Mage Questline OTK (Standard)

Just spitballing ideas here, not proclaiming anything to be busted. Playing is boring when you know all the cool toys are coming, so theorycrafting it is. Anyway…

Defensive/Controllish Mage deck, designed to complete the Questline. Whatever that build looks like. Play Varden and Potion of Illusion as early as turn 9 (or bounce him with a Panda as early as 7). Do it again one more time (this is easier with PoI because the copy is only 1 mana) and your Fireballs now deal 15 damage each.

:fire: Fwoosh :fire:

Depending on what’s going on, you may even get higher than that if your original Varden wasn’t cleared and have +12 spell damage on everything instead.

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Ha, Turn 9.

Looking at the streamers currently testing out the new cards it looks like the expansion is all about tempo.

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Depends on how well you can build to disrupt that tempo.

Obviously if aggressive decks are all extremely strong an OTK deck isn’t the way to go, but that’s going to depend on how the mets shakes out.

I’m already prepare to just queue up my fastest Fire/Tempo build for the first couple weeks anyway in anticipation of the normal Face-Hunter-is-everwhere-for-two-weeks meta.

Its not even really about Aggro anymore, but just Tempo. But it does look like Midrange is slowly coming back.

i mean, if you are setupping for 15damage fireballs, wouldnt single quest completion +double phoenix be easier “setup”?

drop varden when you complete the quest, drop the 2 phoenixes the turn after (and probably have enough mana left to clear/stall with the varden spellpower)

and then, 2 turns after, just do the +2 spellpower minion +2xFireball (with the -2 fire cost spell on one of them)

it is 2 more cards, but it leaves pressure on the board and mana open to contest until you try to burn them out.

OK, so maybe you beat Questline Paladin.

By that time you do all that Hunter pinged you to death, Warlock fatigued you to death, and Xyrella drew the Shard.

Oh, and I guess Warrior armor made you cry; and you can’t even beat Questline Druid!

You can’t beat Questline Druid! What are you doing Wardrum!

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I’m fine losing to decks that will only see play in Casual :wink:

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I’ll be trying this. I luvs me some OTK.

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So looking over your idea in my spare time… It looks quite challenging to pull off to say the least. But hey, when you toss Fireballs, they are gonna burn them to ashes lol.

I wanted to theory craft myself what mage might be caught playing in standard… An I believe this is probably what you guys will see mage using as far as a standard tier mage list goes…

https://playhearthstone.com/deckbuilder?deckcode=AAECAf0ECI27A%2FzoA9j5A4vnA5egBNDOA7b3A4fkAwuk0QOy9wPQ7AP3uAP30QOFzQPHzgOu9wP8ngTNzgPgzAMA

EDIT: I’m not sure if you’ll actually see the deck list in game from this code. I had built it on the website an it didn’t link correctly. I have since fixed it thanks to preformatted text option.

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Yeah, this is more just brianstorming different things that can be done with the new cards. Not necessarily good choices for laddering lol.

Yeah, that’s not very far off from what I’ve been thinking of. Tempo start, burn finish, Fire spells, yay.

Good to see you on here by the way, bud.

Well you will have to trust me when I tell you, your thread was atleast a breath of fresh air. Compared to what I originally came to see plastered all over the boards lol.

It’s for sure not exactly on the exciting scale of things. But looking what Mage has to offer in Standard, not many options (I’m seeing) help the class exactly win. My biggest surprise is Blizzard has given spells there own identity now an that’s pretty dang cool honestly.

I was quite surprised when I read the new quest card for example an saw “Cast a Fire, Ice, an Arcane spell”. I was all O.o? The fire spells are juicy… They robbed Mage of a lot of the good Ice spells lol.

Outside of this Wardrum, I hope you’re doing ok yourself. I could do without some of this heat though, I’ll tell ya that much lol.

Sounds interesting. I’m kinda worried about mage trying to live that long though, I wish we had the control tools like during high lander mage era (which still struggled vs hunter)

Also same issue with mordresh potion ‘otk’ is that mage can’t afford to use so many ‘do nothing’ cards just for setup.

I want that build… Please please?

So, since we are discussing the Quest, which Frost Spells you think are viable?

Sincerely, i think If you’re playing the quest in a minion heavy deck (which is hard, you wanna run like, 18 spells) you Go with Brain Freeze, the rank spell and Ally. If you’re running It into No minion you Go with BF, Ice Barrier and Cone of Cold.

I don’t see either being good, though.

AAECAf0EBOj3A/fRA/yeBOafBA2u9wOy9wOn9wPHzgPgzAPU6gPNzgPBuAPQ7APonwT9ngSBvwPR7AMA

Spell only mage list i’ve been theory crafting, unrefined of course.

I’m unsure which is better between cram session and arcane intellect.

I’m already putting in two devolving missiles because I think devolve effects with be really important for shutting down paladins and any boar decks.

I think font of power is

  1. a pretty bad card in normal spell only mage
  2. fills up too much hand space in a deck that’s trying to draw a lot and complete quest super fast then blow up the opponent.

Still deciding exactly what it’s going to look like for day 1.

Probably just Brain Freeze and Flurry, then if needed try to discover from Wand Thief/Runed Orb/2nd Questline reward.

The Frost spells add a layer of potential clunkiness that may put it a solid step behind a more focused deck.

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