Mage yet again sets a new record!

It does 2 dmg to everything and only procs its effect on kill.
If you dont kill anything just like blast wave you get no upside, and good luck having 2/2s stick on the board on turn 5 for you to play that card on 6.

As for a good anti aggro tools if you need to wait until turn 6 to turn the tablets with a card that only does 2 aoe dmg i wish you luck.

That’s hilarious…but on the plus side, the location got 3 durability instead of 2, and that’s a huge change.

And I don’t care what anyone says, at 5 mana that thing was actually looking really good. I believe they nerfed it for a reason, because it’s a lot better than people think. At 6 mana it might be very meh, but at 5 mana it was actually pretty dang good. Against a token deck you’d end up generating an entire board of 2/2’s that explode for 2 damage. That’s preeeeeeeeeeetty dang good. I saw it as a 4/5 card. Now it’s more like 3/5 at 6 mana.

Indeed , again im only talking about Deathborne Mage got good cards this set and the deck looks like it has a real shot.

I just dont think Deathborne will make the cut thats it, i understand the nich play it had before where you would do it 2x on turn 10 but now that it costs 6 this is just a pack filler for me .

I think you HAVE to include Deathborne in order to have Kelthuzad pop off. Deathborne is essentially your major skeleton generator. If you don’t have this generating skeletons, the other cards might not be enough for a good Kelthuzad payoff.

Think about Kelthuzad for a second. If he’s at 6, that seems great…but not great if your board is empty. You really want him at like 10+. How do you get to 10+ faster without Deathborne?

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My idea for the deck is not to have Kelthuzad as a huge nuke.
I will play it as a mid range deck that sticks on board and by the time i play him on turn 8/10 my opponent should be already bellow 15 Hp.

My idea for the deck is a pure Frost build.

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Gotcha! Sounds fun, and yes you definitely wouldn’t run Deathborne for that.

I’m really hoping for some location interaction, like your locations no longer have a cooldown or they trigger twice.

Thats already confirmed , there were a few hints about just that.

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Nice! I missed about half of the reveal.

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When they first talked about the locations they said there would be cards that would target them.

Since minions cant destroy those they talked about it.

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They probably going to tweak their card right until their final reveal.

Ah, in that case we can certainly expect a neutral minion like 2 mana 2/3 destroy a location

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You compared it to blast wave at 5 mana, which are both completely different mechanics since blast wave needs to kill 1hp minions and spells are worse.

At 6 mana it’s obv a big hit we shall see if it’s still good.

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For once I complete agree with you, comparing it to blast wave makes zero sense….

Not saying the card is good though, 6 mana is steep so unsure if it can work!

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Yeah, this is definitely way better than blastwave. Blastwave was essentially only used for 2 damage because overkill was a joke.

This doesn’t need to overkill and you don’t lose board control, you gain board control as well as some damage.

Blastwave is like a 1/5 card, this at 5 mana was easily a 4/5. At 6 mana I think it’s 3/5 but it obviously was performing better than expected. The fact that it got nerfed says a lot.

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Are you saying you think this card was tested? :face_with_raised_eyebrow:

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Would only give you spells if they were at 1 health. 2 health is much easier to get more minions and gives you instant pressure instead of spells to spend later.

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DH’s have the superior Cycle of Hatred and that never saw any play (except in Arena). 1 mana less for 1 less damage as well as worse minions? Yeah, no. Sure, I know they have their effect, but just compare the base card, 2 mana 2/2 Deathrattle, to a hypothetical 2 mana 3/3 no effect: 1/1 extra stats is better than the 2 random damage Deathrattle.

I know it works with the new Kel’thuzad, but if you actually go with the Volatile Skeleton theme rather than use this as a stand-alone card, you’re just running a vastly inferior Owllock deck.

Sometimes your english makes me slightly nervous

Nah, not a first.

Voone was nerfed to 4M from 5M, with -1H, due to Baku in RR.

Odd Dragon Warrior actually could have been a thing if not for that"buff" which was a nerf. Just as quickly.

No record to Mage, it goes to Warrior.

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An entire thread arguing about what class deserves a gold medal in the victimhood Olympics. I don’t care who wins. At all.

I just want Blizzard to stop nerfing things without good reason. It doesn’t matter who the target is.

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