It does 2 dmg to everything and only procs its effect on kill.
If you dont kill anything just like blast wave you get no upside, and good luck having 2/2s stick on the board on turn 5 for you to play that card on 6.
As for a good anti aggro tools if you need to wait until turn 6 to turn the tablets with a card that only does 2 aoe dmg i wish you luck.
Thatâs hilariousâŚbut on the plus side, the location got 3 durability instead of 2, and thatâs a huge change.
And I donât care what anyone says, at 5 mana that thing was actually looking really good. I believe they nerfed it for a reason, because itâs a lot better than people think. At 6 mana it might be very meh, but at 5 mana it was actually pretty dang good. Against a token deck youâd end up generating an entire board of 2/2âs that explode for 2 damage. Thatâs preeeeeeeeeeetty dang good. I saw it as a 4/5 card. Now itâs more like 3/5 at 6 mana.
Indeed , again im only talking about Deathborne Mage got good cards this set and the deck looks like it has a real shot.
I just dont think Deathborne will make the cut thats it, i understand the nich play it had before where you would do it 2x on turn 10 but now that it costs 6 this is just a pack filler for me .
I think you HAVE to include Deathborne in order to have Kelthuzad pop off. Deathborne is essentially your major skeleton generator. If you donât have this generating skeletons, the other cards might not be enough for a good Kelthuzad payoff.
Think about Kelthuzad for a second. If heâs at 6, that seems greatâŚbut not great if your board is empty. You really want him at like 10+. How do you get to 10+ faster without Deathborne?
My idea for the deck is not to have Kelthuzad as a huge nuke.
I will play it as a mid range deck that sticks on board and by the time i play him on turn 8/10 my opponent should be already bellow 15 Hp.
You compared it to blast wave at 5 mana, which are both completely different mechanics since blast wave needs to kill 1hp minions and spells are worse.
At 6 mana itâs obv a big hit we shall see if itâs still good.
Yeah, this is definitely way better than blastwave. Blastwave was essentially only used for 2 damage because overkill was a joke.
This doesnât need to overkill and you donât lose board control, you gain board control as well as some damage.
Blastwave is like a 1/5 card, this at 5 mana was easily a 4/5. At 6 mana I think itâs 3/5 but it obviously was performing better than expected. The fact that it got nerfed says a lot.
Would only give you spells if they were at 1 health. 2 health is much easier to get more minions and gives you instant pressure instead of spells to spend later.
DHâs have the superior Cycle of Hatred and that never saw any play (except in Arena). 1 mana less for 1 less damage as well as worse minions? Yeah, no. Sure, I know they have their effect, but just compare the base card, 2 mana 2/2 Deathrattle, to a hypothetical 2 mana 3/3 no effect: 1/1 extra stats is better than the 2 random damage Deathrattle.
I know it works with the new Kelâthuzad, but if you actually go with the Volatile Skeleton theme rather than use this as a stand-alone card, youâre just running a vastly inferior Owllock deck.