So last game I played deathknight vs druid, I was deathknight.
I never got above 6 mana crystals. Last turn of the game my opponents had 13 mana. I don’t quite rememver the sequence that got the opponent there but I was on 30 life, and he swiped me for 5 damage 5 times and then attacked for the remanining damage.
I have been playing magic the gathering on and up since 1998, so I feel I am familiar with cardgames. Heartstone is probably great for a quite many people. But I feel I am uninstaling at least for a year. Happy gamig.
3 Likes
I feel you bro
I feel like anything goes in a card game, but you can’t prevent people from playing the game if you want to keep them
Sure, 50% of people can enjoy ramping up to 20 mana and keeping their opponents on 5-6 mana whole game, but the 50% on the receiving end of it will just find a game that allows them to play
Doomkin needs to be deleted. It shouldn’t have been made.
2 Likes
Can’t blame players for abusing the laughable stuff Devs come up with. How it’s fair for one class (or two now) to have permanent mana advantage, while prevent the opponent from gaining mana, and still being able to create copies of bs combo pieces, while the opponent is pretty much helpless unless they’re playing cheap mana cost aggro decks, is beyond me. The only things that would save Hearthstone would be firing the current devs, hiring some that actually care about game balance, and nuking it all to kingdom come and starting over. I realize all card games are going to have certain mechanics that will frustrate players, but Hearthstone’s dev crew has a tendency to focus its loving caresses on only a few classes. How about you stop giving more help to Druid, Warrior, and Paladin devs? They don’t need it.
I uninstalled earlier this week for similar reasons, having 3 times the mana of your opponent at any point in the game is clearly unfair, it was fun for a few weeks but ultimately I was reminded why I uninstalled the game in the first place.
If only more people realized this is always an option.