When a rogue can summon Leeroy like 4 times to KO you with shadowstep, it is ridiculous.
But Classic was the epitome of balance and fairness!!!
Also, you’re correct - Leeroy absolutely did need to be nerfed. Which is why they nerfed it eventually.
I predict that Leeroy will be placed at 5 mana!
Leeroy was a great finisher for a lot of decks. Her won me so many matches. I was sorry to see him nerfed.
You fought vs a rogue? I am on my seventh game in a row vs handlock. (Im priest kill me)
I meant present tense, not past.
It’s one card in their deck. They don’t always draw it.
By the way, other classes can use Leeroy, too, to great effect.
I have him in a Control Warrior list (the list is courtesy of Casie, a HS pro) and a Control Paladin list.
When a neutral card is good, every class can use it, so it’s fair.
Try playing Miracle Rogue and you’ll see that, while Leeroy Shadowstep is an excellent finisher, those cards can sometimes be dead in your hand when you don’t have lethal.
It’s almost like nobody imagined we would get Classic nerf threads on these forums.
What a failure of imagination!
We weren’t supposed to, because expansions were the only thing that introduced frustrating things to Hearthstone. It was literally perfect before then.
Can Blizzard un-nerf then re-nerf? I understand they want us to be able to get back to 2014. But from a gaming balance standpoint, why did they un-nerf in the first place?
Because people wanted the vanilla experience. Those cards at that cost was the experience back then.
I wouldn’t mind them toning miracle down a notch. There’s a fair share of cards to pick from:
- Cold Blood (good ol’ to 2 mana -nerf)
- Conceal (target a single minion or cost to 2 mana).
- Blade Flurry (up to 3 mana, retains the effect)
- Auctioneer (to 6 mana)
- Leeroy Jenkins (albeit this hurts more decks than just rogue ones).
I’d say the healthiest nerf would probably be Leeroy Jenkins, as it generally slows the tempo of the game down just enough for diversity’s sake. Not a fan (no pun) of touching any of the others, really, although I do have to admit Conceal is broken.
Miracle’s a tad too good at fending off aggro while limiting control / late game decks (like ctrl warrior). Relying less on Leeroy makes a lot of classes feel like they have to make more meaningful choices in order to win games.
Regardless, I’ve been enjoying Classic.
Why people play classic in the first place? Okay, this is how Hearthstone started, but it then evolved. Refined cards, more cards, more rules, more possible decks to play… why would anyone want to go back to the stone age?
Because a lot of decks (like miracle rogue, ctrl warrior and handlock) contain a lot of meaningful choices that, while different from the standard meta game, do not necessarily mean less skill-intensive .
It’s a fundamentally different game and, in a lot of ways, far more enjoyable to people who are tired of generated by, generated by . The high risk/reward factor is greater.
I think playing the different formats would be more motivating if there would be some reward. I was legend in wild after 3 days. Then I went up to diamond 5 in standard the next 2 days, but I lost motivation since there is no reward there. The same for classic. If they would give something I might try it, but otherwise it sounds a waste of time.
Think these changes aren’t aimed at people who have too much time in their hands (enough to spam 3 different modes of play).
Rogue is extremely hard to play and loses to a bunch of popular decks. I haven’t had a single rogue pull off the leeroy double shadowstep on me yet because they’re dead too fast. Just because it happened to you doesn’t mean it’s a problem. Personally I think leeroy is a bigger threat in handlock.
its almost like those cards did get nerfed later because they were OP in 2014, who would have thought 
I don’t. Handlock requires a very specific combination of cards to successfully fend off aggro/aggressive strats AND turn the game around in time.
Rogue, as long as you know how to mulligan, has a very decent set of tools to deal with aggro - and counter-lethal them in time. Rogue’s “skill factor” is very reliant on the matchup. A lot of games are essentially free wins, whereas matchups like druid and hunter can get very tricky.
I’d even go as far as to say rogue is the primary reason face hunter is so popular.
Why people are discussing classic here? Clearly it was about current 5 mana Leeroy. Blizzard should nerf it’s charge and make it rush with higher stats