Mage Cards (Reveal #3), No-Minion-Mage support

305 messages on the mage reveals thread. Certainly Mal didn’t disappoint here :smile:

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Final Fantasy Remake/Rebirth , i still cant belive how good Rebirth is.
Baldurs Gate 3 was my most played game last year and you can also try Honkai Star Rail if you want a free game.

Besides that i only play fighters, stay away from Mortal Kombat 1 WB has lost their minds and are killing the game with greed.
Tekken 8 is a fenomenal fighter and worth every cent.

Theres a new Shadowverse game coming in the summer i want to check that one out on release.

I heard if one is looking for good old games…something like that is having a sci fi sale.

Or if you might be looking to let of some steam, one might find some publisher sale or two going on.

And for an epic experience, I hear that one can get two games free every week.

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:slight_smile: love the wit and the subtlety.:slight_smile:
I will do that, and tysvm!

can someone please explain to me how Hidden Objects is ever good?
You are still paying three mana for a do nothing on your turn card.

Mage cards look good. Definitely a few different archetypes to try out.

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Will you please explain what you think will be good? I am struggling here, trying to find a deck that will be competitive.

Is there any way to ignore users whose profiles are hidden? No reason, just asking

Unlike playing a 3-cost secret, you get to split your mana expenditure to 2 one turn and 1 the other turn, when you actually need that secret you’ve discovered.

It gives incredible flexibility and utility because not even hunter can choose when to play each of the secrets he discovers.

You find a secret, which is random, and might not be useful this turn, and play it when it’s actually useful.

It’s a tempo/control play

Sure. Go to preferences, and then find users and type my name in.
I was sincere though. I really do want to know what you think.
And everyone else, too. I can’t see a secret deck. I can almost see a no minion mage that wins from roulette spins.
I can’t see an elemental deck, idk. maybe in Wild?

PS. Regis doesn’t sound overly impressed.

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Well it can discover Stargazer Luna, and you want to cycle your deck asap with No Minion Mage.
You can also discover Cargo Guard or a Taunt to try and stall aggro, Stargazer Luna is still the ideal pick if you arent about to explode.

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How?

Isn’t Hidden objects 2 mana “Discover a Secret. Set its cost to (1)” ?

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Nobody can see it.
The pool of Secrets in Standard will be horrible, Secret Mage of then will be worse than the Secret Mage of now which is like Tier 4.

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Ah my bad i was talking about Spot the Difference.

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Yeah hidden objects is still full price for a secret pool that is flatly bad from my view.
So, not sure what the card is good for?

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It’s good at being filler.

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Ab-so-lute-ly NOTHING!

Say it again!

; )

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I still think Trickster is the only trash card in the set for Mage, if any card is filler its that one.
The other 9 will see play.

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regis liked the watercolor card.

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I don’t understand how it’s a “do nothing on your turn” card? How?

It also lets you discover the perfect secret for whatever situation you’re in. You can also play it turn 2 to save the secret for when it’s most appropriate. The flexibility with the mana cost makes it better than just playing a random secret.

I know people dislike Azerite Vein and Summoning Ward, but the bigger issue for me is Counterspell and Ice Barrier. Azerite Vein I think is pretty good overall and Summoning Ward can be a lot of tempo.

Yogg is usually good because most spells benefit you. But you have to know when to play a Yogg effect. Yogg, most of the time does 3 things. He clears the board, he generates resources and he plays secrets and rarely (but more and more often) he summons minions.

If you have a board, Yogg is bad because it’s likely he clears your board or will waste cards summoning things to a full board. If you have a hand, Yogg is bad because he will make you overdraw and waste cards adding cards to your hand.

So if you’re behind Yogg is a godsend who can save a losing game.

The post-rotation card pool is WEIRD, though. Most of the 5+ cost spells summon boards, clear boards, or buff all the minions in your deck (seriously out of about 25-ish cards, 2 of them are Blackrock and Roll and Wish Upon a Star). And one is Wheel of Death, which I’m not sure if that can be generated or not. But generally it looks like you’re either going to summon a board and then blow it up, or blow up the board and then summon one.

No minion mage actually looks pretty good, though. A better Skull of Gul’dan which doesn’t need to be outcast? 6 mana worth of bodies for 4 mana? Those are really good cards.

The main issue I see with no minion mage is the card pool, there just aren’t… a ton of cards to put in a deck. Lists are going to be kind of same-y.