It's finally time to address shadowstep

Basically every single meta there’s issues with strong battlecry cards and their interaction with shadowstep and bounce mechanics.

Rogue had been the #1 class across the history of standard and I honestly think shadowstep is a primary contributor. Balance tends to revolve around individually-played battlecry cards and not around their interaction with shadowstep.

Can we finally just get rid of/nerf shadowstep so the dev team can stop worrying about always having to take it into consideration (a.k.a. forget about it…) When balancing new cards?

The balance right now with all the bounces and mana reductions on jandice/kazakus is just insane.

7 Likes

what are you smoking?

6 Likes

Edited. Meant *class. Pretty much every competitive scene in the history of Hearthstone has run rogue decks because for skilled players, the rogue toolkit is so so broad and they just have so many powerful cards.

Not sure if you disagreed with the *deck typo, or you’re disagreeing there’s a better class? It is pretty common knowledge the rogue has has the highest number of top decks/has been the most consistently strong across every meta.

na, i didn’t even pay attention to the typo, i just don’t remember that many metas with rogue being the best class (or even one the best)

Literally I think every meta has had a strong or at least viable rogue deck.

2 Likes

Now I know you’re just trolling lol.

And if not, look at every HS professional competition ever. The overwhelming majority of decks brought is rogue.

you were talking about standard, not tournaments, who’s trolling actually?

There have been multiple meta’s that rogue wasnt great. Grant tournament, LoE, Mean streats, Whispers, as an example have all been bad for rogue. Others as well.

Now it might have been different recently and i wouldnt know since i took a year off, but in general rogue has struggled during times where super aggression was prevalent (release of DH as an example, shamanstone, pirate warrior days, face hunter, and etc) and he also struggles when stuff like token druid and wide fast boards are also top tier.

If i were to pick a class that always had a good deck it would probably be warlock. just because between zoo and control variants, one or the other was always at least like t2 or something.

nerfing shadowstep will not stop the “Hey Loser” party

Every pro tournament ever is “standard” lol…troll elsewhere son.

PLS NERF HEADCRACK IT’S OP. reeeee

you do understand that tournament decks are planned very differently comparede to laddering, right?

In fact, the most important aspect of a professional card player, BY FAR, is how he builds his selections of decks for each particular tournament format.

Warlock was pretty bad in Un’goro and I think even Knights. But anyway, Rogue has consistently been pretty dominant in the meta. Even if it hasn’t literally always been the case.

I think they really need to change Shadowstep, though. Not neuter it, but I think it being a 0 mana card that lets you replay battlecry minions for cheaper needs to stop.

Maybe make it more like Tenwu. A 3 mana card that makes what you bounced cost 1, the turn that you bounced it.

Yeah I’d like the see shadowstep reworked to be a 2 mana card that pops a minion back into your deck but then also gives it +2/+2. Wouldn’t destroy the card by any means but would make current ridiculous plays untenable.

That change would absolutely destroy the card. You have effectively increased its cost by 4, in exchange for 2/2 stats which you often wont even see.

Card destroying change.

2 mana would indeed destroy the card.

tha’t actively worse than running brewmasters, at least those are betetr stats than +2/+2 and leave a threat on board.

there’s a reason no one is using brewmasters in anything.

You still have the mana discount. So it’s 1 card to replay said card.

Although I think it would be better at 1 mana (on the assumption of nerf)

Personally I think the nerf should be, it costs 2 mana. Reduces the cost of the minion returned by 2 mana until the end of your next turn.

so both a 2 mana nerf and a utility nerf simultaneously?

that would 1000% kill the card.

at most it should be 1 cost increse, and even then probably buff it somehow to justify the mana increase.

Year of the dragon begs to differ, as far as standard is concerned.