It’s almost like card games are not meant for you to “main” a class…
Not really.
Mage version is so dumb simply to play that is almost a paladin deck.
The Minions are just better and synthesize highrolls can Win the game alone.
You don’t need extra tools when the difference in raw power is so big that limits reaction.
this has been the case for every single cross class card, if you ask me. Team 5 just uses mage as spell storage for other classes, imo.
Mage is the auxiliary discover pool now.
I disagree, all the classes should have access to roughly equal competitiveness and power level, not just require a “high roll”
Is your point that some classes are intended to be useless in standard? Great game design then.
If you know mage sucks every expansion, stop acting shocked.
Put your pearls down and just play a different class.
Rather than focusing on the portrait, find a fun deck and enjoy the game.
My point is the garden where I grow those (cares) is barren, good sir.
It makes no difference to me what classes can or can’t do, only that I have a deck that is fun to play. This is unrelated to any class.
so, all the players who collected cards for ten years should just buy more cards.
Got it.
No, it’s your own fault for DE’ing every thing and then acting shocked when your mage predictions are accurate every single expansion for as long as you can remember.
Collecting isn’t hard. The game is incredibly F2P right now, maybe even too much.
Your problem is your stubborn refusal to change, not the game.
was gonna say that if you wanted to keep playing mage, you should switch to druid this expansion lol
Right now 100% thats the case, they need to do some major work on classes like Paladin or Demon Hunter for them to see play outside of having super broken stuff.
But they wont do it, so classes like Mage that see high levels of play on anything thats barely viable are pushed down in power to decrease their play rates.
It wont change.
He is correct but a normal nerf will not kill lamplighter.
If it gets hit to 4 mana to reduce the combos so be it.
Mage really does not need to bounce the card.
I will always disagree with the position that mage needs to be perpetually crippled in order to balance play rates.
If I am being honest, it sounds like the laziest, cheapest way ever to design a card game.
You can’t do that because it doesn’t damage the enemy hero. This is why Elemental Shaman isn’t running Shudderblock.
No one is better with Lamplighter than Rogue. Lamplighter in Shaman doesn’t work against heroes, so Shaman is more of an aggro deck with pirates and such.
Elemental Mage is great because it pushes out tempo and then finishes with Lamplighter. Classes that don’t have armor can’t deal with it.
Right now, everything is an aggro race or a race to OTK.
With aggro decks making up like 9 of the top 12 decks, there really isn’t any mid range deck and it stops a lot of decks from existing.
Like Big Spell Mage. BSM cannot exist in this meta where the aggro and OTK are rampant. BSM is trying to do things that other decks are doing twice as fast.
Sif Mage is slow. Yes, you read that right. SLOW. Even though it can deal like 100 damage from hand, it’s too slow because Druid is already doing that like 10 turns earlier.
Druid is pushing out so much insane damage from hand so early on that it is extremely polarizing. You either kill it insanely fast with hyper aggro or you lose.
Its matchup spread is like 20/30% games and 65-75% games.
There are even some 80% win rate matchups.
Lamplighter is just ridiculously strong right now. It is so strong that Rogue is playing Elementals. Elemental Mage and Elemental Shaman are to be expected. But Rogue has almost no Elementals…its running garbage, but Lamplighter is so insanely strong because of the ridiculous amounts of bounces that it doesn’t even matter.
I have to say it again because it needs repeating.
Lamplighter is SO strong that ROGUE (a class that has NO ELEMENTALS) is able to get a Tier 1 - Tier 2 deck out of it.
This is the equivalent of Mage winning via Taunts despite the fact Mage doesn’t have Taunts.
There’s zero chance Lamplighter doesn’t get nerfed. And when it does, THEY HAVE to hit other things or else Mage is back to dumpster decks because the current meta will not allow BSM to be a thing.
Or Just don’t hit that hard and Just enough so bouncing it stops being a thing.
4 mana is probably good enough.
I don’t think people mind the stronger elemental decks as much as elemental rogue.
And no. Not give a damm about other decks existing because let’s be fair here.
Most of they would suck anyway. With or without lamplighter.
Just put a small elemental package that transitions to the big spell mage package… thats what I did and it works pretty well. The elemental package is usually enough to survive into the surflopod → 6 mana spell that draws a card and will also trigger off of surflopods drawn with cast battlecry.
It gets around the problem of having to run 1-4 mana spells that ruin your surflapod and allows you to hang around in aggro games to survive into the big spell transition which can put out a massive board on turn 6 with a little highroll. I dont do it but you can use watercolor artist to make sure on turn 6 after surflapod you draw tsunami provided something else doesnt trigger first.
Its probably still a dog vs something like lamplighter rogue but its competitive enough to still be fun.
I was really surprised that the big spell mage package was playable in any sort of deck but it seems to have experienced little experimentation.
Which would be another failure of blizzard… rogue cards should be the nerfed cards lamplighter itself is fine. Mabye finally nerfing shadowstep / breakdance would allow for some flexibility in rogue design
The thing is that you just don’t need to do that.
Why exactly you would make a deck slower on purpose when you can Just end the damm match.
You’re not gaining anything from it.
This is why no one does that.
Well its something new and if I want to have turn 5 wins I wouldnt be playing mage anyway. Heartstone can be pretty stale so I’ll go slightly unoptimal for some variety.
I also think it holds up pretty well against the ‘pure elemental’. On turn 6 the deck can pull out an 8 drop and 3 3/6s or a 9 drop and a 10 drop and deal 10 damage (occasionally low roll into 2 6 drops or a couple of 5 drops)… I dont think turn 6 lamplighters are finishing the game as a full elemental package but theres plenty of games that end on the turn 6 highroll (such as against aggro decks).
Plus theres plenty of classes that can defense up against a strictly elemental mage deck and big spell offers more late game sustain when the elementals cease to be useful.
Heres my list: ### elespell
Class: Mage
Format: Standard
Year of the Pegasus
2x (1) Fire Fly
2x (2) Aqua Archivist
2x (2) Flame Revenant
2x (2) Shale Spider
2x (4) Triplewick Trickster
2x (4) Unchained Gladiator
2x (5) Star Power
2x (5) Surfalopod
2x (5) Tainted Remnant
2x (6) Under the Sea
2x (7) Firelands Portal
1x (7) Marin the Manager
1x (8) Kalecgos
2x (8) Tsunami
2x (9) Sunset Volley
1x (9) Yogg-Saron, Unleashed
1x (10) The Galactic Projection Orb
AAECAc2xAgTv0wSplQa6pwa6wQYN8/IF3/gFsf4F3/4F1JUG9JsGmJ0GzKIG4qYGxboGysoGvM4G7eYGAAA=
To use this deck, copy it to your clipboard and create a new deck in Hearthstone
Feel free to try it out, optimize it or tell me its trash.
Should chuck the 8 cost elementals into that Mal (the ones that reduce in cost per elemental-per-turn)
I don’t know which mage deck this is but I just faced it twice in a row. They basically just bide their time until they get to play Sif, copy it, and then one shot you for like a million damage at no cost to themselves whatsoever
Total solitaire. Either kill it faster or dirty rat Sif to beat it
It’s rainbow mage, running 0 or maybe 1 new cards xD