Its kinda pointless to play big minions

Ooh look priests can kill them for 2… or all of them for 4.

Warlocks… Oh look for 2 cards I can kill 3 of them at least for no more then 5 mana.

Oh look a hunter or rogue bounces it back wasting a turn.

Play face little minion rush and none of this is a problem… try to actually get value out of a 6 + drop is a near waste of time.

Except the 15 pt fireball dragon.

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Often, it is preferable that expensive minions have some immediately effect instead of just being a stack of stats :v

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It is pointless playing any card that is a ‘build attack’ minion.

The game thrives on clear board in one turn, fill board in one turn mechanics, you can easily be facing an opponent with a full board them empty and then the next round all your minions are gone and their side is full.

Probably of legendaries.

Yet saying that - 2 1/2 years later it is not much different from when I started ‘playing’ apart from the fact is is now infinitely worse.

That is the whole problem - put together a deck with consideration and skill, play it out over the game building it each turn and you are guaranteed to lose.

Throw an instant effect netdeck together, rote lay it by numbers - you the winner.

Thought and consideration is punished, rote play a paint by numbers instagib deck and you’ll be heading towards 50% win rate.

Personality types - build and win through effort there is nothing here, instant gratification with little or no effort or thought is king.

‘‘The game thrives on clear board in one turn, fill board in one turn mechanics, you can easily be facing an opponent with a full board them empty and then the next round all your minions are gone and their side is full.’’

Agreed that plague of flames in that way is to strong like you said because of legendarys (galakrond, tekahn combo till board with 4-4 lackeys) i have played the deck myself and plague of flames only would be fair in a aggro deck that doesn’t have acces to multiple win conditions like galakrond because you are actually risking your resources more instead of refilling the board with 1 or 2 cards you would most likely need to play most of your resources to refill the board which if your opponent than can answer makes it fair.

Never heard of plague of flames, don’t follow the go to cards.

All I know is that since December 2017 there have been ways to clear a full board in varying ways and more varying ways to refill your empty side usually with legendaries.

Again, I have no idea other than a few of them how, so I can’t explain it, but it is a major ‘feature’ of the game and is very, very boring and prevents carefully constructed attacks being as they are wiped in one turn.

Net decks aren’t a spontaneously generated thing. They come together as a result of many people trying, practising and refining those decks. Thousands of people putting consideration and deck building skill to work finding the best possible version of that deck. Obviously if you’re one person that is ignoring the community’s broader knowledge and going at it alone you’re going to struggle. The problem isn’t the game, netdecking has been around in card games forever, the problem is you. You are pitting your skill and creativity against all the best minds the game has to offer and you expect to win because you are somehow more skilled than all of them put together?

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Deary me, you probably even believe your own propaganda.

But then why not, being as if you have convinced yourself no one else on the planet matters?

If you can’t see that playing a game where your opponent looks like they are automated and just playing something that has a script then there isn’t much point engaging you.

Luckily that is only one personality type, think of a world with only those people and no creatives or engineers or anyone else who can innovate, think for themselves freely or adapt to changing situations.

There wouldn’t be any HS, people who can only follow a script written for them wouldn’t have lasted very long.

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Playing huge minions and expect it to win you the game is horrible (and was horrible strategy). Unless there is some combo it isnt win condition.

Controlling the board while baiting removals or forcing enemy to play in non-optimal way, then to keep pushing huge threats he cannot respond to is win condition.

Huge minions doesnt win you the game usually unless there is some plan.

What deck are you using?

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I was going to respond to this line by line but each line ended up being WTF are you even talking about. Instead I’ll respond to the one bit of sanity buried in what you said (how did it take you 6 days to come up with that):

Every card game ever has had net decks or the equivalent thereof even before there was the internet (magazines would cover tournaments and show what the top decks there were). If the idea that everyone has to come up with their own deck is a defining part of the card game experience for you then the entire genre isn’t for you.

Hearthstone, much like fighting games and chess, is the type of game where you can only really expect to be creative and successful at the absolute highest or absolute lowest level of play. If you’re trying to be creative while at anywhere other than those two ends of the spectrum you’re gonna do worse than people who aren’t because they’re mirroring what the people who are a lot better at this than you are chose to do.

Kinda why I was so surprised that Mountain Giant was HoF’d. How was it a problem, exactly?

Handlock, Evenlock, Conjurers Calling, a bunch of other decks abused it.

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Abused? Waiting 3 turns doing nothing but self-damage is abuse? It was a fair trade-off.

I was just going to bring this up the other day. Before it would cost 6 or at least 8 mana for Warlocks to wipe their opponents board but now with plague of flames you can wipe a board for only 1 mana… Seems completely overkill. And I’m sure other Warlocks that like the spell will argue over me but the fact is a one mana spell has the same power as an 8 mana spell so something is broken. I’m a Warlock main but even I can see how broken plague of flames has become.

…plus the mana you needed to summon your own minions.

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So 3 or 4 mana for a complete board wipe still seems overkill.

Yeah priest has too much removal… This season is going to be horrible meta.

Under that rationale, both Dark Skies and Defile would be overkill. And they might be, but it doesn’t make Plague of Flames any different than most Warlock board wipes.

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What makes plague of flames OP is the warlock galacrond Invocation effect that makes it really easy to have wide boards. However you can play around it by going super wide and trading the 1/1.

Yeah sure wait three turns and then put three 8/8 giants on the next three. It obviously worked for Evenlock.

Tell me, what deck does lethal in the first three turns again?

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I don’t understand these kinda arguments. Where is it implied you need to “achieve lethal” (hur dur!!!11!) to beat this kinda play?

Evenlock’s not a thing since a year ago, silly statement with no weight.