Maybe its not per say uninteractive, but is just hate, hate, when you try to not play aggro or a go face deck, and then you match up something you know, from the start you cant win.
Lets say, i play a libram paladin, but just for fun, so i dont play a net deck with broken stuff, but i play card i find fun. Then i go against a quest priest. I can garante you, that the priest will find every answer for my boards 8times out of 10 games.
If i play anything slower and its a mozaki mage, my only hope, that i play a deck that has mutatnus, and my opponent draws bad, and let me live for turn 7 and that they have it in hand and they dont have anything else in hand.
So this is what i hate. My decks are 80% slow and homemade and its realy realy hard, to enjoy, when i can 90% sure of the outcome of games, one turn 1.
So for me this is the uninteractvity, that we have the means, to do stuff, that the opponent only solution is to go face, otherwise i win.
Edit: You can realy feel this with quest designs. The rouge quest is the best, its fun to play, and its not that bad for the opponent, it can be gamewinning, but its not borken, and any deck could find ways to overcome it.
Then there is the warlock and priest, that makes, if you play a slow deck, that dosent pull out a “i win” card by turn 8-10 you 100% loose.