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Custom Shaman2

Class: Shaman

Format: Wild

2x (0) Mutate

2x (1) Evolve

2x (1) Sludge Slurper

2x (1) Totemic Smash

2x (2) Big Bad Voodoo

2x (2) Elementary Reaction

2x (2) EVIL Cable Rat

1x (2) Mana Reservoir

2x (2) Menacing Nimbus

2x (2) Murmuring Elemental

2x (2) Novice Engineer

2x (2) Spellbook Binder

2x (3) Far Sight

1x (3) Zola the Gorgon

1x (4) Archmage Vargoth

2x (4) Master of Evolution

1x (5) Thrall, Deathseer

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I Iove Evolve Shaman, one of my favorite decks.
I have another Evolve Deck, it’s fun to play and has a good winrate, too.

Evolutionary

Class: Shaman

Format: Wild

2x (1) Evolve

2x (1) Fire Fly

2x (1) Tunnel Trogg

2x (1) Unstable Evolution

1x (2) Devolve

1x (2) Dire Wolf Alpha

2x (2) Jade Claws

2x (2) Primalfin Totem

2x (2) Totem Golem

1x (3) Flametongue Totem

2x (3) Mana Tide Totem

2x (4) Jade Lightning

2x (4) Jade Spirit

2x (5) Doppelgangster

1x (6) Aya Blackpaw

1x (6) Krag’wa, the Frog

2x (6) Thing from Below

1x (9) Shudderwock

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Some underrated cards and accompanying themes:

Deathrattle Priest ft Shadowy Figure:
I can envision a couple different styles of the deck. One style could be more of a blow-you-up priest that uses stuff like Shadequills combined with Auchenei effects to zap the opponent for a lot of damage.

The other style could be more of a value deck trying to get cheeky copies of powerful deathrattles like Cairne, Weaponized Pinata, Mech Whelp, Zerek and so on.

Flight Master:
I’m not sure exactly how to use this guy yet, but the effect seems really strong stat-wise if you can efficiently deal with their 2/2. If Odd Rogue was around, that seems like it might have been able to share the 3 slot with Hench-clan Thug. Rogue does have Backstab and access to a lot of lackeys, with the deal 2 and give +1&Rush ones being potential options.

Otherwise perhaps in some kind of zoo deck that expects to usually have the board. Or maybe in some kind of non-Master’s Call midrange hunter that still runs Headhunter’s Hatchet. If you don’t commit to being beast only, you can run stuff like Shaw and reg houndmaster.

A more cheeky method could be using it in combination with MCTech. It’d make for a decent board swing they’re not expecting: suddenly you have a 3/4, a 3/3, a 2/2 and something of theirs. A more control focused strategy might have something like a weapon to deal with the opposing 2/2.

Underbelly Ooze:
An idea that’s still far from ripe in my head is Underbelly Ooze in a warrior deck and you manage to play a Dyn-o-matic. Warrior also has other ways to self-harm with benefits: Improve Morale, Inner Rage, Cruel Taskmaster. And if you find a way to get a Rampage on it, further copies should also have that buff in stats as well. And stuff like Commanding Shout could ensure that your Ooze at least summons 1 copy if it gets to attack.

Another even less well-thought out idea would be in a Muckmorpher deck. It’d be a 2 mana discount, but I’m not sure the effect would be powerful enough for the deck and you have limited ways of self-damaging it. Though a Wild Pyromancer could be a possible solution for that… It’d make a neat Mutate/Ancestral Spirit/Big Bad Voodoo target. And maybe sometimes you hit it with Far Sight.