I wouldn’t say, “able to fight back”, i’d more say like… dying very slowly, while all aoe is out of curve. People really get into a jiffy over having 5 mana 8/8 divine shield + heal 8 + 0 mana 4/5 taunt + 0 mana 4/5 taunts boards removed for… 7 mana cards, that have no threat on their own.
I mean yeah aoes are great but i mean in terms of winrate the 60% wr deck is doing better than the 30% winrate deck when even countered, a deck is still ending up 2-3 mana ahead, and in a game about tempo.
Getting steamed because your opponent ‘countered’ your 5 mana 8/8s with a 7 mana card + 2 mana ping… Leaving you 4 mana ahead when ‘countered’ is a very real thing that happens with priest.
Ditto, same thing happens with pirate warrior. The deck was already dropping like sub 42-48% winrate at like legend ranks before nerfs in terms of statistics and felt very weak on the d4-d legend grind.
Looking at the meta decks you saw climbing. Beast druid? Oh, 43% wr for warrior, great. Libram pally? 34% wr for warrior. Ping mage? Not seen past diamond 4. Junk decks? Sorry. Only +50% wr decks allowed past diamond 4.
Like it served it’s purpose but it was quickly threadborn and after a while of playing thief rogue, i was going. "What is all this crap about smite + gorehowl highrolls, when there’s so many situations any decent player can just make a play 13 damage would even win? Why am i playing around a 1/300, 0.3% chance of smite + gorehowl for 13 damage…
When i can just play a edwin… track my cards and stabs, and have like a 60-70% chance of making enough tempo to swing the game, potentially hail mary a prep stab 66% of the time for 12 damage, likely draw any remaining prize plunderer, remove any 0-8 hp minion 1-3x i want, clear my opponent’s board, and/or potentially highroll a playable smite to charge a 12/12 edwin for 12 stab dmg + 12/12 edwin + 6 smite dmg ± 10-20 dmg of minion removal from plunderer’s.
I mean take a look at it.
If you had a choice of doing 20-50 minion and face damage worth of removal while drawing 10 cards if you could track your deck… with like 60-70% favorable consistency…
Or you could rely on a crappy 1/300 chance cannon that has a fair chance to completely lose the game…
Why on earth would you play the deck that only can deal 1/3rd the damage… at like… 1/30th the consistency… That can just be deadwalled by a single taunt as small as 6/6 the other deck removes for free?
Why even pray to god for a 13 measly damage… For a 1/300 chance smite + gorehowl can get…
When you can spend 0-4 mana on two wicked stabs… for the same 12 vs 13 damage?
Does nobody realize a turn 10 wicked stab… Does the damage of warrior’s dreaded 1/300 highroll… For 4 mana…???
12 to 20-50 dmg w/ 50-70% consistency in Thief rogue > 13 damage in Pirate warrior to 1/300 a turn, 0.3% consistency highroll for uncontrollable damage the other deck did for 4 mana much more consistently?