Made it from Diamond 5 to Legend with Protoss Rogue

Awesome!

Streamers have been saying Protoss is bad, but this deck demolishes most of the Zerg DK’s running around. It loses pretty hard to most Terran decks, but has a chance against Terran Shaman from what I experienced.

Here’s the decklist:

My Life for Aiur

Class: Rogue

Format: Standard

Year of the Pegasus

2x (0) Preparation

2x (0) Shadowstep

1x (1) Deafen

2x (1) Gear Shift

2x (1) Starship Schematic

2x (2) Blink

2x (2) Photon Cannon

2x (2) Scrounging Shipwright

1x (3) Barrel Roll

2x (3) Void Ray

2x (4) Arkonite Defense Crystal

2x (4) Chrono Boost

2x (4) Warp Gate

2x (6) Dark Templar

2x (6) High Templar

1x (7) Artanis

1x (7) The Exodar

AAECAYO6AgTJgAb23Qbs5waT9AYN9p8E958Ev/cFi9wGntwGmuYGi/QGjPQGjfQGkPQGqPQGxfgGy/gGAAA=

To use this deck, copy it to your clipboard and create a new deck in Hearthstone

4 Likes

Gz dude, but tbh you could probably swap barrel roll for ceaseless expanse or maybe velarok windblade/ gorgonzormu or even Sonya. I might need to try this deck myself though that was just a suggestion.

Thanks for the recommendations. I don’t own Ceaseless although I guess I have the dust to craft it. Don’t have Velarok or Sonya. I considered crafting Sonya, but then you play the deck potentially for combo rather than tempo (I actually faced the Sonya version of this deck and beat it, although he drew Sonya late, and used it to just fill a board with Giants). I played around a ton with Gorgonzormu in so many other lists, I was bored of that card.

Honestly Barrel Roll helped in the early stages when Zerg DKs are dropping 4 health and 5 health minions that if stick make your life a headache.

1 Like

I agree I’d swap barrell roll, I don’t think that card is worth having. And tbh this just look like a starship rogue deck (which you probably could hit legend with anyway), so I’m not really sold that the templars +protoss package are worth having instead of going full on starships.

Good ol starship decks are surprisingly good against zergs.

The progression of this deck started as a pure Protoss rogue, realized that if the person deals with one Archon you just lose on the spot, and added the starship package to give an alternate wincon with Exodar, and give some more consistent early game that the opponent has to deal with aside from me setting up a turn 5-6 Archon. That being said, I had a ton of games where you Archon on turn 5, and they can’t deal with it and just lose immediately.

I had a game where I got to cast Exodar three times and get all the pieces back. Having Yamato Cannon as a starship piece came in clutch against a board filled with Giants.

Edit: Subbed out a Gear Shift for a Cover Artist. Testing to see how well that works.