Lifesteal and Rush on the same card?

As it should, and its also a clear example that moderation is still present in the forums.
I had many posts restored in the past , even those that didnt paint Blizzard in a good light.

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let me guess …they flagged it as "real life threat "?

Who knows? Players here abuse the flag system at the drop of a hat.

…you know
you are the only one besides the ones who reported you who knows the reason given
didnt you get the automated notification?

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I mean, your class has a 5 drop that makes a 1 drop and both have a targeted freeze and gain armor equal to the target’s attack.

It’s not like mage is unable to develop a board while doing massive recovery.

And it can also run Zilliax for rush lifesteal.

And it can use reverb to steal them when used against you.

But if you are specifically looking for a mage minion with rush and lifesteal? Probably won’t happen anytime soon.

Does it really matter when we have multiple decks that can 30+ in one turn to players?

there was no explanation. It just says the thread was restored.

I don’t want one. I was just trying to demonstrate that the game has gone way to far imo.

yep improved a lot
its been great to have this type of effect since the first zillax is great being able to remove threats without spells or make a comeback thx to lifesteal

Then why complain that mages don’t get one?

They have their own powerful recovery minions.

There absolutely was.

There will be a message with the subject “Post hidden by community flags” that will look something like this:

Trolling is in this case one of several possibilities.

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My mistake. The “community” flagged it as spam.
Draw your own conclusion.

Recovery should have harder limits imo.
Yes, even for mages.

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I mean, it kind of has to keep pace with the damage potentials in the game, or else they are just wasted cards.

You don’t want to live in a world where nature shamans can be killing you by turn 6 without even setting up an OTK turn.

When you limit recovery tools, that’s what the game turns into.

The recovery options in hearthstone, minus a few exceptions, aren’t even all that powerful. Not every class has the ability to get a triple perfect Zilliax into a quadruple perfect Zilliax like warrior can. (Warrior is pretty much the only class where their recovery tools are way out of line)

Healing for 8-10 isn’t all that problematic these days. Most aggressive decks can shrug that off and keep killing you.

Yep

I was targeted yesterday by someone (I know who but it’s pointless to say so and cause more discord) who had one of my comments flagged enough to get a message wherein it tells you exactly why.

I agree the community does have a tendency to abuse the report system, however, it can’t hurt to actually consider the possibility every now and then MAYBE something was flagged appropriately.

I doubt it happens a lot, but it’s possible for some classes with enough draw available

Lifesteal on a minion without immediate effect like rush battlecry or end of turn seems kinda pointless. If you play a lifesteal card, it’s to heal now, not never.

If gnome mucher didn’t have a end of turn attack effect, it would be useless. Same for the hollow hound, glowstone greyworm…Look how useless obsidian statue or abyssal bassist are without immediate effect.

Beside, Fye is a class card and a legendary. It’s not surprising or unusual to make a legendary class card powerful.

Fye is a good card, but the dragon druid deck it goes into has a severe issue with some of the most common opponents in the meta. It lacks lethality. Dragon druid’s worst matchup up until a couple days ago was reno warrior, but it didn’t fare well into rainbow control DK either. In the past few days wheel warlock actually overtook reno warrior as its worst matchup, and another unfavored matchup started cropping up in the past few days… virus rogue. Druid’s only defense against a 40 attack zilliax is dragon golem, but the rogue runs two saps and two deafens. The matchup is actually favored toward the rogue atm. That may change but usually the zilliax is just too fast.

Dragon druid is pretty crap into all four of those matchups, and all of them are quite popular. Plague death knight is also a pretty feels bad matchup too, since a turn 4 helya counters the eventual highlander payoffs and the druid has a lot of cycle. What dragon druid IS good at beating is demon hunter, which is the only reason it’s a somewhat viable meta candicate. But its strongest cards are mostly reactive. Reno doesn’t kill the opponent, and neither does yogg, fye, or avianna. Avianna is a grindy card for attrition matchups, but it’s very weak into decks that just outright kill you in the late game.

Why are we complaining about dragon druid’s stabilizing card? You know that priest has a similar card for 4 mana right? Glowstone gyreworm is a battlecry with lifesteal “deal 5 damage to anything, including face” and it never gets played. You can even forge it so the battlecry is active whenever you want. Oh yeah, since we’re on the subject of priest, zarimi priest also beats dragon druid. The druid deck is not a good choice right now and Fye doesn’t change that.

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I would like to see is something like, oh idk.
This is ten mana game, right?
So a world where an aggro deck cannot kill before turn 5
would be fair to me.
Limits like that, on healing, on damage, on everything really.

Am I being unrealistic? Has the game simply progressed too far for this to be possible?

Fair enough, but wouldn’t taunt on a separate card be good enough?
Must so many effects be stacked on one card these days?
Hearthstone has too many Swiss Army Knife cards, to me.

There is no We.
Just me, asking questions as usual:)
Remember; I only play mage, generally in Wild, and so many of these cards I never see.

I just wish cards did not so so much on one card.
It doesn’t seem fair or balanced to me.

It really isn’t that broken. It’s a good card and one that you want to run in any dragon deck, but it’s more of a support card than anything else. Fye doesn’t win games by itself. If it’s that strong in wild it’s because whatever deck it’s run in has some other broken thing. Wild is a bad format for weighting standard card strength. Everything in wild is broken.

Not everything. Some classes get nerfed, while others get ignored.

It would be crazy if you combine og Zilliax with new Zilliax. Like Virus module and power module, then magnetize og Zilliax and you would have increasing lofesteal every turn

That would be disgusting.
I don’t see anything wrong with wanting cards to do one thing well, instead of doing everything on one card.
After a point, too many effects on one card turns cards into: “I win”.
At least, to me it does.