Mage is really OP this patch, needs nerf ASAP

Key chain scarab → Greedy partner → Metal detector → coin Skylla → 0 mana sunset volley → con man → con man.
Dead 6 turn. The only reason i got to turn 6 is because i had some bodies to soak up the damage, but what the actual hell is happening here?
30 spell damage, 3 10 mana cost minions and the rest of the body stats from the rest of the minions, by turn 6.
How many more examples do they need to understand that mana cheating doesn’t create fun games. I don’t get it, every patch lately they seem to add some crazy toilet shenanigans that cheat mana, its unbelievable.

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They will definitely nerf it. Just giving mage players a moment.

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Let Mage have its 3 weeks in the sun before they kill Tsunami or Skyla. The combination is too good for them not to do something about it. Who knew all it would take to make Mage great again was giving them access to a “Rogue” card or three.

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But i don’t want them to kill anything. With this mini-set they should’ve reversed the buff on Tsunami right of the bat. And maybe next time make Skylla 6 mana. Done

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That’s not the Blizzard way when it comes to Mage Xorinz. It’s kill it dead and then bash it some more so it doesn’t get back up for another year and is just around to irritate people with RNG wins.

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I see this is not your first Mage rodeo.

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That’s a very convoluted sequence of a combination, it seems like it could go wrong. I wonder if that means the deck is not the best in the world against all decks.

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I’ll throw you one better. Put a Brewmaster in that chain to play Skylla again. Still didn’t save him from me stomping him with Highlander Shaman.

That was 4 Tsunami’s and a Sunset volley. Tsunami is complete GARBAGE if you have a board for them to run those elementals into. The only decks that instantly die to Tsunami are the ones that it is designed to punish.

It’s really just turn 3 Metal Detector, turn 4 coin Skyla into 0 mana Sunset Volley. Assuming that the weapon kills 2 minions.

The real high roll is go second, turn 1 Miracle Salesman, turn 2 coin Metal Detector, turn 3 double coin Skyla into Sunset Volley, turn 4 and 5 Conman. Again, we assume weapon kills 2 minions, as well as Salesman dying, prior to playing Skyla.

I don’t know why they mentioned Scarab and Partner.

It’s almost like the novelty of something new and shiny, is to use it while it’s new, and shiny.

I predict NO nerfs because I predict these decks to TANK in win rate once the meta adapts.

They never were high winrate(nerf-tier high I mean). However they have an EXTREMELY diverse winrate depended on opponent; in some cases they tank to 35% and in others go easily near 70%; that means they can be farmed but also annoy many people.

Probably because it’s the most common opening i am seeing from the deck now. I am assuming it’s to guarantee the 2 drop for the guaranteed coin. and some early board presence.

In the setting of Warhammer 40,000, there is a species of space warriors known as the orks. These creatures are too stupid to realize that they have powerful psychic powers, due in part to a bias for muscles, but they have those powers anyway. They don’t know how to mechanically build a powerful automatic rifle, and if any other race picked up one of their “shootas,” it wouldn’t even come close to working… but in combat the orks believe that it will fire, so it does — and the more they believe it does, the better it works. The same thing for their land vehicles and spaceships — worthless heaps of non-technology that nevertheless work because they are believed to be technology. They believe things painted red go faster, so in practice they do, relative to nonred things. Etc.

This concept, which like all concepts is barely understood by the orks themselves, is known by them as a WAAAGH — although that term is itself mixed somewhat with the concept of a crusade, because they love nothing more than violence, and it is the collective belief of a WAAAGH that allows them to war with the species of other planets, as they are otherwise incapable of either travel or standing up to them militarily.

A WAAAGH is, essentially, the Dunning Kruger effect, but in wish fulfillment mode.

The point I’m trying to get to here is that your prediction is susceptible to WAAAGH. If the playerbase believes that they can adapt, then they’re probably right, and nerfs will be unnecessary. But what if the playerbase does NOT believe that it can adapt? If so, they’re also correct. This future will be determined by what the stupid believe.

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That would be dumb design on behalf of the Developers. Yes in the short term it might seem a good decision to please them; I doubt it’s good even for their profits in the long term; either consciously or subconsciously people will see a worse game in the long term if decks that aren’t technically better are treated as such.

PS funny Warhammer 40,000 story

Do you mean that it would be dumb for Blizzard to nerf, or to not nerf?

I actually hit legend this month playing lamplighter rogue. It was more picking on decks that beat mage and pretty much breaking even against mage.

I dont think the lamplighter rogue is that great though. Its too dependent on draw order and about a turn too slow.

It can still pump out crazy inevitable damage and the scoundrel combo can be a benefit in some ways with a 4 mana lamplighter

Orks technology doesn’t actually work because they “believe it will”. The real explanation is that the Imperium just doesn’t understand their technology and to be truthful they don’t try because it is heretical to believe anything can work mechanically unless the Omnissiah allows it to function. So because the Mechanicum will not put in the effort to learn Ork technology it’s been assumed by those outside the Mechanicum that their technology is “mystical”.

Basically another unfortunate side effect of their Xenophobic beliefs. The old theory is perpetuated because to question it would mean drawing the attention of the inquisition and that’s a bad idea. Belisarius Cawl is the only one who accepts the truth but i mean he’s an exception and nobody is willing to tempt the wrath of Guilliman by accusing Cawl of heresy.

It used to be a funny way to describe it but it’s very dated lore tracing it’s lines back to as early as some Rogue trader rules but formally in the first Ork Rulebook that used the WAAGH to power the weird boyz and give the orks massive amounts of momentum. The later being what is mostly used for now.

Oh boy i just went down a huge rabbit hole. Yeah i’m an old man 40K die hard.

I’m sorry, but that is unacceptably idiotic (not saying you’re the idiot). It’s one thing for the tech priests to say that the machine spirits guide human tech. It’s another thing entirely to say that they guide the tech of all species. That wouldn’t merely apply to the boyz, but also tau, eldar, necrons… there’s probably more that I’m forgetting. Lots of xenos in the galaxy, and most of them very obviously have tech that works. They can’t just handwave that away, because much of humanity is aware that those species exist.

By “much of humanity,” maybe not most. The vast majority probably don’t know details about xenos, and who knows what propaganda they believe. But you’ve got entire Imperial Guard regiments that have fought these threats, and although they’re very good at dying, it’s not like they’ll kill off the survivors for surviving a conflict with the pointy ears just to keep a secret. There has to be at least a medium-secret but not top-secret narrative they use for military personnel, a narrative that’s better than the crap the Mechanicus believes.

Here’s what I think: I think you’re greatly exaggerating the popularity of tech priest dogma across the Imperium. Probably because they’re your favorite faction or something.

And the whole red paint thing pretty much proves that I’m right about ork tech. I mean, that’s still canon, right? Red actually goes faster because orks believe it goes faster. No other reason. I don’t really follow the canon that closely, so maybe they’ve broken it with all kinds of silly retcons — in particular, shaming the Imperium for their xenophobia feels very current year — but we know ork tech doesn’t actually work on its own, and needs psychic backing.

You have to remember that the tech priests of the Mechanicum don’t know exactly how all of their technology works anymore. They believe the spirit of their god makes all of their tech work. It’s why an STC is such a holy artifact in their eyes. They believe they are created by their god to give new technology to the priests. To believe anything else about their technology is heretical. It’s why alien technology is not reverse engineered in 40K. They believe it to be heretical.

Keep in mind it was not always this way. It’s just how things have evolved since the heresy.

Oh but they absolutely DO. If Guardsmen are in any way seen to be in the proximity of chaos or something the inquisitions deems hertical they will cull EVERY guardsmen from the lowly private to a lord commander AND the population. JUST to keep it secret in their eyes. Entire Marine Chapters have been erased if they deem it necessary. That’s how 40K works. Exterminatus is not something that happens often but they will sacrifice entire worlds in the name of this cause. In the lore an Inquisitor has the last and final word on such matters and they are above pretty much anyone else in the Imperium.

It’s still a rule in the TT game.

No it doesn’t but of course you are free to believe that. It’s just a matter of the lore and what they know now.

I personally always loved this about the Orks and most of that flavor has stayed in the rulebook for the TT game. It’s just that they have started clarifying things in recent years.

Not sure how up on the Lore you are but the Tau have a God now and they have splintered factions after they learned they were being mind controlled by their leaders. It’s gotten very interesting with them.

There’s an entire backstory for the Necrons now that retcons everything they originally launched with. Including their leader being returned and reporting that in fact the only thing in the void between galaxies are Tyranids.

Multiple Primarch’s have returned. There’s lots of new stories about the Emperor awakening.

To nerf based on sentiment alone; it’s bad in the long term; it may please some whiners now but in the long term the game turns worse and even the whiners may feel it at least subconsciously.

That reminds me they recently confirmed that they nerf based on sentiment “but it is always backed by data that back the sentiment”.

I still find it very dumb even in that way; they shouldn’t START from sentiment; sentiment is often just dumb that should be ignored.