Mage power breaching through taunt minions!?

shouldn’t taunt minions prevent hero powers from hitting your hero?? and if so, why do some hero powers are able to do so hence mage power or shadow priest able to do so? this is very frustrating!!

well if it´s an autoattack hero power like druid or DemonHunter they do.

mages and shadowpriests are free to chose their target, hunter always hits the hero unless they play the quest.

No? Why would they? That’s never been a thing and doesn’t make much sense anyways.

Taunt means enemy minions have to attack this minion.

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the mage spell that lets you do 2 damage and if it’s an honorable kill gain +2 damage still lets you choose targets at random? then what’s the point of taunt minions!? it seems unfair!

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To force enemy minions to attack particular minions.

not at random, the mage player deceides what it hits.

and yea, taunts certainly seem outdated in nowadays hearthstone where the board barely matters anymore.

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what I’m saying is, I’ve had a shadow priest that wasn’t able to attack the enemy hero if they had a taunt minion on the field. but the mage i went up against was able to accomplish that

With you here…

but not here.

It would make more sense if taunt, you know, blocked things from hitting your face. It would make taunts much stronger, but it would also force spell classes to care about boards rather than burning from hand - which is basically charge without a minion.

We all know how twisted people get by charge, but when spells are effectively the same thing there’s not nearly as much outrage.

Taunt should, well, taunt.

And you’ve now illustrated why the board no longer matters… taunt doesn’t affect spells., hero powers, and other unstoppable damages.

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I was thinking more about lore wise than anything else. A tiny 1/1 minion wouldn’t do anything against a giant fireball.

I’d argue taunt is more a of symptom than the problem. But that discussion is way bigger than this thread’s scope

except it does do just that. Taunt is a mechanic created by the designers of the game.

If they designed it to so that taunt only prevents minions and heroes from physically attacking anything else but the taunter, why would it make sense for it to also taunt spells and hero powers?

It would be like saying why can’t all hero powers hit whoever they want, I’m the person casting the power, why should some only go face, what if I want to give a minion 2 armor as a warrior instead of my hero.

It doesn’t make sense to try to force fictional mechanics into some sort of reality that fits our understanding of the world because by definition it is whatever the creaters designed it to be.

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This is a circle and make zero logical sense.

“Those are the rules, according to the rules I just made up!”

It’s fine to change and challenge established ideas. There are all kinds of things you can do in this game now that were unheard of at release.

Change is often a good thing.

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i mean a chargeminion still is a problem on the board that needs dealing with after the dmg, so that´d be taken into account.

i agree though that the game would profit quite a bit from taunt blocking spells aswell, as it would make for more interactive gameplay. Not sure though if people are ready for accordingly buffed burn-spells.

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taunt specifically says “enemies must attack this minion” it does not specify a minion must attack. this is the problem.

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And there have been plenty of spells that do face damage and leave bodies on the board, but the body was secondary to the immediate damage.

No one is saying change isn’t a good thing, or that you can’t challenge established ideas.

You said it makes no sense for taunt to not taunt other things in the game, but that is how it was designed to work. It was established at the outset of design that that is how the mechanic works. Just like infuse was created to mean when a minion dies do x. It might not make sense for infuse to not mean whenever I spend mana it does X rather than a minion dying, but that is irrelevant to how it was designed.

There is a difference between saying “I think taunt should have been designed to also taunt hero powers and spells” vs “taunt only doing what it was designed to do makes no sense”.

we aren’t talking about inconsistencies in mechanics or wording or interactions so it makes no sense to say how something was created makes no sense.

can I not say this enough!?

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a) he said

b) taunt was designed back when hearthstone started and the game was much more board-centric and trading focused. With how the game plays now it´d certainly be a good idea to look upon this very old mechanic and see if it can be modernized to fit into the current game.

because as

c) the OP lamented (rightfully) so, taunts noticeable don´t have that much effect anymore as a lot of the stuff that kills you or your minions can just bypass them

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it does not specify it to be a minion only or anything random… so why are some hero powers able to breach this mechanic!!!

They have existing abilities they could be pulling from like Warrior’s and Death Knight’s Spell Shield, or Blessing of Protection in Paladin for physical damage spells like Bash, they just haven’t released anything like that yet.

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