Care to share? I can think of a couple.
Shaman tho did not need a tourist at all
I will not use any low cost Mage spells in the deck, the last time BSM was tier 1 the deck was built around Balinda and Barbaric Sorceress.
I plan to do the same this time around, King Tide will take Balinda role( at a lower eff sadly) and Portalmancer Skyla will take over for Barbaric Sorceress.
The early game much like last time will be around getting me coins(like Mailbox Dancer in the old deck) and survivability, as early as turn 5 i want to turn the tide and by the next turn overwhelm the opponent with insane value using card like Conman.
The line with Surfalopod and Under the Sea is a new direction i never planned on using , i dont want to rely on draw RGN to win a game.
The game plan like 2 years ago needs to happen on my hand and be able to win as soon as turn 6/7.
Its not rocket science, i play high cost spells early and the opponent buckles under pressure .
I think this is a meme tier card. Im definitely gonna play a lot of it, but random value is random and when it is shuffled in your deck and not given to hand it gets worse. Especially with how fast games are these days.
The most viable use case i can think of for this card is in the playhouse giant deck as a 1 of backup plan. if they manage to stop your more proactive gameplan, you can shuffle and start cycling again for a couple more big turns. Although Hearth Stonebrew might be better as a backup plan if you wanted one for that deck
Yeah, that’s already possible. Watercolor artist draws tsunami on turn 2 or 3, it’s ready for turn 6 or 7, and you snowball with pressure. King Tide sometimes lets you use one on 5 (or sunset volley).
The new mage tourist just adds consistency, but there’s no reason to avoid the good early / mid game mage spells with the setup.
So, what are we saying here? The new cards add nothing to mage?
Because that’s what it’s starting to sound like.
What? Not at all.
The mage tourist enables a lot in big spell mage. The rogue cards can do a lot of work.
The naga spell is bad though. The draw card is fine but not exciting.
Stop scaring me by saying things like: “This already exists in mage.”
You know I have to have you guys explain everything, lol
Surfolapod and Under the Sea have anti synergy with the BSM i want to run, Skyla is an insane card that enables me to use the same tactics from a proven tier 1 deck of the past.
I wont run those , i focus my win con around what works and can control.
No its not, I want to play the Big Spell on the same turn i Skyla much like i did with Barbaric Sorc.
You have 2 outs early now instead of 1 with King Tide, i dont want any low mana spells on my hand messing my combo.
I want to play the big spells for 0 mana.
Well, it doesn’t sound like any of the cards do what I was hoping for now that they have been explained.
Still hoping the one card helps secret mage. That will be fun:)
Theres still neutral cards coming, and i still want more support for BSM lol.
yeah:) Who knows? maybe the Rogue tourist will enable some mage tempo/ burn deck in wild that no one saw coming lol.
sounds good!
https://www.hearthstonetopdecks.com/decks/theorycraft-burn-mage/
here’s a quick theory craft, replacing void scripture with makes it even more consistent that you draw Spot the Difference and Manufacturing Error nice and early. This is a burn deck.
Alternatively, I have another more avant-garde idea…
https://www.hearthstonetopdecks.com/decks/theorycraft-mage-rogue-lightshow-mage/
use a bunch of coin cards from rogue along with rogue location and burndown to cheat out and play lightshows super quickly from your deck and cheat out mantle shapers. No clue the viability of such a deck (or even what specific cards should be used) but this is something I’ma be testing with mini-set.
I have far less expertise with wild, so these are both standard decks by the way. The top-most one is already an archetype close to 50% so I imagine the deck getting even more consistent draw will boost it to at least T2.
They should rename this expansion Perils in Paradise: How subverting mana costs ruin the game.
It seems like everything this expansion now revolves around mana cheat from the titular card marin to most of the miniset cards released so far (although the hunter manacheat taunt is awful and will see hunter remaining bad)
At least it isnt the awful highroll mana cheat we had with jackpot rogue / neptulon evolve shaman which is about the only good thing I can say.
Not sure this miniset changes the game much with everything revolving around who can cheat out their 40 mana worth of stuff on turn 5 first
looks crazy, lol. I would love to spectate a game when you craft this:)
So with a little theorycrafting I can see BSM coming together like clockwork now, it’s kind of amazing. Not sure if this’d be the right list, but it does look lit.
Click for list
BSM
1 Arcane Artificer x2
1 Miracle Salesman x2
2 Audio Splitter x2
3 Metal Detector x2
3 Robocaller x2
3 Sea Shill x2
3 Watercolor Artist x2
4 Conniving Conman x2
4 King Tide
5 Portalmancer Skyla
5 Star Power x2
5 Surfalopod x2
6 Under the Sea x2
8 Kalecgos
9 Sunset Volley x2
10 The Galactic Projection Orb
10 Tsunami x2
AAECAf0EBoe/BvXiBu/TBLqnBoWOBoWOBgzoxQXz8gXtyQbvyQal4QbpyQa2pwbFugb0mwbKyga8zgbe+AUAAA==
I don’t think that new 7 mana spell is really worth it, since naga are generally low value and flooding your board is anti synergy with tsunami and sunset volley. The early curve could be eased up a little but this looks pretty nice on paper to me. Maybe Surfalopod is a cut, could slot Sleet Skater in there instead.
So, where I live, Warlock gets to draw 2 for 1 and deal 3 to self.
(mass production)
That seems about a million times better, since Warlock has insane passive healing.
Because lose the cards after 3 turns isn’t really bad.
Still the card is barely passable for standard. What i wanna see after that card is to get a fire spell archtype next year.
It is past time to get something that isn’t the stormwind disaster.
this is the equivalent of 1 mana in todays meta (a 2 mana three 1/1s would barely be playable)
so draw 2 for 2 mana in a class that is already very good at draw is fine imo
ok, so you are gonna’ have to teach me.
How is deal three to self, draw 2 for 1 mana,
not better than draw 3 for 3 that you must play in three?
I mean, I guess mages can be grateful they got anything at all, but the card doesn’t seem great compared to other draw cards.
What am I missing?