It is time to make Warrior into a hero again

Warrior is an outdated class with overcosted cards that don’t interact with each other and are all over the place. In standard Warrior lacks a clear identity with most of its card library useless. Here are a few ideas on how to greatly improve Warrior.

Nellie nerf is reverted (the countess is far superior in every way) - a great value card for control warrior and menagerie warrior, not a problem anymore since mr smite rotated.

From the depths nerf is fully reverted (doubt it will do much but might buff warrior a little bit)

Drumkit goes to 3 mana (4 is obviously way too much, it might not even see that much play at 3 mana but it is the perfect card that control warrior lacks)

Minotauren goes to 4 mana (only gains armor when attacking, not when being attacked) 6 mana is simply waaaay too much

Hero power either goes to 1 mana or armor gain is increased to 3. 2 armor in 2023 is nothing, and unlike priest it can’t interact with the board.

Trail by fire goes to 6 mana. A pretty bad card all around, reducing the cost to by 1 will greatly improve the card to at least be useful.

Bladestorm goes to 2 mana, it’s a super awkward card and defile exist.

Weapons expert goes to 2 mana 2/2. Pretty self explanatory.

Asvedon - discover any spell you opponent cast within the last 3 turns and choose targets.

Even with these changes Warrior would not be busted but reach a healthier and clearer identity. Even with better cards printed in the future this would allow Warrior to at least be on par with other classes. Let me know what you think. The changes we saw earlier were excellent, shield block for 2 mana etc!

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Buff hero power to: 1 mana for 1 armor

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Buffing Shield Block to 2 mana is sort of emblematic of what Warrior needs. So much of its core set is just plain awful. If Blizzard is unwilling to produce compelling mechanics, then they just need to cut down mana costs.

Warrior is still operating on a paradigm from 2014-2015, when card advantage mattered and value was harder to generate. Warrior doesn’t capitalize on Discover the way other classes do, and the things it can Discover are bad because they are Warrior cards. Pretty much every Warrior spell from Year of the Hydra was unplayable.

TITANS is hopeful for Control Warrior, but Odyn and Bellowing Flames were the only good cards for Control, and even then Odyn is an 8-mana “do-nothing.” It ends games fast, IF you survive. Most control tools are too expensive (Brawl, Trial by Fire, Drumkit), or too janky (Bladestorm).

Warrior desperately needs more cards that “just work,” like Shield Shatter and Bellowing Flames. Year of the Hydra spent so much time giving Warrior dead-end, random nonsense like Fires of Zin’Azshari, Riot, Sunfire Smithing, etc. We got Call to the Stand and Disruptive Spellbreaker but they don’t go with the attempted Taunt package, and again none of those packages reached the critical mass of cards required to actually generate a deck. Even Enrage barely played any of its dedicated stuff from Nathria and MotLK.

Year of the Hydra and FoL are marked by Blizzard giving Warrior the first few cards of a whole new package, FOUR sets in a row, none of which synergized. There were just never enough cards that worked together.

TITANS seems to turn that around with the useful Steam Guardian and Fire spells and Odyn, which are all mechanically simple and easy to build on. We’ll see if they abandon this by next set.

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you’ve never played warrior just from reading these tears, any class i tried to beat a warrior, DK/Mage/Rogue, have ended all the same: Losing that blade with rush, which at that point has been buffed by, Anima Extractor, Choros Riff, Lor’themar and more possibly. Warrior does fine, top 10 decks being mostly Control/Enrage having 60% WR, if anything there should be nerfs but hey Blizzard being half awake is why Shaman and Hunter are still untouched by any nerfs.

The thing is, even if they build on the few useful cards we got this xpac it won’t be enough. I’m tired of waiting, we need solid meaningful buffs right now.

Bladestorm is very specifically bad into a lot of the deathrattle, aggro-style March & FoL decks.

It’s actually better now with rogue and all that just putting out big single bodies again. Which is where the card shined back in Outland. Like Bladestorm just destroys Druid.

Brawl can’t be any cheaper, it clears too many things, I think maybe Drumkit could be, though. Drumkit is such a cool card but kind of comes down late. I think you could bump it down to 3, but it’s dicey because it’s so easy to power it up.

But then Clean the Scene still has an Infuse (3) requirement, so… shrug.

But I’d really rather they nerf DK and Priest’s brain dead removal rather than giving Warrior brain dead removal too. But I think I’m waiting on rotation for that.

Trial by Fire is weird. I don’t think it’d be out of line at 6 mana, but it’s another one that’s potentially pretty strong.

Another factor is, Blizzard is rightly terrified of buffing Warrior’s control and survival tools because they’ve painted themselves into a corner both with Odyn and Tony.

Whenever I play Odyn, the game ends within 3 turns. Usually within 2. Odyn is an astonishingly good win condition. I don’t think it’s hyperbole to say that Odyn is one of the best win conditions ever printed, for any class. It’s almost like if Quest Priest just started the game with Purified Shard somewhere in the deck and you only needed to survive to 10 mana. If you make Warrior better at surviving, then Odyn Warrior becomes meta-defining.

And Tony. If Warrior is good at surviving, then Tony Warrior won’t have weaknesses. It only needs to stall until it draws Tony, Fires, and Steamcleaner. That deck is already super toxic and Warrior can barely play it. Imagine if it became good…worst meta ever.

I can see your concern but I doubt that would be the case. Even with these suggested buffs tony warrior would not rise above bottom t2- t3. As with odyn it requires the board to be rather weak to be played, good-decent players can easily counter this with keeping pressure up forcing board clears and stalling. I think these suggested buffs would overall be super healthy for warrior and not cause significant damage.

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Hero power’s fine, especially when we’re talking about control decks. They shouldn’t buff hero powers.

Super awkward mechanical change.

It’s a super strong card already, it doesn’t need buffed. I think there are reasonable buffs to be made, but buffing already good cards… nah.

Other suggestions are fine.

Unfortunately you are wrong. Both shaman and warrior’s hero power should be looked at.

That is exactly what this game needs before it is further doomed. More mechanics into cards and playstyles, this mobile format is stagnating the game beyond repair.

Not really, it is playable but does not curve well into any existing archetype. Instrument tech is a neutral card and is better in every other way. Warrior should be able to have something special.

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Warrior needs consistent buffs and a class revamp all around. Warrior is not fun to pay, feels clunky and unattractive both in artworks and gameplay, and most of the times is so damn expansive to play.

Every set warrior cards come in a costly package, look for example at that titan or the 6 5/5 minion, if those were dh cards would probably be a 4 3/4 titan and a 4 5/5 minion.

Warrior is probably the class that has been staying at the bottom for longer by a large margin.

I’d expect a warrior total revamp sooner or later. And less orcs :slight_smile:
It will be a great challenge for team5.

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No, they really shouldn’t. Both are fine, they’ve made the necessary improvements Shaman’s hero power needed, same with Priest. Warrior has always had one of the better hero powers in the game.

No, it’s mechanically awkward. It adds nothing except pointlessly making the game harder to follow. And it makes the card easier to use. You want things to be less mobile friendly? Make the game harder to play. Make actual plays impressive.

It maybe doesn’t have a home right now, but it’s still a very strong card. Certainly much better than Instrument Tech.

Unless they completely rework how shaman and warrior work their hero powers need to be looked at. Warrior’s hero power was strong in 2015 when it had cards that interacted with armor, and when 2 armor mattered. It still does to a degree but 2 armor for 2 mana in 2023 is irrelevant.

It adds everything to warrior and a new layer of thought and timing when both playing as and against. If this card would ever be meta as it is now it would be extremely easy to counter without using much thought. I think you are looking at it from an opposite view.

Sorry if this comes of as rude (not my intention). You are either trolling or a wild only player if you are serious by this statement.

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The thing is:

Even if it’s literally the best class in the game people will be not satisfied until specifically Control warrior is powerful.

And many would rather die than see another Control warrior meta after ROS.

So let the class with not that flavorful stuff like odyn feels like a decent midterm.

Everyone has the same hero power that they did in 2015. There is no reason to make Warrior’s 50% better than it is now.

Like it blatantly doesn’t. It just makes it easier to use, which maybe makes the card see play, but it doesn’t add layers of sophistication or anything.

It has better stats for it’s cost, it has an upgrade effect, of course it’s better.

You know, maybe you could wrap your head around the idea that you’re possibly, maybe just wrong instead of accusing me of “trolling”.

Stagnation and refusal to adapt/change leads to death, which we have seen in hearthstone for far too long. Mage’s and Priest’s hero power is good because it can interact with the board directly. Warlock has the best hero power in the game. Rouge’s hero power is good because it retains. Hunter’s curve really well for pressure and tempo if needed. Druid’s and Paladin’s hero power are slighty outdated as well but arguably better. Dh’s obviously good but balanced (taunt, face dmg etc). Dk has a perfect hero power with it’s corpse mechanic.

Sophistication is not the definition of thinking. But yes I get you point, it might overload the card with too much accessibility, do you have a better suggestion? I would love to hear it.

A 3 mana draw a card minion curves really bad into current warrior, due to having other decent 3 cost cards and the need to play down weapons as early as possible. 1 mana in the early game can decide the outcome of the game. 1+1 for 1 mana more is not better in 90% of cases opposed to 1 mana less, maaaybe late game but that is it. Warriors main struggle is not the late game but early, in fact it struggles the whole game due to being an outdated class.

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No, buffing hero powers is a bad idea. Hero powers have no card cost. They don’t need to be better.

No, I think the card is as good as it can be as it is. It’s a cute effect. They’d have to redesign it completely to make it a great card.

This still isn’t a reason to buff a card that’s already good. It also curves straight into Warrior’s new weapon. The one that generates armor.

It has 2 more attack, it actually trades into things and applies pressure. But the upgrade effect is what makes Weapon Master great.

In 2020 before DH I would agree but with the introduction of 2 new classes old ones need to be revisited in order for equal playground. “If it is broke, fix it!”

Which doesn’t see any play either. Buffing both is the right play.

Unfortunately irrelevant when other classes are starting to snowball the board by turn 1. You can’t afford to spend 3 mana to draw a weapon anymore in 2023. Especially not when there is a better option.

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warrior atm better than druid and ppl still cry jezus…!!!

The deck isn’t as bad as people make it out to be.
For now, it just isn’t a Control meta for it to shine.

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