Let's play Bingo! (Rise of Shadows Balance Patch Edition)

The premise of this game is simple: every player will list cards which they expect to be nerfed by Blizzard, up to as many as they believe will be touched in the upcoming balance patch, along with what the change would be.

Which cards should be listed:

  • Those that you believe are the likeliest cards to be nerfed by Team 5 in the balance patch for Rise of Shadows.

Which cards should not be listed:

  • Those that you want to see nerfed, either because you believe it needs to be or because you wish it were; but not necessarily a nerf Team 5 is likely to implement.
  • Those that are popularly discussed as candidates for nerfs, but not necessarily a nerf Team 5 is likely to implement.

Please feel free to provide rationale. Keep in mind this should be Blizzard’s probable justification! You can certainly provide your own, but you should mention as much to avoid confusion.

Kudos to everyone who correctly identifies a card to be nerfed, with bonus points if your proposed nerf is exactly how it is ultimately implemented!

Have fun! :smiley:

3 Likes

Posted previously that i feel these card (not all) is likely to be targetted.

  1. Wagglepick - 4 mana 3/2 effect stays the same
  2. Raiding party - cost 4
  3. Preparation - cost 2, your nxt spell this turn cost 5 less.
  4. Dr boom hero - delivery drone - add a random mech to your hand. Battlecry: mechs that start in your deck have rush or your mechs have rush for the next 7 turns
  5. Archivist - battlecry: same effect + transform the minion to a 7/7 libririan.
  6. Conjuring - 4 mana
  7. Walking fountain - 4/8 lifesteal, windfury
3 Likes

A fair list of targets, but I raise you this one…

  • Preparation
    The next spell you cast this turn costs (3) less.
    ↓
    The next spell you cast this turn costs (2) less.

  • Sap
    2 Mana → 3 Mana

  • Brawl
    5 Mana → 6 Mana

  • Shield Slam
    1 Mana → 2 Mana

  • Savage Roar
    3 Mana → 4 Mana

  • Leeroy Jenkins
    5 Mana → 6 Mana

  • Mountain Giant
    12 Mana → 14 Mana

  • Hex
    4 Mana → 5 Mana

:innocent:

1 Like

Leeroy at 6 would make him terrible.
Same with Sap, shield slam, Hex and savage roar.
Sap has never been game breaking.
Shield slam is the only real single target removal other than execute. The only reason people want shield slam nerfed is because single target removal has reached a critical mass with all the Omega Devastators being generated left and right.
Making hex 5 would make it worse than Assasinate and polymorph.
Brawl might still see play afterwards, but Brawl isn’t what makes Control Warrior strong right now. Its Omega Devastators being played 5 times a game.
So I propose a simple fix to Omega Devastator: Remove the mech tag.
It’s a hard nerf to Dr Booms delivery drone as well as Omega Assembly, and limits it to twice a game. No other of the Omega minions were mechs, why should Devastator be?

4 Likes

Prep - The next spell you cast this turn that costs (3) or less costs (0) instead (or, preferably, completely overhaul ALL cost reduction cards to have a "but not less than (1) condition unless otherwise specified)

Pick - 3/2, same effect

Shield Slam - consumes all armor like Flurry (idk why on this one tbh, but I think its a target)

But, my personal pick for nerf of the “season” goes to:

Zilliax - 6M (I know many like this card, I do as well, but its too universally good to go unnoticed imo.)

3 Likes

Bowser, I have a specific set of skills. Skills that make me a nightmare for HS players like you suggesting such nerfs. You can take this back, an we can pretend this moment never happened.

If this fruition comes to pass, I will find you. Maybe not this week, maybe not in the approaching month. But I will drop to your rank. An I. Will. End. You.

7 Likes

I will consider your proposal, Theman, but I make no guarantees. Sometimes things are just a little too perfect. I am, however, intrigued by these skills you possess… Unless they involve the playing of Big Priest (sadly, likely to dodge the bullet AGAIN) nothing you have in your arsenal will deter my memes!

1 Like

I feel like Vendetta will be made to cost at least 1 mana. 0 mana spells are powerful in general, but especially in Rogue, and Vendetta feels like it pushes the limit. Yes, it’s only useable after a Blink Fox or that new 4/3, but it still feels like it’s too fast, especially considering its cousins Scorch and Wingblast are arguably harder to pull off and still cost 1.

The card I’m hoping they don’t nerf is Pick, but I feel like it might be on their radar. Rogue very rarely receives good weapons, and on top of that, they rarely receive weapons that deal above 3 damage, resulting in almost no variety (Assassin’s Blade, Cogmaster’s Wrench, Shadow Blade, Obsidian Shard, Hero Power+Poison, it’s almost comical). But because Pick does a lot of raw damage rivaling old Death’s Bite and Truesilver, and its deathrattle has some big implications by having Shadowstep attached, I’m worried they’ll bring this weapon down to 3 attack in order to prevent Dread Corsair shenanigans… dooming Rogue to having yet another 3 attack weapon.

Mass Hysteria -might- be targeted, but Priest is not doing quite well enough in Standard atm, so it might be skipped for now. Next time.

Also, they might take a look at Omega Destroyer OR Dr. Boom. There were some recent plays at Htc where a rushing Omega Destroyer popped both an Alex and a hurt Mountain Giant, and that’s a little much for one card. That being said, I have no idea HOW they’d nerf either; removing mech-rush feels like it kills the Boom hero and it’s not like it was uber broken on release either, it only became strong due to new cards and a meta change.

3 Likes

as mentioned above, removing mech tech in Omega devastator is enough. We can handle 2 of them. Not 4 or 5.

1 Like

Conjurers calling needs to lose twinspell and be 5 mana. They’ve done a pretty good job of eliminating these stupid braindead combo decks and this one should be buried into the depths of unusable.

This is honestly what I could see happening, not that I want it to.

Waggle Pick - 2/4 (they’d make it unusable)
Raiding Party - 1 mana more (classic blizzard nerf, does the job)
Elysiana - adds “can’t be bounced” or some easier way to print it on the card.
Savage Roar - 4 mana (because I could see Blizzard making sure Druid suffers)
Mad Genius - removes rush, probably puts something like “all mechs have magnetic” or something

1 Like

Wagglepick is gonna lose the discount on the Deathrattle effect. So it will bounce a minion but will no longer cost 2 less.

Conjures Calling is gonna become a 5 cost spell up from 3.

Omega Devastater will lose the Mech tribal tag.

Edit: These are 3 nerfs I would bet on. People could argue for Raiding Party, Myras Unstable Element, Omega Assemble, Walking Fountain etc but I don’t think anything major will take place.

2 Likes

Whatever Basic/Classic cards prop up Warrior and Rogue will be rendered virtually unplayable.

Also, Equality and Silver Champion to 6 mana because they saw a midrange Paladin deck win a game the other day.

2 Likes

Did I miss an announcement? How do you know there will be an upcoming balance patch?

1 Like

If they nerf Leeroy to 6 mana, he could easily slot into my Even Shaman…and my Even Warlock. :thinking: :thinking:

Archivist Elysiana
10 mana
8/8 stats
-Replace your deck with
2 copies of the first 2 spells
and last 2 minions you have played.

^thats 8 cards total and it gets rid of the discover rng, but adds a little counterplay and stategy for the player and their opponent.


Dr.Boom: Delete the discover a mech button option.


Change Preperation to 1 mana general coin and HOF Van Cleef. Leave everything else.

1 Like

Raiding party : 4 mana.
I don’t think they will butcher the axe by making it 3/2,that would kill the axe and with that raiding party as well in the process.
Leroy : HOF. It will happen at some point that seems to be a certainty,the question is when

Conj calling : 4 mana. I don’t think they will touch this card to be honest. Blizzard has this weird love for extreme value cards,like cube in the past. If they do anything about this then they will probably “nerf” it by adding a battlecry 12 drop next expansion. They seem to be hesitant in general to nerf cards from the latest expansion.

So yes,i think they will only change raiding party if they are going to change anything. Or they wait it out and come with a slew of hof/balance changes just before (or in the worst case right after) the next expansion hits.

Zilliax is perfectly fine,its not even THAT good lol. I see zero change for a zilliax nerf. It never feels bad when opponent plays zilliax, In fact most of the time I am happy to see opponent play zilliax,there is much worse things that can happen in this game.

Omega devastator loosing the mech tag? I don’t think that will ever happen,it would not make a difference at all. If I had the choise for a warrior nerf then this one would definitely be it lol.

1 Like

Preparation: cost reduction down from 3 to 2

Raiding party: Mana cost increased to 4

Brawl: Mana cost increased to 7

Leeroy Jenkins: Attack lowered to 5.

I dont think these all need to be hit. But Blizzard has targeted classic when possible to balance standard. Theyve already said they love zillax as is…and have already said they watch leeroy like a hawk. Hes in multiple decks, so…

Rogues good enough i see two nerfs coming that way. Those two probably do the job without ruining either card, but together put a stop to the early nuts.

Brawl because its classic, been used forever, and is very undercosted. 7 is too much, but less probably doesnt do the job of freeing the removal slots. Also they love murdering warrior cards. Best to guess high, I say.

1 Like

They are going to target 3-4 cards and the main contenders are:

Mage
Conjurer’s Calling
3 mana up to 4 mana

Rogue
Waggle Pick
Attack lowered from 4/2 to 3/2

Warrior
Discover appearance rate of Omega Devastator lowered
(they are not going to risk giving free dust)

Worst case scenario they move Prep and Mountain Giant to Hall of Fame.

1 Like

People be mad at Brawl :joy: