Let's Define Uninteractive

I think between this comment and Schyla’s, I now have a better understanding of the meaning of interactivity in regard to Hearthstone.

Thanks guys. :relaxed:

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That would just make games more of a coin flip. We don’t need more cards that make it so people can’t do things or lets you win the game if you have it against that one deck. It would be much better if they just stopped printing so many cards that enable “solitaire” gameplay. This means different things to different classes though.

Frankly, I think every deck should be required to win mainly with minions and board. The board is what people are introduced to from the beginning of Hearthstone. There are inherent limitations placed on minion and board-based gameplay. It’s much easier to balance for. In my opinion that’s why I think Battlegrounds has gotten the traction that it has.

I definitely think spells should be less commonly played. Spells being instant, powerful, and hard to disrupt is a good thing and that shouldn’t change. But they should take a page from their Charge design philosophy. It went from relatively common in Classic to extremely rare legendary only effects. It shouldn’t be quite so extreme but definitely less commonly seen than the hand vomit we have now. I mean, Warlock has gotten at least two new removal cards in EVERY expansion this rotation on top of what they already have in Core and last year’s expansion. Is that level of redundancy really necessary?

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Uninteractive ie: Any mage deck that performs at Tier 3 or better.
Also see: unfun and polarizing.

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My definition of uninteractive is when your opponent leaves the match.

Freeze decks and probably Wild Time Warp mage felt pretty uninteractive to me. Whether I won or not depended on if THEY had a bad mulligan.

Those are really the only decks I can think of - I haven’t seen the mozaki deck mentioned, or if I have, it wasn’t enough to notice.

A lot of players say face decks are “uninteractive” but that isn’t true. Face decks have good early game because they can’t survive past that. It’s how they’re designed.

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Board Clears.

How do I interact with my opponent’s Brawl? I don’t.

I don’t even know if they’re running Brawl, some people run Brawl in Aggro and you get completely surprised.

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I think we should distinguish between uninteractive and uninteractable.
Uninteractive is a deck, that doesn’t care about what you are doing and just follows their own gameplan. They would like it best if you didn’t play the game. As an example I would take the face hunter of old, token druid and garrote rogue.

Uninteractable is a deck where you can’t do anything about what they are doing. They mostly just don’t care about what you are doing, unless it is killing them quicker, then they can do their stuff. Some examples would be most combo decks and fatigue control decks.

Some people dislike one of those some the other. I personally don’t like playing against uninteractable decks.
The worst decks would be the ones, which are both uninteractive and uninteractible, while still being good. Like Garrote Rogue, Fatigue Warlock and propably Mozaki Mage. Those only interact with you to stay alive and then kill you without paying attention to what you are currently doing.

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Freeze everything decks
OTK combo decks
Any priest deck

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As of late in standard , I think Ramp Druid is the best example of an uninteractive deck
The deck literally can gain 40 armor in a game , how can you interact with that ? playing Owl-lock (aka a more uninteractive deck) ? I feel like the devs simply failed to even solve the issue with Kazakusan Druid in the next upcoming patch

Most of these problems are because of spells and would be fixed if spells either couldn’t go face except in very limited circumstances or, as I would prefer, spells could not ignore taunt.

There are almost no minion based decks that you can’t interact with in some way. They may be faster than some decks, but they are all stopped by board clears, taunts, silences, or other effects. The same can’t be said for spells.

Quest hunter has evolved to carry almost no minions and just smash damage into the face with free hero powers becuase of all the face damage spells. If this deck needed to cast almost all those spells on minions, there would be ways to counter half or more of their damage output, lowering the reach to something much more reasonable. That’s just one example.

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So basicly every Control deck aswell then? Since they follow this exact gameplan.

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freeze decks interact with your board

Please do explain how current priest decks are uninteractive.

Maybe there should be a “Spell Taunt”? Would be an interesting idea to explore.

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Spell Deflection: Minions with this keyword must be silenced and or killed before spells can be used on the enemy hero.

Whatch think?

I’m trying to think of a more catchy name. :stuck_out_tongue:

Hmm… Maybe Divert?

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Very interesting discussion, but one thing I thought about the concept it is that interactions are a two sided coin, so to speak. That are decks that just don’t care what you do, they almost always will do their things the same way. These are “uninteractive” decks, Face Hunter being the prime example.

And there are decks that DO care about what you do, and interact with you, but you have little to no way to interact with them. Then they play their win condition and you can’t do anything about it. Fully reactive Priest is the prime example of what I would “uninteractivable” decks, when your decisions against it matter little or nothing.

Against the first type, board clears and health/armor gain is a good counter, against the second, hand disruption like Glide, Mutanus, and the Rogue card that transforms minions into Pirates. Two of them are class cards, one a neutral legendary, and all situational. Maybe more hand disruption is what is needed to address the question of uninteractibility?

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How about Redirect or Attract? It’s a good idea and I think it’s the sort of thing they might implement at some point.

The MTG creature Spellskite is a good design on how these thing should be done, although not directly applicable to Hearthstone.

They abuse an abundance of removal and only play reactive in early and midgame without the opponent beeing able to prevent it.

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They’ve already tried this in the form of:

Rare · Minion · Kobolds and Catacombs · Your hero is Elusive.

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so far whenever someone complaining about card or deck are told to run a card like that one their answers are pretty much “i shouldnt have to !! NEEEEEEERRF IT!!”

is like they complain about not being able to interact when they release cards to be able to …they dont want to interact …