First Game; Turn 4: Giant, coin, Sorc Apprentice, Mirror Image. Ray of Frost, Ray of Frost, Elemental Evocation, Mana Cyclone. (Turn 2 ping, Turn 3 Arcane Intellect).
Turn 4: 8/8, 3/2, 2/2, 2 0/2 taunts, Freeze Opponents board, add 5 random spells to your hand.
Next Game. Turn 1: Coin, Sorc Apprentice, Mirror Image, Mirror Image, Elemental Evocation, Mana Cyclone.
Turn 1: 3/2, 2/2, 4 0/2 taunts, add 3 random spells to your hand.
After I miraculously recover from the 2nd game (he also has turn 6 Mountain Giant Conjurers because the turn 1 higroll wasn’t enough), make a 15/8 hyena with lethal setup - Polymorph “Created by Mana Cyclone”
I finally draw Zul’jin and think I can turn the game around, he conjurer’s calling twice Rabble Bouncer into 2 Antonidas & Exotic Mountseller & Blastmaster Boom, but that was just the salt on the wound.
Maybe I’m focusing on the 10% of games too much, but right now, it feels like mage has completely insane early game turns with no drawback. I don’t mind all-in decks, but mage gets to dump their hand and add 3-5 cards back into their hand. Combine this with Conjurer’s calling value late in the game, and it just feels impossible to out-tempo or out-value them.