Just spitballing ideas here, not proclaiming anything to be busted. Playing is boring when you know all the cool toys are coming, so theorycrafting it is. Anyway…
Defensive/Controllish Mage deck, designed to complete the Questline. Whatever that build looks like. Play Varden and Potion of Illusion as early as turn 9 (or bounce him with a Panda as early as 7). Do it again one more time (this is easier with PoI because the copy is only 1 mana) and your Fireballs now deal 15 damage each.
Fwoosh
Depending on what’s going on, you may even get higher than that if your original Varden wasn’t cleared and have +12 spell damage on everything instead.
Depends on how well you can build to disrupt that tempo.
Obviously if aggressive decks are all extremely strong an OTK deck isn’t the way to go, but that’s going to depend on how the mets shakes out.
I’m already prepare to just queue up my fastest Fire/Tempo build for the first couple weeks anyway in anticipation of the normal Face-Hunter-is-everwhere-for-two-weeks meta.
i mean, if you are setupping for 15damage fireballs, wouldnt single quest completion +double phoenix be easier “setup”?
drop varden when you complete the quest, drop the 2 phoenixes the turn after (and probably have enough mana left to clear/stall with the varden spellpower)
and then, 2 turns after, just do the +2 spellpower minion +2xFireball (with the -2 fire cost spell on one of them)
it is 2 more cards, but it leaves pressure on the board and mana open to contest until you try to burn them out.
So looking over your idea in my spare time… It looks quite challenging to pull off to say the least. But hey, when you toss Fireballs, they are gonna burn them to ashes lol.
I wanted to theory craft myself what mage might be caught playing in standard… An I believe this is probably what you guys will see mage using as far as a standard tier mage list goes…
EDIT: I’m not sure if you’ll actually see the deck list in game from this code. I had built it on the website an it didn’t link correctly. I have since fixed it thanks to preformatted text option.
Well you will have to trust me when I tell you, your thread was atleast a breath of fresh air. Compared to what I originally came to see plastered all over the boards lol.
It’s for sure not exactly on the exciting scale of things. But looking what Mage has to offer in Standard, not many options (I’m seeing) help the class exactly win. My biggest surprise is Blizzard has given spells there own identity now an that’s pretty dang cool honestly.
I was quite surprised when I read the new quest card for example an saw “Cast a Fire, Ice, an Arcane spell”. I was all O.o? The fire spells are juicy… They robbed Mage of a lot of the good Ice spells lol.
Outside of this Wardrum, I hope you’re doing ok yourself. I could do without some of this heat though, I’ll tell ya that much lol.
Sounds interesting. I’m kinda worried about mage trying to live that long though, I wish we had the control tools like during high lander mage era (which still struggled vs hunter)
Also same issue with mordresh potion ‘otk’ is that mage can’t afford to use so many ‘do nothing’ cards just for setup.
So, since we are discussing the Quest, which Frost Spells you think are viable?
Sincerely, i think If you’re playing the quest in a minion heavy deck (which is hard, you wanna run like, 18 spells) you Go with Brain Freeze, the rank spell and Ally. If you’re running It into No minion you Go with BF, Ice Barrier and Cone of Cold.