Maybe make Prince a playable card in Standard for abit long

Prince needs to be permanent card if their are not going to up the life count. The game as become to fast for 30 life.

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Tone down the powercreep or change the initial stats, 30 health now is just pathetic.

For example, druid have a 3 manas Cthun don’t require any setup, when a 3 manas minion deal 13 damage battlecry we can see 30 health is nothing.

Aggro can kill easy as ever.

40 health, or at the very least 35, should be the new starting point.

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They won’t do it though to many people would be mad better creators/players
quit it seems. Going off the news.

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please do not, aggro is only barely viable compared to combo decks like quasar or control decks like odyn. don’t kill it off completely.

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Prince Renethal is permanent in the wild format.

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kill it off? I’m just looking to balance it, I’ve seen more aggro since i came back then anything else. Could be just my luck but since i came back to Hearthstone it’s mostly what i come across. like the one person said above. I’d be fine with just doing 40 or 35 hp as the new starting HP, rather then Prince being a core card.

Also to the other person I mean that’s wild, do we not care about standard anymore?

its been less than a week since the expansion has been out, a good deal of players are going to be playing aggro to ladder against bad homebrew decks. this is normal.

I’m speaking from before the the newest expansion. I will give the dev team though the new cards seem to have helped bring the new classes up towards the power level of the old classes. but there is still a bit of a ways to go.

No.

It’s already permanent in wild and you’re free to play it whenever you like.

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Can you explain why or you just saying no cuz crutching?

Because it’s a jerk card for bad decks. Because it ruins the game. Because it’s impossible to balance around… if you make aggro strong enough, then everyone has to run it or nothing else is viable. If you tune aggro to 30 health then you’re in an horrible control meta and nearly everyone just leaves the game.

Renathal is awful for the game.

If you like it, great, it’s in wild. Have fun.

But people are already leaving the game from what i have seen. Also play so fast with no chance to answer kills games too you know right?

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Except that’s not what’s happening.

If that’s your experience, it’s most likely because you aren’t doing anything to contest and pressure soon enough.

Don’t most of us base our opinions off our experience though, if i see 80% aggro decks and most are luck wins, am I wrong to think wow we need something to help control aggro?

Like i’m not net decking but i’m not just running random cards either lol not my first TCG.

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It sounds like your deck sucks and you’re calling anything faster than your homebrew deck “aggro”

No. Most of us look at data and make better decks and choices because of it, but maybe you live in a different world.

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Noted any deck not aggro is just bad for not having answers fast enough. It just a confidence Aggro is the main thing out there going unchecked.

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Did you know that the last wild meta snapshot found wild in a control meta? That you can play your fun Renathal decks there forever?

That said, we will see when the next VS report comes out who has the upper hand. I know I’m doing fine and I’m not playing aggro or overly concerned about it. Outside of how stupid elemental mage is, most stuff seems pretty fair if you know what you’re doing.

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Okay? But as i said in the thread before I’m speaking more about standard. That said with 2 comments now about wild on the subject you all got me wondering if wild is more balanced then standard. Which is good to know if so but also a red flag.

Did update title by the way.

And I am saying to you that you already have a place to do what you want without messing up standard. The card rotated and should stay there. Last month standard was unplayable as soon as Renathal came back. Many people, myself included, abandonned the mode because it was that distasteful.

We can both have what we want… you can make Renathal homebrew forever in wild and I don’t have to deal with Renathal ever if I just play standard. That’s balanced.

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Then use healing and removal to control the board not cheap advantage at the start of the game.

This is the equivalent of an aggro player asking for a reduction in the total HP since lifesteal is too powerful.

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