Kel'thuzad in battlegrounds

Rolling a ghost opponent is a massive advantage in bg. Sure, there’s the occasional situation in which you face off against a particularly vengeful phantom who manages to actually deal you damage, or maybe even one that succeeds in killing you, but generally, facing off with Kel’thuzad is viewed as a “break” from gameplay, one that allows you to take risks that would have been pure suicide against a normal opponent, such as spending ten gold to upgrade to the next tier.

The advantage of facing Kel’thuzad is often game breaking. I’ve had games in which a player leaves early, maybe even immediately, resulting in one or two players who regularly face a Kel’thuzad with a weak board. They take advantage of the situation (as anyone would) by upgrading to higher tiers much earlier than they would have otherwise, rolling more to ensure better minions and early triples, etc. They’re basically handed top four, leaving everyone else scrambling for whatever top four positions are left.

Or, there’s the common scenario in which it’s down to the top three or five players, and one of the players ends up coming in a higher position than they deserved(based on their build) due to randomly being matched against Kel’thuzad every other fight.

One idea I had for at least partially solving the Kel’thuzad problem would be to allow people the opportunity to keep playing as a ghost after they die in exchange for a portion of lost mmr back based on how much damage they take/deal while playing as Kel’thuzad. Kel’thuzad could even have his own hero power, such as a 1 gold ability that “brings back” a card that you just sold, which could be used to fix mistaken sells or give you more battlecry stats and a variety of other things. I’m just spitballing on the hero power here, it could be anything.

This isn’t a perfect solution by any means. It would mean that players would have to have a good enough mmr incentive to stay in the round as a ghost, but not such a good incentive that they’re trying to commit suicide each round. The additional time spent as a ghost would have to not be wasted time. Not to mention there’s the still persistent question of, “if a player leaves anyway, what happens then?” My response to that is: …*shrugs

Now that I’ve provided a sufficiently thick wall of text, I have a few final questions:

  1. What do you think of my thoughts on Kel’thuzad? Valid/invalid? If you disagree with my thoughts on Kel, why?
  2. If you agree that Kel’thuzad is not conducive to a balanced game, what should be done about him?

You will never balance fighting a dead one…
The only solution I see is that you fight somebody else who is still active in the game. In BG you could easily match two player against the same one as it is an autobattle, while just one of the fights actually count for the player matched twice.

I don’t think there is a perfect solution to make uneven number of remaining players really balanced.

Making KT stronger would just anger people more if they lose against it. (It’s already really frustrating to lost against a dead player).

As much as i would like to continue playing a game after losing, just for fun, allowing players to play KT in return of MMR rating is a no-no for me. It would be like letting the losing team in a sports game continue playing after losing for a bit of points on standing. Doesn’t make sense.

Being the “lucky” one who plays a round against KT is often a free turn yes, but like alot of other parts of BGs, it’s about RNG. “winning” a free turn by playing against KT or being offered the perfect units that you need at the exact time you need it is both winning the dice game.

The solution that is in the game right now is not perfect, but i can’t see how it could be better honestly.

It’s better than someone getting a bye because there’s an uneven number of players left. Even if someone quits right away, the game rewards you for being as low as 4th. At best, the devs could do something to weight the RNG more against queuing into the same opponent every other game.

I doubt anyone wants to continue to play a game they’ve lost, and I’m not sure that they’d be able to build a competitive board anytime soon if they went out 8th. And people will complain about being the ghost, and people will complain about not being the ghost, and people will complain about losing to someone that’s not in the game anymore. Doesn’t solve the problem, just opens new things to complain about.