Leeches should only get a +1 bonus not plus 2

if a card is stealing hp. an there is no way to counter it thats to powerful of an effect. we dont have ANY cards that improve hp overall outside of 1 class. can get 340 armor doesnt matter an thats not right as a reason to lose a matchup.

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It’s okay card for an epic.

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For the most part, leeches are fine. They’re only effective if the DK can manage to keep the opponent’s board clear so the leeches hit the hero. The real issue is that it seems relatively easy for the DK to discover more copies of the legendary.

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They steal from the lowest health enemy.

If you are building a board each turn, then it will not leech from your hero.

I do not think they need to be adjusted.

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It’s actually the other way around.

Stealing hp is the counter to something that used to have no counter (or very few niche counters, mostly in wild): armor gain, health gain, and a distant third lots of healing

That said, “counters” (and disruptions) in HS are usually very very few and far between in general.

The game is mostly - now more than ever - about trying to execute your stupid OP BS win condition faster than the other guy, because trying to “counter” them is usually too much work/hassel compared to just winning yourself first.

And win condition doesn’t have to be anything fancy, it could be as simple as “my dudes hit your face”

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That’s a loaded argument. What do you mean you can’t counter it? They are some of the most flimsy and killable minions in the entire meta.

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I agree with this pretty much. The only thing i would change is remove the undead tag from the Husk so you cannot discover more copies. The pool is limited enough right now that it’s not hard to hit more copies. The card is strong and balanced around having two copies in deck but more just make it silly IMO.

If they do hit the leeches just drop them to 1 health.

Leech should not decrase the enemy max HP… just damage it… mainly because DK can increase it’s max HP already… and even by too much… just another fail design… again…

To me, the most problematic card on Suck DK is Zilliax. Those instant +12 HP, plus 2 big tanks with life steal. Have to consider he can heal up to 50HP’ish.

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Imbue/protoss mage has no issues with leeches because their board is full of infinite wisps

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do they play that minion that makes the end of effect trigger twice?

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Drakkari Enchanter. Yeah they do play that in wild.

People have to be playing wild for this deck to be trouble because how are they having issues? They die so easily so I confused about the hype

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And they’re entirely unthreatening when you take the counteraction of having a board

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I doubt they would do that even tho it’s a problem that was easy to predict after the rotation. We go over this song and dance every year: after rotation all discover cards become super strong because the card pools are so small.

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It’s more of an inconvenience. They make the game last a few more turns. They still have to win the game.

you cant over heal a champion, a game runs long its an auto win feature

Leaches aren’t that great really…
you have board control and place minions and leach hits them.

Even trying to reach diamond with it was a struggle and i went back to my warrior/DH cause of the frustration.

Hunter / Warlock and DH destroy it with all their easy AOE’s , mass flooding of the board with minions or large minions.

Anything with access to rush destroys them

Unless they playing a paly or a warrior with 0 access to rush minions and direct cheap spell clears its a gimmeck at best.

Wisps ect ect , it just really doesn’t work

I lost to it a few times with my warrior deck cause yeah you need a brawl and since its running midrange minions where i can only play one at a time i can’t get board control easily

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The part I find frustrating is that the leeches also fight well against people trying to build boards since they are able to weaken/kill the very minions that would otherwise try to fight them on board.

It is sort of like they have charge + super lifesteal + immune while “attacking” because they deal “damage” without taking any damage in return.

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They’re often very bad for minion killing, because they may leech less health than their max potential. The best example is wisps of mage.