth (now THIS is a card…woww!)
  • Dragoncaller Alanna (maybe?)

Uther (Oh boy)

  • Unidentified Maul* (This card only became strong April 2018)
  • Call to Arms (absolutely was (prenerf) the strongest card in this list)
  • Crystal Lion
  • Level Up! (no comment)
  • Val’anyr / Lynessa (honorable mentions…style points only)

Anduin (Fasten ur belt a 3rd time)

  • Twilight Acolyte (a bit of a stretch)
  • Twilight’s Call
  • Duskbreaker (Cough!)
  • Diamond Spellstone (hurling sound)
  • Psychic Scream (what’s this card?)

Valeera (Omg…hold my baby please!)

  • Kingsbane (lol i can’t even type here u guys…im loling…like…seriously?)
  • Cavern Shinyfinder (what…the…heck Blizz!?)
  • Cheat Death (ok, Dane says hi, style pts card)
  • Sonya (style to the max, nobody can hate on Sonya)
  • Elvin Minstrel (Blizzard…have you lost ur mind? In Rogue!?)
  • Kobold Illusionist (Dane says hi again…style pts card)
  • This is outright crazy…should I be worried?

Thrall

  • Unstable Evo
  • Murmuring Ele
  • Rain that Heals
  • Grumble* (only became good April 2018)

Gul’Dan (Grab my baby, Valeera has been holding it!)

  • Dark Pact (was same-time good with…)
  • Possessed Lackey
  • Kobold Librarian (my vote for top-10 HS cards ever)
  • Cataclysm* (only good once Solarium came into the mix)
  • Hooked Reaver
  • Amethyst Spellstone (warlocks have heal now?)
  • Skull (delete this card from the game…has to be top-3 most-powerful)
  • Rin
  • Voidlord
  • Look at this boost above…it’s absurd!

Garrosh

  • Geosculptor Yip? (lol I’m sorry Garrosh…hang in there buddy)

Neutrals

  • Dire Mole (Green-card cosplay)
  • Plated Beetle (maybe?)
  • Fungal Enchanter
  • Shrieking Shroom (maybe?)
  • Void Ripper (had it’s time)
  • Zola
  • Shroom Brewer
  • Arcane Tyrant (Brown-card cosplay)
  • Carnivorous Cube (and I thought this would be “non-meta” lol 'doh)
  • Fungalmancer (Shroom Pow! What a bombshell this was/is)
  • Corrider Creeps (Yeaa….it’s ok Jumbo Imp costs 10 guys they learned)
  • Silver Vanguard (now that’s a build-around, cool card)
  • Spiteful Summoner (Deckbuilding: Simplified. Ewww!)
  • Grand Archivist (love it, just so hard to use)
  • Toggwaggle Sr.
  • Violet Wurm (honorable mention bc Arena bombshell)
  • Dragonhatcher (Cool-defined)
  • Master Oakheart (that battlecry…always makes you feel better)

So…what’s the more-busted set?
Kobolds and Cata
It’s not even close. Thanks for time.
I’m wagering Knights may even beat out KnC…topic for another day maybe.

Honorable mention to both One night in Karazhan and Genn and Baku in witchwood.
Frozen throne was only the DKs and some very few select cards like chaingang and Kelazeth, there are more but not that many.
Kobolds was just to empower both quests from Un’goro and DKs.
But to me the price goes to Mean streets so many busted mechanics (jades and Kazakus decks) plus a neutral pirate package that fitted in like 6 out of the 9 classes, hell even some priest ended running it.

Rhok is unplayable???

Still i dont see how this was msog problem. Jade druid (and we re talking about an era that druid also had innervate) was a T3 deck at msog and a T2 deck at Un 'goro. Raza was a worthless card as well.
Koft gave them UI and shadowreaper Anduin which eventually made them monsters. So why blame msog about that? Every card in every expansion has danger potential if given the right tools in the next ones…

Edit: Also let me add that kazakus was a good card in msog but a worthless card after reno left simply cause it wasnt enough to create a highlander deck with him. It was razakus that brought him back

MSoG broke the game. I don’t think the same can be said about any other “powerful” expansion. KOFT comes close due to Anduin though.

Let me remind you what the meta in MSoG was: Pirates, Jades and Highlanders. For half a year, without much change.

Plus, those pirates were often finishing the game by turn 4-5, and that is with you making counterplays. It wasn’t uncommon to die to them despite oozing their weapon and playing big taunts… by turn 6. It felt absolutely horrible and to me personally nothing before or after comes close to that feeling of utter helplessness. There was literally nothing that could have been done, you were at the mercy of RNG to hope that they get worse-than-average draws.

And on the other side of that spectrum were jades, with Aya being their MVP, basically a highmane on steroids, effectivelly killing all control decks for a long time.

MSoG meta was also the only one in which pretty much all streamers were speaking out against it, calling for changes, stressing how absolutely horrible it is.

I agree that the pirates were trully unfun but not with everything else.

If you didnt like jades than no problem at all cause they were T3 at the time, absolutely out of the meta. And then there were some really interesting decks like renolock, dragon control/midrange priest, midrange shaman, miracle rogue. And lets not forget that C’ thun decks still had place in the meta by the time.
Also we saw some fun aspects for ex handbuff and tri-class cards.

So in general i dont think MSoG was as bad as described by many…

My argument against Frozen Throne is while strong… most of the power level was off the Death Knights… where as i think K&C and MSG were stronger from top to bottom

I think it is K&C > MSoG in terms of power but I preferred the ‘style’ of K&C’s brokenness over MSoG’s

I quoted this because Jade wasn’t T3. Jade Druid was tier 3 but Jade Shaman, until Shaman was nerfed, was a high tier 2 deck if memory serves and is, imho, the best of the three Jade classes once again in Wild.

MSoG was less fun in what was OP because it turned into, for a time, a very three deck game and is still, since Naxx, the closest I have come to leaving HS.

I am well aware. Jade Druid was generally at the bottom of Tier 3 and often Tier 4 during MSoG; it was definitely nowhere near a broken deck at the time, especially since Reno Warlock was one of two meta tyrants despite the erroneous claims that the deck “killed control.”
But the problem was Jade Druid was twofold: [1] it was a ticking time bomb that would eventually have become utterly degenerate if not broken, and [2] the mechanic was inherently extremely polarizing.
For the former, we saw what happened due to 5-Mana Spreading Plague and Ultimate Infestation in Knights of the Frozen Throne.
For the latter, this was true even when it changed. Jade Druid’s match-ups only flipped after the KotFT balance patch: with Spreading Plague and other defensive tools, it started to become good against aggro; but because of Skulking Geist, it started to become bad against control.

Raza the Chained was entirely similar: a ticking time bomb. People did not seem to understand how far above the power curve he was – he is still quite a good Legendary in Reno Priest – because Reno Priest originally often floated Mana anyway. More saliently, people do not seem to recognize that his previous mechanic was inherently broken; 0-Cost cards and abilities are extremely dangerous. Raza would have been the reason something became broken later down the road, even if Shadowreaper Anduin had not come along in his current form. This was one of the few nerfs in which exactly the card that should have been targeted was.

I am blaming Mean Streets of Gadgetzan because it developed and pushed these inherently questionable cards and mechanics: its bad design and balance is what initiated and exacerbated all the problems in the Year of the Mammoth. All expansions have cards that could potentially become broken, but usually they are due to more problematic cards (e.g., Juicy Psychmelon vs. Aviana); in this case, the cards that completed the puzzle were only almost as problematic at worst.

Reno Jackson was necessary because he was Warlock’s only reliable way to heal at the time, so that control was pigeonholed into Reno decks both out of necessity and relative power, as well as Mage’s best way to heal, especially with how well it worked with Ice Block.

Kazakus alone was sufficient for Priest, which did not truly require a full heal in most cases, after rotation. This was initially the weakest Reno deck anyway because, while it had by far the best Reno class Legendary, it did not have much to gain from losing consistency, particularly with the overpowered cards the class gained from the same expansion.

That is besides the point, in any case. Reno Jackson made Reno decks a thing; Kazakus was so powerful that he made them better than traditional control decks in spite of the inconsistency. There is a reason the Reno classes are only the Kabal these days; prior to MSoG, they might have been the most natural choices, but they weren’t far better at it than the other classes.