Turn 7 rune of archmage for 3 mana…
Mana Cheat is the game. Everything has Discover or Mana Cheat stapled on. You can’t even call it broken because that’s Hearthstones Identity.
There’s a huge difference between Rune of the Archmage cheating out 20 mana worth of stuff for 5 mana and… Emperor Thaurissan reducing the cost of your hand by 1 for 6 mana. Or, Bogbeam costing 0 if you had 7+ mana.
I can’t even think of too many other examples of egregious mana cheat prior to Year of the Phoenix now.
Rune of the Archmage without a discount, without parrot recasting it – is one of the most insane cards they’ve ever printed. This is an effect that used to be off of a prime. A legendary effect that you had to shuffle into your deck. And even then, it guaranteeing how much mana it does is way better than just casting a random number of spells. It’s way, way harder to whiff.
And it’s discoverable.
It’s also just like… you’re watching the game play itself for like 30 seconds. It gets really repetitious and boring. Yogg was fun because it was like a hail mary kinda thing. You played it, it could do anything, it could cost you the game, it could save you, it was once per game.
Or play it for 0-2 mana after reducing the cost with the Naga who swaps costs. The Naga or Balinda are really frustrating cards…
If it wasn’t for mana cheating, there wouldn’t be anything but aggro out there. Aggro thrives on ridiculously underpriced cards creating wins as early as turn three
For example, if someone is playing BSM and they can’t drop Belinda or Barbaric Sorceress on turn 4, they have no chance of beating your average aggro deck and they still might not
and regularly rune casts arcane brilliance just giving you another rune
can’t be worse than rogues with 2x 4/4 with rush, 2x 3/5 with rush and 2x 11/11 by turn 3 or 4 or paladins and their 6/6 for 0 mana