It happens every expansion. I’m absurdly hyped about the new cards, I check the subreddit everyday to see what’s new. Everything sound so fun, I can’t wait for the expansion to hit. The first week is amazing, everything is so fresh. The game is fun, the new expansion is awesome, it’s all fun and games. And then I quit shortly after.
Why, you may ask? Cause there’s literally no reason to play. There’s NOTHING to achieve, NOTHING to grind for, NOTHING to expect. You’re getting a single daily quest, and that’s the softcap. You get 50 gold in 10 minutes, and then to get 50 more we are talking about hours and hours of grinding. That’s a ridiculously stupid softcap. When it comes to buying cards and building a collection, the game almost forces you to login once every 3 days, clear your dailies in 20 minutes, and peace out. That’s absolute bullsh*t. And then, you know what happens? I clear my dailies once, twice… and then I just stop bothering. It becomes a chore because I can’t play the game actively, and have to login every once in a while instead. I start forgetting about it and looking forward to other things, so I start playing something else and only come back when the next expansion is announced.
“But you’re supposed to play for fun, you don’t need to be rewarded for it.”
Bullsh*t. That’s not how humans work, and that is not how the industry works. Just look at literally every other game in the market. Even MOBAs, that don’t have anything to unlock, implemented meaningful reward systems and things to incentivize you to play. EVEN SHOOTERS! Look at any MMORPG, any MOBA, any shooter, any other card game, anything really. All of them have implemented systems that reward your time ingame and bring reason to play more. Building incentive to play the game is super effective and makes for way better games. Yet here we have a CARD GAME, about BUILDING A COLLECTION, by BUYING PACKS WITH GOLD, and you can’t grind the damn currency. It’s ridiculous. There’s a single online game that doesn’t reward you for your playtime. IT’S CHESS. And that one at least has a meaningful ladder to climb.
Last expansion I wanted, I really legit wanted to play Hearthstone. But the game presented me with a blank screen of daily quests, and the opportunity to grind 1/33th of a pack every other match. Meanwhile, MTG:Arena was screaming at my face with multiple different things to do, multiple quests, multiple things to grind, a huge incentive to play more. What do you think I did? I played MTG and never looked back at Hearthstone. And here comes the plot twist - I DON’T EVEN LIKE MTG. I really don’t. Hearthstone is a million times more fun imo. Then I installed Eternal - and the same thing happened. There were so many things to do, quests to grind, achievements to go through, everything rewarding me fairly. I could play for a few hours and feel great about it as I opened pack after pack. And once again - I don’t like Eternal. Once again, Hearthstone is a million times better imo. Yet I never came back. I was playing those other TCGs thinking about how much more fun Hearthstone is, but never once did I consider coming back to the ghost house that it is while playing games that actually reward your ingame time. Blizzard has such a nice system in Overwatch, and they own the biggest MMORPG ever. And yet they fail so hard about all this in Hearthstone. Different teams, I know, but it’s still ridiculous.
“You can grind arena.”
Ha. Hahahahaha. I hate arena. And a lot of people do. And going infinite is pretty difficult on top of it, at least compared to any other CCG/TCG around. And even if it was easy, being forced into playing a secondary gamemode that plays completely different from the core game to be able to grind currency is nonsense.
“They would lose money if they made it easy to grind packs.”
No, they wouldn’t. I’m not gonna go against a huge team of experts at Blizzard, working everyday to see what would be more lucrative for the company. But literally every other game is doing this, games much bigger than Hearthstone. Trust me, giving the players meaning and incentivizing them to play the game will only bring more spenders.
“There are things to do, you can climb the ladder.”
Ha. Hahahahaha. No. The rewards are an absolute joke, it’s piss easy to get to rank 5 and there’s no reason to go past that.
“If you find the game fun, just play for fun.”
Yeah, no. HS is competing with other TCGs, MOBAs, shooters, Autochess games, even MMORPGs. It’s competing with any other online game really. And trust me, there are other games that are fun. And those reward your time ingame and ask you to play more. If you’re fine spending an entire evening playing Hearthstone only to get half a 40 dust pack in currency, cool, go on and have fun. But there’s a huge part of the playerbase, specially people that have played multiple online games before, that won’t really fall for that. Hearthstone could be 10x better and more fun if they at least tried to keep you engaged. A better ladder system with good rewards, a level-up and prestige system like in Overwatch, more daily quests, a new achievement system, you name it. Anything that made the game ANY rewarding would work. And don’t even get me started on how unfun it is to play the same 1 or 2 decks if you’re F2P. Maybe you spend 500 bucks every expansion to get all the cards, so you don’t really know what I’m talking about. Being able to play any deck you want, switch a few cards to your liking and theorycraft here and there, that’d be awesome. But even as a player that pre-orders the expansion, that is not my reality. I’m stuck playing very few meta decks that get old really fast. If only I could grind everyday and slowly build a collection, have more fun cause I feel rewarded for my time, and then get to play more fun decks as a result…
I wanna play your damn game, Blizzard. But it seems like you just don’t want me to play it.
Also, don’t be polarizing. It’s not like giving you the option to get more gold will break the company. As I said, it works for literally every other PC game. As it stands, you farm 10 gold an hour. That’s 10 cents per hour. Even if you multiply that TEN FOLD, at 1 dollar an hour, it’s still absolutely worth it to buy packs with cash, and people will spend just as much money, if not more.
TL;DR: 1 quest per day isn’t enough, I have no reason to play the game except “playing for fun”. This is not enough for a lot of people, and is completely against what every other game tries to accomplish. Every other game has a meaningful reward system to make your ingame time worth it, Hearthstone feels 20 years dated in this aspect. If you don’t reward me for spending my time playing your game, I’m done with it. Especially in a game ABOUT building a collection of cards that can and should be purchased with ingame currency. And especially when the numbers of cards you have directly impacts the fun you have playing the game. And especially when every other CCG in existance does this 100x better.