Look at the card art for Dragonscale Armaments.
Now look at Interstellar Starslicer.
Why is the balance team like this? What is wrong with you?
Instrument Tech is leaving standard afaik. Presumably, the card that was going to replace it has been removed of the property it was designed around before even being released.
What the hell…?
Why does Ursine Maul’s art look so screwed up? Also, 4 mana for a 4/2 that only draws your highest cost cards is so niche to using Ursol, and is totally incompatible with both Imbue and Libram Paladin. It’s slow, clunky, and barely makes any sense as a card.
The mana cost for Starslicer is 3 for -2 discount for Librams, and it was REALLY slow even when you could tutor it. Granted, things do look like they’ll be slower now. But, without tutoring, this effectively makes an already bad archetype WAY worse. Again, why?
Why does Interstellar Wayfarer cost 4? It gives a worse discount compared to Starslicer and its stats are terrible. 4 mana for a 4/2 with Divine Shield was bad like 4 years ago. It’s terrible now.
Yrel, Beacon of Hope is a 3/3 with Rush for 4. Those are some god awful stats and she is so clunky. If you hit her with Divinity for +3/+3, you don’t usually trigger her Deathrattle. If you don’t buff her, you’re spending 4 mana to deal 3 damage. The librams you get from her are mostly good. But, she doesn’t discount anything. It’s clunky and slow and bad.
Libram of Faith is… weird… I have never seen anyone hold it to 0. The impact of playing it for 0 is so… lame… It’s a good card… But… it’s weird…
The whole Libram Paladin package makes no sense. The current meta makes no sense. This new meta is going to make it even worse.
I would like to see some concessions here.
1 - Dragonscale Armaments should say “Draw a weapon from your deck and a spell that didn’t start in your deck”
2 - Libram of Clarity should just be 2 mana for draw 2 minions. It doesn’t need the buffing effect. It’s clunky and unnecessary anyway.
3 - Interstellar Wayfarer should cost 3. It’s god awful at 4.
4 - Libram of Divinity should be 5 mana, but lose the 0 cost requirement. It’s just… what a weirdly balanced card…
5 - Ursine Maul should be 2/3 for 3, Deathrattle: draw your 3 highest cost cards. At least you would be able to play over your own Ursine Maul to draw. That’s… something…
6 - Libram of Faith should give Lifesteal AND Rush at 0.
7 - Yrel should be 4/2 for 3. Those are actually okay stats, and you can actually buff her occasionally without clanking her Deathrattle.
These are like… the minimum concessions. Libram Paladin has been hurting bad. The whole idea that it needs Starslicer to be viable and doesn’t have any good ways of being tutored just blows.
As for Ursol…
Renewing Flames should be 5 mana and deal 1 damage 3 times to enemies, not 5*2 to lowest health target.
At least make it good with Spell Damage or something. Good lord it’s a bad card.