Ignoring the fact it is the top deck on HSReplay. This deck has 0 viable counters, short of building a deck to purely counter it. It has insane early game damage thanks to buffs and discounted librams. It has strong divine shield minions that are obnoxiously hard to remove that double as taunt walls. It has really good built in healing to counter aggro. They have amazing control and value potential thanks to Lady Liadrin, Lightforged Crusader, and Turalyon, the Tenured. There is no stage where you can win against paladins with any viable deck on the ladder.
Nice another troll .
That’s interesting, because looking at its stats in Diamond through Legend on HSR, it sports negative winrates against:
- Aggro Demon Hunter
- Gibberling Druid
- Highlander Mage
- Small Spell Mage
- Murloc Paladin
- Every version of Rogue except straight Galakrond
- Galakrond Warlock
- Zoo Warlock
Doesn’t look all that bulletproof to me.
Libram Paladin is the perfect example of a Healthy Strong deck. And in my experience, it is not being spamed, it doesnt feel that strong and it is not an anoying deck. Then no needs to nerf it.
Exactly. The most obnoxious thing it could do was the crazy Alura highrolls, which happen lot less now since the builds without Consecration and Justice turned out to be inferior.
No viable counters?
Hellscream would like to have a chat
These threads are hilarious. There’s a reason it tanked so bad in GM: it’s countered by having a brain and pretty much every good deck except Druid crushes it.
I honestly don’t understand why silence isn’t in this meta.
Consume Magic, Devolving Missiles and Blackjack Stunner are all ran, and they’re essentially the same effect as far as Paladin is concerned.
100% right, but I just am surprised that neutral solutions aren’t run purely based on paladins played rate. Don’t get me wrong, I love getting greedy with authority on 5 and not getting punished, but outside of the cards you mentioned- I don’t see any one running owls or in faction silence effects.
Even if you encounter Paladin 20% more often than other classes, teching to beat them with a card that doesn’t further your gameplan in other matches can wind up hurting you in the long run.
There’s actually a really good writeup from J Alex on the matter:
I think that’s interesting, but isn’t owl cheap enough at 3 that the tempo swing of playing it on a rattlegore or a grom, or even on a buffed warlock minion, still worth the inclusion? I dunno- I follow his logic and think it greatly applies to cards like Harrison, but silence effects always have a target, unless you opponent has a deck with only vanilla minions.
Plenty of decks- especially aggressive ones - run things that aren’t worth silencing at the price of a 3-mana 2/1 body when you could have been doing something that actually furthered your own gameplan. Few decks are really that hinged on a specific minion or two getting their effects off outside of the turn they’re played.
I agree with the theory, but to me it’s a theory- I just think that in most matchups, there is an opportunity for silence to help swing the board state. But, I’m also a control player, so maybe I’m not thinking about the aggro matchups.
That’s probably a large part of it. Control decks by their very nature try to plan for everything because their general play pattern affords them room to sit back and counter stuff.
Aside from an entire class in priest and aggro Demon Hunter, it’s kinda hilarious that Murloc Paladin counters it as well.
Dirty birds counters it as well- the loss of the pure activators is brutal
Lest we forget bomb warrior, in that case.
True true. I’ve thought about running the card that turns all your non- class cards into class cards but in this instance Alex is 100% right, I’m hurting my good matchups in an attempt to shore my bad ones.
I mean, that card is pointless in pure pally, especially when you don’t draw it. It ends up killing your consistency as it’s a neutral card itself. I’d rather play the pure cards as a sad 4 mana 4/2 do nothing and a plain war golem for tempo every 5 games or so than run a neutral that hurts every game and doesn’t ensure helping you in your one bad match up.