There’s no point in repeating history. It’s not as though the team has had any revelations nor have learned a heck of a lot. Besides, there’s classic mode if you’re feeling nostalgic.
That’s because when mage wins, it’s usually through the most salt inducing BS.
I mean, you yourself often admit that the deck ideas Bliz gives mages are bad.
And mage isn’t alone in aggravating decks.
Control priests bore you to death with all the controlling, maybe some stealing, maybe a lot of healing. Oh look, priests are up there in being complained about when they’re remotely good (or even not good, just annoying)
Warlock decks that disrupt people tend to get way more flak than their meta power (e.g tickatus, curses)
People freaked about Tony because the way you lose to Tony (warrior, warlock) is salt inducing.
On the flip paladin is statistically the best class but people don’t complain about them much because losing to paladins isn’t so aggravating. Uther fights with honor. Hunters are a close second (though there was actually a time people really hated face hunters)
I do agree completely here.
I go back to what I always say:
There are only three basic styles of play, and now that We have eleven classes, finding ways to make each have decks that feel distinctive is impossible.
Also; the mathematics do not work.
They don’t feel distinctive because they are afraid to make interesting effects, it’s nothing really to do with the number of classes or mathematics. I would compare it again to a game like LoL, they have so many champions and they specifically design certain skills of one pool of similar effects like a pull and give that characteristic to several characters so there is that familiarity of something you have seen before. Hearthstone does the same by making some mechanics and allowing certain classes to have access, but they are afraid to overcomplicate it and sadly their target audience appears to be about 5-10 year old children.
They have perhaps conceded to MTG that they will never be the king of depth or have that elite player base, probably also a reason why they are winding down the competitive scene, the game is just too simple for a competitive scene to be interesting to watch. Though they might lose that like 20,000 or so players who think that there is something in the e-sports scene.
2021 called, it wants it’s thread back.
I resent losing to Paladins because invariably they just did the very obvious thing their deck does and they were handed the win (I’m enough of a scrub that this works against me). On the other hand I kind of pity them as they are playing Paladin.
Most good decks do that. It’s also called having a concrete win condition.
No, they won fair and square. It’s kinda why despite their performance on paper, in practice not many people play them. Good players (or just people getting real lucky with high rolls) can beat paladins. The flip side of “fight with honor” is paladins are very vulnerable if people don’t play honorable (e.g getting super lucky highrolls, good players knowing how to pull stupid amounts of jank, mana cheat, wombo combos, etc)
Paladin is very draw dependent, I think that is the main takeaway. They have a few power cards that just blitz beyond the power of the regular meta card, but their minions for the most part are just fair and regular and aside from that curving out is really important for them. There is nothing really tricky they can pull off like a rogue in high MMR, that is why the pros don’t like it so much.
What about Freeze Knight? Errrr umm I mean Death Mage? No, sorry, Freeze Death Mage?
I don’t understand this ‘play honorable’ thing. Divine shields makes dealing with their boards in a mana efficient way very difficult. They have their bs just like any class, and they also have their weaknesses. Also, The Countess. Just saying.
I just don’t care for their playstyle, for the most part, and it’s pretty low skill cap usually. Yes it feels pretty dirty freezing their board repeatedly as a DK. Or shard of the Naaru into Clean the scene as a Priest, but like, what else are you meant to do? You aren’t ever ever ever winning board.
For further context, my favourite class is Warrior which is nearly always harder to play (pirates being a notable exception, but I didn’t play much of that) and nearly always hard countered by Paladin.
One of the big problems with mage is that even when they aren’t top tier, broken, or overpowered, they still have cards that are very irritating for others to play against. I’m sure we’ve all run into that mage that always seems to have an objection active or a trio of secrets active that we have to play around. If you’re control, this is an utter nightmare, if you’re aggro, you just sacrifice a piddling minion to test the waters. They can’t give mage too many good cards because then irritating turns into obnoxious and toxic. The irony here being that obnoxious and toxic is precisely what some other classes have been over the past year, but that’s ok right? DKs, DH, and druid all helped to sell packs.
It’s honorable in that it’s almost all board that needs to wait a turn to do anything (read: give opponent time to respond), including with divine shield. This again is why good players are fine against pallies. They know how to respond with the given time, but as said even some highrolls could be enough. Like last rotation a lucky rune of archemage can single handedly flip whatever the pally’s been doing for the first 8 turns (and then the mage repeats it)
Cards like countess are the exception not the rule. The very idea of the countess shows that for a pally to pull of high roll BS, they need to use cards from other classes. If countess was limited to paladin legendaries (not even neutrals, because cards like asta, jailer, tony, etc exist) it’d be a huge nerf to overall power and how much BS pally can pull.
That can be said both ways. If you take away a pally’s board, what can pally do? The class isn’t known for OTKs (again, there are exceptions particularly in wild) or doing crazy BS from hand.
Rock paper scissors.
Warrior is weaker vs paladin (and some others), but they can usually deal with the crazy cheats from other classes better than paladins could. One reason why control paladin is an even rarer beast than control warrior.
It’s honorable in that it’s almost all board that needs to wait a turn to do anything
Lol can you imagine if some of those suckers had charge? At least they have taunts, which does impact the board straight away. The static nature of their game is why a) they aren’t THAT imbalanced and b) why I don’t like playing as them.
That can be said both ways. If you take away a pally’s board, what can pally do? The class isn’t known for OTKs (again, there are exceptions particularly in wild) or doing crazy BS from hand.
Yup. But Pally’s one trick is ‘honorable’ but the thing you need to do to beat them isn’t? Not having it bruv.
Tbh they don’t trigger me that much, it’s more the free pass they get to be busted just because it’s ‘fair’. Yes it kind of blows at high legend, but you can probably count on one hand those of us that applies to. However, each to their own. I’m playing Outcast DH right now and it feels like the polar opposite of the Pally playstyle, but I respect people are different.
So mage is still #11. The changes did not seem to alter that.
And begging all who will object’s pardon, but I think HSR has real nerve calling the Arcane bolt deck: “Burn mage”.
It is slow, clunky, and often depends on splash damage from minions.
That in no way resembles any burn mage I have played ever.