Just had my first run in with quest priest

How the hell did Blizzard print such a ridiculous card? Effectively it’s saying

“We think control vs control games that fight over the board and slowly win out through value and good play should no longer be a viable way to play Hearthstones.”

Lol, I’m literally flabbergasted at the lack of any modicum of foresight on their behalf.

Please bring back our rogue overlords, I’d much rather be enslaved to that Devil than the pure evil that is priest.

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Eh, you’re just salty. Take a break. Realize that you can control how you feel in regard to most stimuli. Don’t let nonsense like this upset you.

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It’s true I’m very biased against priests. I would much rather lose a million games to almost any other class than play a few games in a priest meta. Imho there has never once been a "healthy"priest dominated meta, they are always toxic af. As far as I’m concerned priest decks should be on the fringe and off meta where they belong.

If this is were the meta is going, I’m signing off.

It wasn’t so bad when Shadow Priest was being run a lot. But, yeah, I can agree it’s frustrating right now.

Your opinion doesn’t sound very humble. Do you have an example of a class that has dominated the meta AND wasn’t seen as toxic?

Face Hunter, right? Always tier one and not seen as toxic by most players.

Paladins.

They were ridiculous overpowered at barrens launch but not seem as toxic.

Actually devs deliberated tried to support the Idea that paladin should stay dominating by doing some of the most weak nerfs possible and selling the Idea that there is no problem If something “healthy” is overpowered on twitter.

Until the situation got bad enough for they to give up.

I’ve always kinda hated Face Hunter, like real Face Hunter. The old one that played all the Charge minions and didn’t trade. But I also don’t feel like it’s been dominant in a long time, maybe just because I tend toward decks with some healing.

In my opinion the reason why priest got all this hate is due to the fact its gameplay is pure trolling. It just sits there and wait for you to do something. So you set the board and then there goes a removal. You try to reach the face and there goes a big taunt with big deathrattle effect. You finally reach him and there goes Xyrella hero.

It literally spits on you. Gameplay wise. That’s why people complain.

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so they are angry at people for …using taunts to defend themselves and stop them from attacking directly …
so they hate people being able to fight back!

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Sort of, exactly. But in case of priest it is usually not about fighting back, but about not letting you to play. It doesn’t try to revert the game and punish you with its own offense, it just tries to milk all your resources and then maybe win. It usually feels so and that feeling lead to all the hate. :slight_smile:

Personally I don’t care, but I definitely understand those who do.

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I think this is it. I have no hate for priest and I don’t mind quest priest, but I can see where the animosity comes from. Priest waits for you play a board and then remove everything or does deathrattle taunts that restore health/give armor, makes your minions attack each other, etc, so that you use up all your resources just trying to establish a board and get chip damage in (that the priest immediately heals) all while you know you’re on a countdown to Purified Shard yeeting you from the game.

I personally have little trouble with Quest Priest because I play Quest Rogue a lot and I can just send their deathrattle taunts back to their hand without their effects (this also makes my winrate against libram paladins insane) but I know not everyone likes to play or wants to play these types of decks and just wants to play whats fun for them, so Quest priest/purified shard can get a bit aggravating lol

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It’s plenty possible to win through Value and Resources. You just have a timer on it now.

About 14, 15 turns. Plenty enough, eh?

Although I sometimes complain about priest, the reality is it takes more than running into a priest to tilt me, usually. I admittedly have my moments. And I totally get where people are coming from when they, more or less, hate the class and want it to die.

Where I’m confused is, it was clear that so many players hated Rez Priest. They brought Rez Priest back. I don’t get it.

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You missed that whole thing about control decks getting nuked into orbit? I mean you could play your control deck but your chances of meeting decks that will straight up beat it are very high. So you either accept that, play something else or stop playing.

You lost to a bad deck, get better.

My wins against quest (and DR) priest are about 50/50 depending on the deck I’m playing. Better with mage than druid. My issue is facing them back to back for multiple games in a row. I don’t feel like I accomplished anything. Win, lose, win, win, lose, lose, win, lose etc with no progress made.

I wouldn’t say, “able to fight back”, i’d more say like… dying very slowly, while all aoe is out of curve. People really get into a jiffy over having 5 mana 8/8 divine shield + heal 8 + 0 mana 4/5 taunt + 0 mana 4/5 taunts boards removed for… 7 mana cards, that have no threat on their own.

I mean yeah aoes are great but i mean in terms of winrate the 60% wr deck is doing better than the 30% winrate deck when even countered, a deck is still ending up 2-3 mana ahead, and in a game about tempo.

Getting steamed because your opponent ‘countered’ your 5 mana 8/8s with a 7 mana card + 2 mana ping… Leaving you 4 mana ahead when ‘countered’ is a very real thing that happens with priest.

Ditto, same thing happens with pirate warrior. The deck was already dropping like sub 42-48% winrate at like legend ranks before nerfs in terms of statistics and felt very weak on the d4-d legend grind.

Looking at the meta decks you saw climbing. Beast druid? Oh, 43% wr for warrior, great. Libram pally? 34% wr for warrior. Ping mage? Not seen past diamond 4. Junk decks? Sorry. Only +50% wr decks allowed past diamond 4.

Like it served it’s purpose but it was quickly threadborn and after a while of playing thief rogue, i was going. "What is all this crap about smite + gorehowl highrolls, when there’s so many situations any decent player can just make a play 13 damage would even win? Why am i playing around a 1/300, 0.3% chance of smite + gorehowl for 13 damage…

When i can just play a edwin… track my cards and stabs, and have like a 60-70% chance of making enough tempo to swing the game, potentially hail mary a prep stab 66% of the time for 12 damage, likely draw any remaining prize plunderer, remove any 0-8 hp minion 1-3x i want, clear my opponent’s board, and/or potentially highroll a playable smite to charge a 12/12 edwin for 12 stab dmg + 12/12 edwin + 6 smite dmg ± 10-20 dmg of minion removal from plunderer’s.

I mean take a look at it.

If you had a choice of doing 20-50 minion and face damage worth of removal while drawing 10 cards if you could track your deck… with like 60-70% favorable consistency…

Or you could rely on a crappy 1/300 chance cannon that has a fair chance to completely lose the game…

Why on earth would you play the deck that only can deal 1/3rd the damage… at like… 1/30th the consistency… That can just be deadwalled by a single taunt as small as 6/6 the other deck removes for free?

Why even pray to god for a 13 measly damage… For a 1/300 chance smite + gorehowl can get…

When you can spend 0-4 mana on two wicked stabs… for the same 12 vs 13 damage?

Does nobody realize a turn 10 wicked stab… Does the damage of warrior’s dreaded 1/300 highroll… For 4 mana…???

12 to 20-50 dmg w/ 50-70% consistency in Thief rogue > 13 damage in Pirate warrior to 1/300 a turn, 0.3% consistency highroll for uncontrollable damage the other deck did for 4 mana much more consistently?

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Nah. There should be a way to quickly close out control games if those of us who don’t usually play control are forced into it due to the meta. The issue is literally printing an ‘I win’ card is lazy design. But Control should have win conditions and the worst metas are the ones where there’s a dominant control deck which strangles the opponent to death gradually.

There’s always Mutanus.

And if it fails, Tickatus.