Well two days into the new expansion and we learn firsthand why Leeroy was taken out of Standard to begin with. Aggro Paladin is dominating the meta, yet again, all thanks to Leeroy and cheap buff cards that give him over 20-40 attack with windfury
I get it, it’s the 10th anniversary and he’s Hearthstone history, he’s a legend because of the original memes. But he is not healthy for the game in the slightest and is just gonna cause problems for the entire year. He needs to be removed and replaced with a different neutral legendary. Why not replace him with Yogg-Saron: Hope’s End instead? Yogg is actually a fun card to build around and play against.
Leeroy isn’t even the biggest offender in handbuff pala. Even with him gone they will still use Southsea Deckhands to win. And without those, rogue’s set makes no sense. An even without those they can even use Freebird. The Paladin hadnbuff weapon needs to get nuked, for starters, followed by shroomscavate.
In general the handbuff (not only weapon, but as well the 3/4 minion for 3) needs to be moved by at least 1 mana. now it is just way too easy - forge on 2, play minion on 3, weapon on 4.
After playing the deck for the last couple days I’m not even sold on the idea that leeroy is the problem. Sure, he’s a problem, but I win so often without ever drawing him or playing him simply because a big fat minion sticks because of divine shield and the windfury does the trick.
I don’t even know if there is a single card that is the issue, it’s just the entire package.
The divine shield mini is so strong at 3 that it sticks and causes a lot of tempo shift early.
Windfury is the strongest card, but it’s not a problem in Shaman so it just goes to show it’s a paladin synergy problem.
For me, it’s the crazy divine shields. Divine shield is like the strongest keyword of all the base effects. It shouldn’t be equal in mana value as taunt or rush or reborn or stealth. It’s clearly better.
I honestly don’t know what they nerf to fix it but the windfury would go a long way.
Leroy’s just a generally problem card in the entire meta. In the paladin deck though I still think that the most dangerous card is the murloc. Being able to completely neuter your opponent’s board that they carefully set up to try to stop your mass of buffed up minions is absurd. I mean let’s be realistic about this. That card is basically hero Reno for three mana. It just ends games.
If a casual observer could recognize that putting Reno back in standard is a terrible idea. What does that say about the people paid to develop the game and be subject matter experts?
In other words, they are less qualified than me to make these decisions. And I’m a dude that plays 1-3 matches a day on the toilet.
Yep Deleting Leeroy will fix the problem with Paladin. Nothing else wrong with the deck. Delete Leeroy and it will magically drop form tier SSS+ to Tier garbage unplayble. Leeroy is the only thing holding that deck together. It never wins without a 1000000 attack windfury Leeroy. Nope those other 1000000/1000000 divine shield minions it drops do nothing it’s all Leeroy.
So before you start going down that road maybe you should look at it from the perspective of players like myself who aren’t actually playing the paladin deck but are building control decks to beat the paladin Hunter and warlock decks.
In that case yeah the buff part of the deck that’s easy to handle that’s not really a problem if you’re going for a control deck. You can control the board that’s not a problem even if they’re buffed with Divine Shields. The problem comes when they have the silver bullets to the decks that could stop them already in their decks as part of the deck instead of having the tech cards in.
If you’re playing a deck that isn’t control then yeah you’re probably going to have a rough time against paladin and Hunter and warlock and the rest. Those are supposed to be close matches because you’re both trying to do the same thing.
Sorry did you just say yogg is fun to play against? Nah, this is exactly the kind of thing I despise to lose against, where the opponent decided to coin flip when you’re about to win.
Not saying Leroy is balanced but please don’t promote clown fiesta cards zzz
Leeroy isnt really the problem with the deck, its the 1 mana charge minion that makes Shroomscavate extremely easy to combo with, in addition to the absolute ridiculous amount of handbuff in the deck.