Libram Paladin... Why?

Look at the card art for Dragonscale Armaments.

Now look at Interstellar Starslicer.

Why is the balance team like this? What is wrong with you?

Instrument Tech is leaving standard afaik. Presumably, the card that was going to replace it has been removed of the property it was designed around before even being released.

What the hell…?

Why does Ursine Maul’s art look so screwed up? Also, 4 mana for a 4/2 that only draws your highest cost cards is so niche to using Ursol, and is totally incompatible with both Imbue and Libram Paladin. It’s slow, clunky, and barely makes any sense as a card.

The mana cost for Starslicer is 3 for -2 discount for Librams, and it was REALLY slow even when you could tutor it. Granted, things do look like they’ll be slower now. But, without tutoring, this effectively makes an already bad archetype WAY worse. Again, why?

Why does Interstellar Wayfarer cost 4? It gives a worse discount compared to Starslicer and its stats are terrible. 4 mana for a 4/2 with Divine Shield was bad like 4 years ago. It’s terrible now.

Yrel, Beacon of Hope is a 3/3 with Rush for 4. Those are some god awful stats and she is so clunky. If you hit her with Divinity for +3/+3, you don’t usually trigger her Deathrattle. If you don’t buff her, you’re spending 4 mana to deal 3 damage. The librams you get from her are mostly good. But, she doesn’t discount anything. It’s clunky and slow and bad.

Libram of Faith is… weird… I have never seen anyone hold it to 0. The impact of playing it for 0 is so… lame… It’s a good card… But… it’s weird…

The whole Libram Paladin package makes no sense. The current meta makes no sense. This new meta is going to make it even worse.

I would like to see some concessions here.

1 - Dragonscale Armaments should say “Draw a weapon from your deck and a spell that didn’t start in your deck”

2 - Libram of Clarity should just be 2 mana for draw 2 minions. It doesn’t need the buffing effect. It’s clunky and unnecessary anyway.

3 - Interstellar Wayfarer should cost 3. It’s god awful at 4.

4 - Libram of Divinity should be 5 mana, but lose the 0 cost requirement. It’s just… what a weirdly balanced card…

5 - Ursine Maul should be 2/3 for 3, Deathrattle: draw your 3 highest cost cards. At least you would be able to play over your own Ursine Maul to draw. That’s… something…

6 - Libram of Faith should give Lifesteal AND Rush at 0.

7 - Yrel should be 4/2 for 3. Those are actually okay stats, and you can actually buff her occasionally without clanking her Deathrattle.

These are like… the minimum concessions. Libram Paladin has been hurting bad. The whole idea that it needs Starslicer to be viable and doesn’t have any good ways of being tutored just blows.

As for Ursol…

Renewing Flames should be 5 mana and deal 1 damage 3 times to enemies, not 5*2 to lowest health target.

At least make it good with Spell Damage or something. Good lord it’s a bad card.

No buffs for Libram Paladin in standard without nerfs to it in wild.

Those suggested buffs are pretty over the top.

A 4/2 for 3 with Divine Shield and Rush? Holy tempo, Batman. You could just clear a 4 drop with your 3 drop and leave a body up that gives you 3 cards.

Giving the Draenei Lifesteal is insane. An 18 health swing for potentially 0 mana? The card is already one of the best cards in the deck. It’ll be worse without the tutor, but still.

A 3 mana weapon that draws 3 cards?

A 2 mana spell that draws 2 cards with no condition isn’t going to happen. Especially since they’re nerfing card draw across the board in the new set.

Interstellar Wayfarer is in a weird spot. I think it’s pretty underwhelming at 4, but I also think it’d be too good at 3 (and would make the deck really linear in an annoying way). I think they could’ve PROBABLY made it a 4/3. Or even a 4/4 if we compare it to Flutterwing. (Which also has Taunt – and is a neutral)

Some of these buffs would make sense before rotation, but there’s a very clear effort to lower the power level at rotation.

It is weird flavour that Armaments doesn’t draw… Armaments, but I think a 1 mana tutor for Starslicer would also be really, really good. Probably too good, and would contribute to the linear-ness of the deck.

Librams also suffer because the Draenei package is pretty meh, and they tie into it pretty well. But with the loss of so much removal, maybe Draenei will make an impact now. There’s also more limited card draw, and Draenei has A LOT of cheap/efficient card draw options.

It really isn’t as terrible.

What happens is that the average paladin player can’t really Win with anything that isn’t utterly overpowered and the class is also a boredomfest.

Can we Just remember it took devs a entire rotation to nerf painter’s virtue?

Even If the deck was not “meta” anymore that thing terrorized standard for more than a year with the card being the obvious reason.

That to not even talk about paladin players talking about “play from board” while throwing 15/15+ charge Minions at you.

As long as the class not gains a minimal identity that isn’t play the most unfair game possible while acussing others of doing what It does it is as good as dead.

A 4/2 for 3 with Divine Shield and Rush? Holy tempo, Batman. You could just clear a 4 drop with your 3 drop and leave a body up that gives you 3 cards.

Giving the Draenei Lifesteal is insane. An 18 health swing for potentially 0 mana? The card is already one of the best cards in the deck. It’ll be worse without the tutor, but still.

Reading comprehension strikes again.

A 3 mana weapon that draws 3 cards?

Yes, just like having a 3 mana minion that draws 3 cards. The difference here is that you need to break the weapon, so you don’t even get the draws until 3 turns later. That is pretty damn fair.

A 2 mana spell that draws 2 cards with no condition isn’t going to happen. Especially since they’re nerfing card draw across the board in the new set.

This already exists. There are multiple super strong draw options that exist in the game for 1, 2, and 3 mana.

Do you even play this game?

@minami

Libram Paladin =/= Handbuff Paladin.

What the hell are these replies?

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Name them, then. There really aren’t any.

We used to have swindle, but even that has a combo condition. Spectral Sight is conditional.

Scale Replica I guess, but that’s conditional on having dragons. Quality Assurance requires running taunt minions. Which is broad, but is still conditional.

Minions are not conditional, every deck (besides… spell mage I guess) runs minions. And there’s a very clear effort with this set to push up the cost of card draw to a hard 1.5-2 mana. Instead of 0.5-1.

No 3 mana minion draws 3 cards that I can recall. Robocaller isn’t reliable and is conditional on having the right mana costs in your deck, that’s the only thing I can see.

Having to break the weapon is kind of like… I mean 2/3 weapon’s are pretty weak, is the only thing that makes that sort of balanced.

The card’s obviously been printed for Ursol synergy, though, so changing it to that would defeat the purpose pretty much.

Well, maybe you didn’t communicate what you meant well then. Where am I wrong exactly?

Name them, then.

Blazing Accretion and Knickknack Shack for starters.

And no, I am not going to name all of them.

Stop posting just to demand people give you information on what the game state is like.

You clearly do not play this game.

Go away.

The same libram paladin that is literally smashing the tavern brawl in half? I would wait a little before call it dead.

The same libram paladin that is literally smashing the tavern brawl in half?

The amount of people who joined this topic just to try to gaslight is unreal.

The decks currently stomping are Protoss, Imbue, Starship, Leech, etc. Libram is not even close to that level.

I would know. I actually played the Tavern Brawl. How many of you people actually play this game?

You don’t because starcraft cards are literally banned in this week brawl.

Actually, you’re right. I mistook it for standard.

Minus one for me. Minus like 3 for you or something.

Nonetheless, Libram is not dominant in Tavern Brawl.

lmao the alt glazing is unreal dude

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You overrate the psychology of the masses there. Most competitive players don’t care about what class they play and they don’t have a “main”(it’s not WoW to need to grind first in order to play it) so you mainly have to look at the weakness of the pala decks themselves and not the players.

The handbuff decks for example are extremely deficient on control barring some very indirect effects like a couple of neutral tech cards so it’s natural for competitive players to play them mainly for “big stats” (if the rest of the meta couldn’t handle it (it could after a point)).

Also the class did have more complex decks, like OTK Lynessa which I still like but they totally butchered it with the 4drop nerf.

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