The most reliable win rate you can hope for is 55%. That is Fn miserable. It takes HOURS of grinding to climb. The win streak should really start after 2 wins not 3. It just takes way too long to reach legend it feels like work it is not fun.
Which is why many people stop at either 15 or 5, arguably the best dust rewards for the work put into them respectively.
You need a change. This tavern brawl is perfect for this: build the memeiest deck you can think of and just brawl. Let go of winning for a while, thatâs for ladder. Just have fun. Itâs a game after all!
Win streaks stop after rank 5. lol
This month 67% WR from r5 through Legend and could have been 73% had I won my first âboss battle.â It is possible but very, very hard to get above 60% WR which is my usual climbing from r5
^That. If you build and play a deck exceptionally well, you can easily* maintain a win rate above 60% from 5 to legend.
15 to 5 can be as high as 75%, depending on time of the month.
[âEasilyâ: means this is statistically very likely given perfect play. The play itself is not easy.]
EDIT: 2 more points:
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Win streaks, especially, mean that squeezing the most out of each game is important if your goal is to climb as fast as possible. Every game you lose when you should have won is a loss of nearly 4 stars, since you go down 1 instead of up 2, and you lose a star from the next game you win as well.
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Itâs a game. Aim to improve, sure. But if it isnât fun, it has to be better to go do something else.
If they made winstreaks start at 2 instead of 3, then winstreaks would do more than expedite the process of getting to the rank you belong in. If a player has a 50% winrate, then whatever rank theyâre currently in is the rank they belong in, but even with a 50% winrate itâs common to get 2+ wins in a row simply due to variance, so theyâd be boosted to a higher rank because the winstreak rules are too loose. Itâs for the same reason that they remove winstreaks at rank 5; so players need to average an above 50% winrate to reach legend.
Yes, it also means itâll take longer if you can only average a 55% winrate instead of a 65% winrate, so it can be a very slow process if youâre only inching your way up. Imo there should be a lot better rewards for reaching legend; even the unique cardback looks outdated.
Legend was only meant for those who donât feel the climb as miserable and / or exhausting.
Competitive Hearthstone is a homo homini lupus kind of thing, nothing democratic here.
Or, as Ive said before, just play whatever overpowered cancer deck is the flavor of the month. The deck will win games for you. Enjoy.
A few points of consideration:
- Thereâs no entity or mandate that is enforcing a requirement that you become legend. As an extension of this concept, thereâs no entity or mandate enforcing a requirement that you climb the ladder.
- This is a card game with inherent random elements where the strategy revolves around deck choices and play decisions that mitigate those random elements. If you are winning 50% of the time, you should consider yourself achieving what youâd typically expect of a game of this nature, where itâs zero sum and one person will win, and one person will lose. Furthermore, if you choose to play a deck that uses cards that mathematically/statistically have proven to not be consistent or powerful, youâd adjust your win-rate expectation accordingly and if you met that expectation, again you should be content with the result.
- Arguably the game is so streamlined and constrained with most of the decisions foregone conclusions, you canât beat yourself up after a loss. The only deck types where the decision making becomes complex are decks like tempo rogue and decks similar to grim patron warrior, where the number of decisions/permutations of lines of play per turn are greater than 2-3 at times. The only other opportunities for creative decision making typically involve play decisions that are counter-intuitive such as risking a conjurerâs calling on an opponentâs 2 drop hoping for a doomsayer to reset the board from an otherwise unwinnable board state, or destroying your own minion to create an opportunity for lethal or heal yourself where otherwise every other line of play would have spelled your demise.
You mean like all of the people who endlessly moan and rage on here about being stuck at rank floors even though they copied meta decks?
Those decks?
I went from 11 to legend with ~60% wr last month, 4->L with over 70% this month (did it on day2) (sure, that was a highroll, but still far from 55). 55% is really not âbestâ you can hope for. Itâs the average for average player and still only if you donât switch decks (to adjust to opposition) during the run. 50-55% overall âclimbâ winrate is usually the result of spending a long time to find the right decks to play, but once you do get your decks right (and learn to play all the matchups), the rest is easy.
Since the meta is going to shift a lot after yesterdayâs nerfs and upcoming changes and since Iâve been playing arena lately, Iâm sure Iâll have a much slower start next season and will probably sit at rank5 for quite a while until (if I put the time in at all) I figure it all out.
Want to win more? Get better, research the meta, learn your opponentâs decks (best to play them yourself), adjust your decks. Knowledge is power.
Sure you canât get 100% ever in a game with random elements, but you can get way over 60%, if you put in the work. And in lower ranks (10+), 90%+ is also pretty realistic, since ppl actually do serious game-costing mistakes often there.
P.S. 20-> legend is really not something you should expect to do in 1 month. Even with high (65+) winrate, thatâs a lot of games. But every month you lose only 4 ranks, so you can still choose your own pace to go up, as long as you do more than just regain the 4.
P.P.S. I myself usually just sit at rank5, since I donât really play HS regularly (but 9->5 is really fast with winstreaks).
55 is actually very high. Especially that number suggest that cards/ budget/ money /time spent wins games not the player.
We should see biweekly card balance changes tbh. And no op cards like boom hero etc.
Iâm a little astounded that we have someone complaining about the game being balanced.
Sometimes you can play right and still lose. It happens.
I took this to heart. I havenât played yet this morning but I stayed up late and got a bit salty. (Ooops!)
I dropped to r13 in Wild and got to 14 in standard and then dropped back to 15. The climb is meant to be grindy and I think that there are going to be moments that arenât fun, but if your misery is higher than your fun, ladder may not be for you.
Focus on the playing itself and not on the climb.
Its like that with many games,if not all. You have to keep focusing only on the plays itself. There is many traps you can fall into. Like you have a good matchup and you think this is a win and all you do is think about winning that game. But when you do that you are not actually playing the game itself,you are not thinking about your plays and how you are going to win and then you start to misplay and might even lose.
Or with a different niche game that I play (one in wich I am the best player). You get into this situation and you think,ez I got this I kill them all without problem. And all you focus on is them dying,you already counted the points you would get for killing them. But when you start thinking like that you stop focusing on the playing itself and you play poorly.
Even the best players they cant autopilot. They have to keep focus on the game itself and nothing but the game.
Maybe it sounds a bit vague and it might seem unrelated at first but the key is I think to not focus on the climb,only focus on the plays. As long as you can learn from every game you play its worth it even if you get stuck now and then.
This is so very true. I am so guilty of it as well. Thank you for this.
This is incredibly true, and a massive reason why itâs often important to use a deck that you enjoy playing. If you actively enjoy the way your deck functions in a match, youâre far more likely to be paying attention to each indivual play because it holds your interest. In my experience, itâs infinitely better for climbing with than just picking a âwinning deckâ and smashing the play button while saying âstatistically speaking, I should climb. This is a positive-winrate means to an end, nothing else. This deck will get me the wins I wantâ in your head the entire time. With such an approach, every loss is a massive disappointment (because all you cared about was the win) and youâll fall into tilt a lot faster.
Cannot overstate this. Sure, there are people who can stay focused and off tilt just due to the goal; however, the exception is not what you should plan to be. I never climb with the decks that irritate me in the slightest because HS already has enough BS that can cause me frustration that the last thing I want is a deck whose core mechanics can frustrate me.
As long as youâre using a tier-3ish deck in power you can âeasilyâ climb to rank 5 where the real reward payoff ends as long as youâre playing intelligently and can play enough games to climb @ roughly a 55% WR. After rank 5 (especially the last two ranks) it can be a lot more difficult to climb with those decks; however, it isnât impossible⌠it just requires you to know your outs well and to tech/build the deck towards itâs environment better.
Wrong - they cant be using the right decks. Or they are soooo bad that they cant read/write and therefore follow the script properly. Thats the only explanation.