Cant figure out why its win rate is so low.
Im rocking a favorible win rate just hit legend with it and im still in a favorible win rate. (58-62%)
Honestly i feel its op almosy every game i discover 2 extra vamperic bloods or enough board whipes or minon removals to basicly either make my oponent quit the game deck out or just rage quit.
No this is not a troll post im serious. No cap.
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It’s very bad at killing opponents, so decks that run control killing strategies like bomb lock often just roll over it.
Also, while it’s removal is strong, it struggles with medium/tall boards repeatedly, which many later game decks can pull off.
It’s very effective at stopping aggro, or chip damage strategies. It stinks vs the slower win cons unless you get lucky with patchwerk hits.
Kind of hoping it keeps that weakness, otherwise that deck is going to be obnoxious.
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Blood DK has no well-defined win condition. That’s in part why its performance is terrible.
Thing is imo any boad based deck has no chance vs it imo. I think its bad for the overall health of the game. I keep getting matched up with board based decks hence the high win rate. Something tells me vs a otk deck its pretty bad unless u can destroy or steal its combo pieces.
But the times i have been against those iv eather been lucky or something cause i allways seem to acomplish destroying there wincon.
Thing is if priest had the strength that blod dk has we would never hear the end of it.
Priest is my fav class. Not that i get to play a lot of it… these days…
But yeah reminds me of ashes era priest tbh but far stronger.
Iv even had cases where i have discovered enough frost dk nukes to basicly otk the other player lol.
Or used brann + i forget the card to do 6 dmg to the oponent at end of turn or discovered 3 of him and had 9 dmg at the end of turn dmg going on leading to a win.
Tbh my bigest complaint is the crazy amlunt of discovery… of good cards i allways get GOOD cards from discover lol.
I think a lot of that has to do with the player behind it cause my deck has about 3-4 win cons and i can discover a new win con if needed it feels like.
Astalor is a win con
Brann to the end of turn do 3 = 6 dmg to enemy hero while im healing or doing chip dmg.
Location with mid tier dmg minons.
Steal there combo cards…
Discover more strong cards or frost dk nukes.
Thats alot of win cons.
But mabey cause so many and u have to adapt on the fly it makes some players struggle?
The archtype is not weak at all
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I think it is because the ones playing it have no clue how to play it.
I wouldn’t even go that far.
After 4 board clears, the DK starts to struggle.
Thief rogue, for example, usually has to win on board, but has no major issue with blood DK.
It’s oppressive to aggro style decks, and some midrange ones, but that’s about it. Most things have some kind of inevitability that go later that blood can’t deal with well.
It’s definitely a solid control deck, but it has appropriate weaknesses to target.
I love facing the deck with deathrattle rogue to be honest, it keeps up to much pressur on blood dk, unless theh run smothering or a y silence
Blood DK stops winning when opponents stop conceding. The deck’s lethality is so low that it often allows the opponent to amass resources after it has stabilised and threaten them again. A lot of players don’t realise this and concede way too early when they would have won the game if they played it out (or would rather just bin off the slow game and re queue to rank up faster). It stands to reason that Blood’s matchup into Frost has improved, as I think the nerf to Construct Quarter hits the Tempo Frost deck harder than Blood Control, but otherwise it’s pretty underwhelming as long as your opponent actually tries.
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When what you draw is either stall in the form of a minion or spell, all leading up to… nothing. There are no real win conditions involved, besides the likes of Mograine, which is not a good card.
You and me both. Pretty sure the general consensus before release is Blood was going to be bonkers. If it gets any tools to negate said defense, we’ll be in DKstone for a while.
A bunch of players also don’t care because they can win two or three games in the same amount of time as waiting for some … person… to play this toxic stew.
Blood DK sucks.
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I average 6-8 board whipes a game? On the low end. No cap. I just discover more.
Well then im doing great with it still holding that win rate ill see how far i can go.
Thanks for your thoughts guys.
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Because the winrates are fraudulent. Go play 10 DK’s as a Pally and tell me how many games you win. Ain’t NOWAY Pally’s winrate is as high as it is right now with DK’s still being heavily played. All of these winrates are extremely sus right now.
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When you consider how winrates are reached by aggregators, it isn’t “sus” at all. The least you could say is “it’s still fairly early”, but even then, data is always pouring in and often in support of the findings originally reported (not always, but usually).
Well said
Made me giggle
And yeah. Unless I’m on a streak with a sizable star bonus, I’d muuuch rather get the heck outta Dodge and find another opponent than spend anymore time in a game like Blood DK.
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I think the whole game would be better if they made Renathal mode and all the people who love these grindy no win con slog games could all play with themselves together and leave everyone else alone.
Have 100 health and 50 cards, I do not care. Just do it over there.
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Custom games would be better, involving guilds. Health pool, deck size, etc., etc. would be quite fun.
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That seems like it might really be interesting.
A way to make a lobby that bans or requires certain criteria.
I agree to a degree. A game that lasts longer than 15 minutes is pushing it for me. Twenty minutes is only worth it if I’m 99% the winner and near the end of my gaming session.
Control is important, but like a lot of people are saying, Blood DK’s version of control feels like a simple stall and hope the opponent runs out of steam. No real WC.
Agreed. This deck desperately needs a way to win, beyond exhausting enemy resources.
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