Hey guys.
I see all your topics about problematic things in standard, problems that seem to be easy to overcome in wild. I want to share something with you.
If you’re annoyed with all these bombs and board clears Warrior has, if you have enough of those mage spells or something else, maybe wild is a solution for you.
This is a card game. You have to focus on your win condition and accept the fact there are many matchups your decks is almost unable to counter. You can build a deck that counters the deck you hate, but then you have lower chance of winning against something else, right?
If you’re free-to-play player, you’re forced to play 2-3 classes that are your main choices. You have to believe that there are good cards in upcoming expansions for them, otherwise you have to spend money or disenchant your cards to build a new deck with new class.
So, listen to my story, dear player. It may encourage you to play wild, inspire you to change your thinking about Hearthstone.
I started playing decks with Chillwind Yetis about 2 years ago. I didn’t even know what is the dust and that I can create cards with it. I was building weak homemade decks and I was always like 19-20 rank. I didn’t even know about netdecking and I hated overload shaman.
Someday, my Medivh’s Vallet and other cards disappeared. It was a shock to me XD Then I learned about the game on Internet, disenchanted all wild cards and still tried to craft my own choices, still struggling with meta-netdecks.
At some point I decided to stop playing Hearthstone. But I still liked the game! I decided to spend some money for wild adventures. I got some cards like Brann or Finley, finished that all and then I realized I’m able to play some cool wild decks. Not those with good winratios, not the tier 1-3 netdecks, but my own strategies and stuff.
Until now, I de-enchanted all those legendaries few times, decreased my card pool to 1/4 or less, made a lot of bad decisions and wasted huge amount of money, like 3 big preorders, a lot of single packages, money for Arena Mode (with 1:3 results), etc. This is a HUUUUGEEEE amount of money in Poland.
But now I see, that just those wild adventures was enough to make me able to compete in wild. And you can too.
Why? Because there’s a huge difference between wild and standard. If you establish some decks, you can easily play T1 decks always, no matter what happens and what expansion comes next, you can still get legend rank easily.
Also, the power level or wild is so huge, that you don’t have to worry about anything that annoys you in Standard. You can develop your own win conditions and beat them all.
I chose Mage, Warlock and Paladin as main classes. I started playing wild like a year or 1.5 ago, I chose to go Reno/Kazakus and control/OTK, as I hate aggro personally.
For about almost a year, I didn’t spend money (except one situation not that long ago, like ~30eur for 50 packs). I build my OWN decks, with my OWN cards I like and I don’t care about what the meta stats say. I am easily getting R15 each month, I don’t play much, but when I do, R10 is still not a problem. I am sure if I wanted to, I could get R5 easily too.
So, summarizing.
- I don’t have to pay for the game no more.
- I easily can get R10 or better with HOMEMADE decks, isn’t that great? All the fun I can get here, wirhout caring about meta decks and “what I should craft or what I shouldn’t”
- I unlocked great wild single player modes, in which I don’t have to rely on buckets or RNG, I can build own deck from my collection and have a lot of fun
- I don’t have to care about rotations or HOFing some cards. I’m untouchable!
A lot of benefits. You can use your creativity here and do what you want.
Just consider that. Spending some money for wild adventures can hurts, but it’s one-time payment and then you’re free to play a lot of combinations of decks and you will never lose cards you currently use. Good luck!