I realize some people may have some deck tracker installed but uses it mainly as a tool just for remembering the cards left in the deck/ cards being played by opponent.
It have another function that collects game data of the past games we played, and I will like to share how i use the data for my games. (Improving my rank)
Contributions
If anyone have any contributions, do feel free to add from your personal knowledge and experience, or via a link.
example:
https://tempostorm.com/articles/four-steps-to-understanding-hearthstone-data-to-improve-your-game
Thanks in Advance.
(Work in progress)
What affects my rank position?
I will briefly explain the 4 aspects, and attach more detailed explanations if I find any. In summary, a combination of the 4 aspects will determine your rank position. (in no order of importance)
Deck Strength
Do not be mistaken deck strength refer to the tierX, netdecks, etc reference.
Deck Strength refers to how strong your deck is with reference to the match-ups you are facing.
Skill
Refers to player’s proficiency with his/her deck, knowledge about the game, and management of other intangible aspects.
Time
Obvious reference to co-relations between numbers of games playable vs time available.
RNG
Since there is heavy RNG elements build throughout the game, individual’s performance will be affected to a certain degree due to RNG. While certain aspect of RNG are unavoidable, it is still important to understand and manage it to the player’s benefit.
After understanding the above, we will realize that there are controllable and uncontrollable aspects where will determine our rank.
Here, we want to work on the more controllable aspect, via data collection and analysis.
Note 1
Based on 1 deck, I would recommend at least 10 games of serious play (no auto-concede, distracted plays, etc) as a bare minimal for any useful data building. (more game will improve the accuracy for further analysis)
Win Rate (WR)
WR is the % representation of the numbers of games that an individual is winning. It is generally normal to see decreasing WR as you progress higher up the ladder, assuming all others aspect being constant.
Below R5: Due to the win-bonus for consecutive wins, it is still possible to progress up the ladder even when at a negative WR, subjected to numbers of games played.
Why WR matters?
Better WR saves time(overall). It is also an indicator of how well an individual is playing the deck.
What does it reveal?
If we breakdown the overall WR into classes, we can have a better picture of how well we are performing vs each classes. From here, we can better understand if we need more work on which match-ups.
WR can also be use as an indicator to determine if certain card is suitable/effective.
How to improve WR?
As stated earlier, we need a minimal number of games to have a relevant data set for analysis. The greater the number of games recorded, the more reliable the analysis can be.
Note: Most data need to be viewed at a larger scope.
Overall winrate
I view WR with a range. (e.g.50-55% or 50-60%)
Depending on which end of the ladder we are referring to, the WR in discussion plays different significance.
I also associate WR with consistency. If we look at the past 3 season’s record. Do we see a consistent WR across all 3 months.
If yes, then it could be we are very proficient with the deck archetype* and it;s execution. Also note, if we are able to maintain a constant WR, and we see progress on rank, then it is still a positive.
If it is inconsistent, then we need to look at the factors affecting it. e.g. Did we switch archetype*
WR vs Mirror matches
I feel this is a very important match-up to work on. Assuming both players have the same deck. The deciding factor will be down to RNG and individual skill. Since, we are not able to have any control on RNG, then the player with the better skill, would win more over a number of games.
WR vs other classes
Rarely will a deck be absolutely favored vs All deck types. Thus, the chosen deck preferably should capitalize on having as much favored against match-ups / lesser not favored against decks.
When we look at the match-up distributions, we can have a better picture to formulate a plan.
WR (Favored against) if we see a slightly positive WR, we might also want to work on practicing vs such match-up to increase our WR. The more we capitalize on the match-up, the more it contributes to improving the WR.
WR (Not favored against) similar in concept as above, but we want to limit our losses as much as possible. However, depending on the decks we play, it may not be beneficial to focus too much energy here for minimal result/return.
Pitfalls
Wrong application of WR data
Data are just numbers by itself. if wrongly used, will lead to undesired results.
This is a big topic and I won’t touch in detail atm.
To avoid, I would recommend discussing your data and analysis method with a few players (preferable higher rank players)
Considerations
Starting With Coin/Without Coin
Depending on how your deck is built, the above scenario may have a bigger impact on your WR. I assume slower decks would benefit more from having the coin, but after viewing through my game data, it proves otherwise.
Since, I may tinker with deck built (or home-brew) I am still exploring if this data can be use to indicate a need for more balancing (more consistent results)
Tech choices/ Card replacement
I also have my own preferences and limitations. e.g. I have never learnt to use Hunter’s Tracking effectively. In my games, I find that by replacing cards that I have more confidence and proficiency with, could help me more.
(this is also a big topic, so will cover briefly atm)
In general, the tech choices should fit the win condition of the deck I am using. I also use the match-ups I am facing as a reference.
e.g. The current mech hunter lists does not contain Silence.
However, I can see Silence being effective with a majority of my matches,
Mech Hunter/pally - (Magnetic) a lesser extend to warrior with magnetize Zillanx,
Rogue (edwin), Mage (doomsayers, freeze)
It act as a partial removal, or enabler for an extended dmg reach over taunts
How to start
There are quite alot being covered above. I would recommend starting simple. Choose 1 area to focus on and once you have achieve a consistent result, then move to the next.
Once you focus on the right thing, the result will automatically follow.
At any time, you feel being stuck. Feel free to ask, as there are many great players here all willing to help.
till then…
Good Luck Have Fun