LampLighter nerf bad

LampLighter mage just did over 30 damage in one turn what should not happen so easy just because play few elemental. here how you nerf it Battlecry:** Deal damage *(Improved by each elemental last turn.

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elemental decks should all return to the dumpster where theyve been for the longest time. when even bots can play these decks effectively you know the game is cooked

I still prefer doing over 30 damage in one turn with Sif rather than Lamplighter

I played this Rouge with Lamplighter they kept bouncing it back over and over and over and over it dealt hundreds of damage but idk it didn’t seem to matter because I ended the match with 3000 armor and they died to fatigue, so idk how strong it really is?

I agree, that LampLighter. needs a nerf i’m out playing ppl the whole game and all he/she gotta do for a win condition is just drop a 3 mana elemental and do 20dmg like really blizzard. this best u can do. hands down the worths expansion i experienced. please fix this to only be “only enemy minions” before i delete my game and rate this as trash can expansion of ALL TIME

I think the correct nerf is to make it a “once per turn” effect, including any other copies. This allows counter-play on the following turn for the opponent, instead of getting nuked immediately.

So I mean the obvious answer is to add something that RESETS the “turns in a row you’ve played elemental”. Seriously all they’d have to do is add something like “improved by each turn in a row you’ve played an elemental, reset this counter”

Or if that is too extreme, HALVE the number for the “each turn in a row” when it is played. So you play it once and it deals whatever, 10 damage, but shadowstep it and play it again? Now it deals 5 damage.

Tbh idk why I don’t get paid by Blizzard when I literally provide them the proper solutions for their game.